Zelda64Recomp/patches/input.h

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#ifndef __INPUT_H__
#define __INPUT_H__
#ifdef MIPS
#include "ultra64.h"
#else
#include "recomp.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct RecompInputs {
u32 buttons;
float x;
float y;
} RecompInputs;
#ifdef MIPS
# define DECLARE_FUNC(type, name, ...) \
type name(__VA_ARGS__);
#else
# define DECLARE_FUNC(type, name, ...) \
void name(uint8_t* rdram, recomp_context* ctx);
#endif
DECLARE_FUNC(void, recomp_get_item_inputs, RecompInputs* inputs);
#ifdef __cplusplus
}
#endif
#endif