Zelda64Recomp/include/recomp_debug.h

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#ifndef __RECOMP_DEBUG_H__
#define __RECOMP_DEBUG_H__
#include <vector>
#include <string>
namespace recomp {
struct SceneWarps {
int index;
std::string name;
std::vector<std::string> entrances;
};
struct AreaWarps {
std::string name;
std::vector<SceneWarps> scenes;
};
extern std::vector<AreaWarps> game_warps;
void do_warp(int area, int scene, int entrance);
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void set_time(uint8_t day, uint8_t hour, uint8_t minute);
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}
#endif