Zelda64Recomp/assets/config_menu/general.rml

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<template name="config-menu__general">
<head>
</head>
<body>
<form class="config__form">
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<div class="config__hz-wrapper">
<!-- Options -->
<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)">
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<!-- targeting mode -->
<div class="config-option" data-event-mouseover="set_cur_config_index(0)">
<label class="config-option__title">Targeting Mode</label>
<div class="config-option__list">
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<input
type="radio"
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data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(0)"
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name="targeting_mode"
data-checked="targeting_mode"
value="Switch"
id="tm_switch"
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style="nav-up: #tab_general; nav-down: #rumble_strength_input"
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/>
<label class="config-option__tab-label" for="tm_switch">Switch</label>
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<input
type="radio"
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data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(0)"
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name="targeting_mode"
data-checked="targeting_mode"
value="Hold"
id="tm_hold"
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style="nav-up: #tab_general; nav-down: #rumble_strength_input"
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/>
<label class="config-option__tab-label" for="tm_hold">Hold</label>
</div>
</div>
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<!-- rumble strength -->
<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
<label class="config-option__title">Rumble Strength</label>
<div class="config-option__range-wrapper config-option__list">
<label class="config-option__range-label">{{rumble_strength}}</label>
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<input
class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
data-event-focus="set_cur_config_index(1)"
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id="rumble_strength_input"
type="range"
min="0"
max="100"
style="flex: 1; margin: 0dp;"
data-value="rumble_strength"
/>
</div>
</div>
</div>
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<!-- Descriptions -->
<div class="config__wrapper">
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<p data-if="cur_config_index == 0">
Whether or not targeting is done incorrectly, or targets while you hold the button.
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</p>
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<p data-if="cur_config_index == 1">
How much your controller go brrrrr
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</p>
</div>
</div>
</form>
</body>
</template>