Zelda64Recomp/src/recomp.cpp

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#ifdef _WIN32
#include <Windows.h>
#endif
#include <cstdio>
#include <cstdlib>
#include <memory>
#include <cmath>
#include <unordered_map>
#include <fstream>
#include <iostream>
#include "recomp.h"
#include "../portultra/multilibultra.hpp"
#ifdef _MSC_VER
inline uint32_t byteswap(uint32_t val) {
return _byteswap_ulong(val);
}
#else
constexpr uint32_t byteswap(uint32_t val) {
return __builtin_bswap32(val);
}
#endif
extern "C" void _bzero(uint8_t* rdram, recomp_context* ctx) {
gpr start_addr = ctx->r4;
gpr size = ctx->r5;
for (uint32_t i = 0; i < size; i++) {
MEM_B(start_addr, i) = 0;
}
}
extern "C" void osGetMemSize_recomp(uint8_t * rdram, recomp_context * ctx) {
ctx->r2 = 8 * 1024 * 1024;
}
extern "C" void switch_error(const char* func, uint32_t vram, uint32_t jtbl) {
printf("Switch-case out of bounds in %s at 0x%08X for jump table at 0x%08X\n", func, vram, jtbl);
exit(EXIT_FAILURE);
}
extern "C" void do_break(uint32_t vram) {
printf("Encountered break at original vram 0x%08X\n", vram);
exit(EXIT_FAILURE);
}
void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t arg) {
recomp_context ctx{};
ctx.r29 = sp;
ctx.r4 = arg;
recomp_func_t* func = get_function(addr);
func(rdram, &ctx);
}
void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t dev_address, size_t num_bytes);
std::unique_ptr<uint8_t[]> rom;
size_t rom_size;
// Recomp generation functions
extern "C" void recomp_entrypoint(uint8_t * rdram, recomp_context * ctx);
gpr get_entrypoint_address();
const char* get_rom_name();
void init_overlays();
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
#ifdef _WIN32
#include <Windows.h>
#endif
std::unique_ptr<uint8_t[]> rdram_buffer;
recomp_context context{};
__declspec(dllexport) extern "C" void init() {
{
std::basic_ifstream<uint8_t> rom_file{ get_rom_name(), std::ios::binary };
size_t iobuf_size = 0x100000;
std::unique_ptr<uint8_t[]> iobuf = std::make_unique<uint8_t[]>(iobuf_size);
rom_file.rdbuf()->pubsetbuf(iobuf.get(), iobuf_size);
if (!rom_file) {
fprintf(stderr, "Failed to open rom: %s\n", get_rom_name());
exit(EXIT_FAILURE);
}
rom_file.seekg(0, std::ios::end);
rom_size = rom_file.tellg();
rom_file.seekg(0, std::ios::beg);
rom = std::make_unique<uint8_t[]>(rom_size);
rom_file.read(rom.get(), rom_size);
// TODO remove this
// Modify the name in the rom header so RT64 doesn't find it
rom[0x2F] = 'O';
}
// Initialize the overlays
init_overlays();
// Get entrypoint from recomp function
gpr entrypoint = get_entrypoint_address();
// Load overlays in the first 1MB
load_overlays(0x1000, (int32_t)entrypoint, 1024 * 1024);
// Allocate rdram_buffer (16MB to give room for any extra addressable data used by recomp)
rdram_buffer = std::make_unique<uint8_t[]>(16 * 1024 * 1024);
std::memset(rdram_buffer.get(), 0, 8 * 1024 * 1024);
// Initial 1MB DMA (rom address 0x1000 = physical address 0x10001000)
do_rom_read(rdram_buffer.get(), entrypoint, 0x10001000, 0x100000);
// Set up stack pointer
context.r29 = 0xFFFFFFFF803FFFF0u;
// Initialize variables normally set by IPL3
constexpr int32_t osTvType = 0x80000300;
constexpr int32_t osRomType = 0x80000304;
constexpr int32_t osRomBase = 0x80000308;
constexpr int32_t osResetType = 0x8000030c;
constexpr int32_t osCicId = 0x80000310;
constexpr int32_t osVersion = 0x80000314;
constexpr int32_t osMemSize = 0x80000318;
constexpr int32_t osAppNMIBuffer = 0x8000031c;
uint8_t *rdram = rdram_buffer.get();
MEM_W(osTvType, 0) = 1; // NTSC
MEM_W(osRomBase, 0) = 0xB0000000u; // standard rom base
MEM_W(osResetType, 0) = 0; // cold reset
MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
}
__declspec(dllexport) extern "C" void start(void* window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks) {
Multilibultra::set_audio_callbacks(audio_callbacks);
Multilibultra::set_input_callbacks(input_callbacks);
std::thread game_thread{[](void* window_handle) {
debug_printf("[Recomp] Starting\n");
Multilibultra::set_native_thread_name("Game Start Thread");
Multilibultra::preinit(rdram_buffer.get(), rom.get(), window_handle);
recomp_entrypoint(rdram_buffer.get(), &context);
debug_printf("[Recomp] Quitting\n");
}, window_handle};
game_thread.detach();
}
int main(int argc, char **argv) {
#ifdef _WIN32
// Set up console output to accept UTF-8 on windows
SetConsoleOutputCP(CP_UTF8);
// Change to a font that supports Japanese characters
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof cfi;
cfi.nFont = 0;
cfi.dwFontSize.X = 0;
cfi.dwFontSize.Y = 16;
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = FW_NORMAL;
wcscpy_s(cfi.FaceName, L"NSimSun");
SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
#else
std::setlocale(LC_ALL, "en_US.UTF-8");
#endif
init();
start(nullptr, nullptr, nullptr);
return EXIT_SUCCESS;
}