Zelda64Recomp/src/ui/ui_launcher.cpp

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#include "recomp_ui.h"
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#include "zelda_config.h"
#include "librecomp/game.hpp"
#include "ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
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#include "nfd.h"
#include <filesystem>
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std::string version_number = "v1.1.1";
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Rml::DataModelHandle model_handle;
bool mm_rom_valid = false;
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extern std::vector<recomp::GameEntry> supported_games;
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void select_rom() {
nfdnchar_t* native_path = nullptr;
nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
if (result == NFD_OKAY) {
std::filesystem::path path{native_path};
NFD_FreePathN(native_path);
native_path = nullptr;
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recomp::RomValidationError rom_error = recomp::select_rom(path, supported_games[0].game_id);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recompui::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recompui::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recompui::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recompui::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recompui::message_box(
"This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recompui::message_box("An unknown error has occurred.");
break;
}
}
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}
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class LauncherMenu : public recompui::MenuController {
public:
LauncherMenu() {
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mm_rom_valid = recomp::is_rom_valid(supported_games[0].game_id);
}
~LauncherMenu() override {
}
Rml::ElementDocument* load_document(Rml::Context* context) override {
return context->LoadDocument("assets/launcher.rml");
}
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void register_events(recompui::UiEventListenerInstancer& listener) override {
recompui::register_event(listener, "select_rom",
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[](const std::string& param, Rml::Event& event) {
select_rom();
}
);
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recompui::register_event(listener, "rom_selected",
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[](const std::string& param, Rml::Event& event) {
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
}
);
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recompui::register_event(listener, "start_game",
[](const std::string& param, Rml::Event& event) {
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recomp::start_game(supported_games[0].game_id);
recompui::set_current_menu(recompui::Menu::None);
}
);
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recompui::register_event(listener, "open_controls",
[](const std::string& param, Rml::Event& event) {
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recompui::set_current_menu(recompui::Menu::Config);
recompui::set_config_submenu(recompui::ConfigSubmenu::Controls);
}
);
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recompui::register_event(listener, "open_settings",
[](const std::string& param, Rml::Event& event) {
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recompui::set_current_menu(recompui::Menu::Config);
recompui::set_config_submenu(recompui::ConfigSubmenu::General);
}
);
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recompui::register_event(listener, "exit_game",
[](const std::string& param, Rml::Event& event) {
ultramodern::quit();
}
);
}
void make_bindings(Rml::Context* context) override {
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Rml::DataModelConstructor constructor = context->CreateDataModel("launcher_model");
constructor.Bind("mm_rom_valid", &mm_rom_valid);
constructor.Bind("version_number", &version_number);
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model_handle = constructor.GetModelHandle();
}
};
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std::unique_ptr<recompui::MenuController> recompui::create_launcher_menu() {
return std::make_unique<LauncherMenu>();
}