Zelda64Recomp/patches/cheats.c

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#include "patches.h"
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/*
// Infinite magic
s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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magicToConsume = 0;
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// // Magic is not acquired yet
// if (!gSaveContext.save.saveInfo.playerData.isMagicAcquired) {
// return false;
// }
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// Not enough magic available to consume
if ((gSaveContext.save.saveInfo.playerData.magic - magicToConsume) < 0) {
if (gSaveContext.magicCapacity != 0) {
Audio_PlaySfx(NA_SE_SY_ERROR);
}
return false;
}
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switch (type) {
case MAGIC_CONSUME_NOW:
case MAGIC_CONSUME_NOW_ALT:
// Drain magic immediately e.g. Deku Bubble
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return true;
} else {
Audio_PlaySfx(NA_SE_SY_ERROR);
return false;
}
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case MAGIC_CONSUME_WAIT_NO_PREVIEW:
// Sets consume target but waits to consume.
// No yellow magic to preview target consumption.
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
Audio_PlaySfx(NA_SE_SY_ERROR);
return false;
}
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case MAGIC_CONSUME_LENS:
if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.save.saveInfo.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = 80;
gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
return true;
} else {
return false;
}
} else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
return true;
} else {
return false;
}
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case MAGIC_CONSUME_WAIT_PREVIEW:
// Sets consume target but waits to consume.
// Preview consumption with a yellow bar. e.g. Spin Attack
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
Audio_PlaySfx(NA_SE_SY_ERROR);
return false;
}
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case MAGIC_CONSUME_GORON_ZORA:
// Goron spiked rolling or Zora electric barrier
if (gSaveContext.save.saveInfo.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = 10;
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP;
return true;
} else {
return false;
}
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case MAGIC_CONSUME_GIANTS_MASK:
// Wearing Giant's Mask
if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.save.saveInfo.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK;
return true;
} else {
return false;
}
}
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) {
return true;
} else {
return false;
}
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case MAGIC_CONSUME_DEITY_BEAM:
// Consumes magic immediately
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) {
magicToConsume = 0;
}
gSaveContext.save.saveInfo.playerData.magic -= magicToConsume;
return true;
} else {
Audio_PlaySfx(NA_SE_SY_ERROR);
return false;
}
}
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return false;
}
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*/