Zelda64Recomp/shaders/InterfaceVS.hlsl

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struct Input {
float4x4 transform;
float2 translation;
};
[[vk::push_constant]]
ConstantBuffer<Input> gInput : register(b0, space0);
void VSMain(
in float2 iPosition : POSITION,
in float4 iColor : COLOR,
in float2 iUV : TEXCOORD,
out float4 oColor : COLOR,
out float2 oUV : TEXCOORD,
out float4 oPosition : SV_Position
)
{
float2 translatedPos = iPosition + gInput.translation;
oPosition = mul(gInput.transform, float4(translatedPos, 0, 1));
oColor = iColor;
oUV = iUV;
}