2024-06-05 01:12:43 +02:00
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#ifndef __ZELDA_DEBUG_H__
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#define __ZELDA_DEBUG_H__
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2024-03-02 00:42:05 +01:00
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#include <vector>
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#include <string>
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2024-06-05 01:12:43 +02:00
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namespace zelda64 {
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2024-03-02 00:42:05 +01:00
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struct SceneWarps {
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int index;
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std::string name;
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std::vector<std::string> entrances;
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};
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struct AreaWarps {
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std::string name;
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std::vector<SceneWarps> scenes;
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};
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extern std::vector<AreaWarps> game_warps;
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void do_warp(int area, int scene, int entrance);
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2024-04-05 18:25:30 +02:00
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void set_time(uint8_t day, uint8_t hour, uint8_t minute);
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2024-03-02 00:42:05 +01:00
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}
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#endif
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