Zelda64Recomp/include/recomp_config.h

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#ifndef __RECOMP_CONFIG_H__
#define __RECOMP_CONFIG_H__
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#include <filesystem>
#include <string_view>
#include "../ultramodern/config.hpp"
namespace recomp {
constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
void load_config();
void save_config();
void reset_input_bindings();
void reset_graphics_options();
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std::filesystem::path get_app_folder_path();
bool get_debug_mode_enabled();
void set_debug_mode_enabled(bool enabled);
};
#endif