Zelda64Recomp/patches/extended_actors.h

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#ifndef __EXTENDED_ACTORS_H__
#define __EXTENDED_ACTORS_H__
#include "global.h"
typedef u32 ActorExtensionId;
ActorExtensionId z64recomp_extend_actor(s16 actor_id, u32 size);
ActorExtensionId z64recomp_extend_actor_all(u32 size);
void* z64recomp_get_extended_actor_data(Actor* actor, ActorExtensionId extension);
u32 z64recomp_get_actor_spawn_index(Actor* actor);
#endif