2023-06-23 00:29:55 +02:00
|
|
|
# Config file for Majora's Mask NTSC 1.0 Recompilation.
|
|
|
|
|
|
|
|
[input]
|
|
|
|
entrypoint = 0x80080000
|
|
|
|
# Paths are relative to the location of this config file.
|
|
|
|
output_func_path = "RecompiledFuncs"
|
|
|
|
relocatable_sections_path = "overlays.us.rev1.txt"
|
2024-05-17 07:12:22 +02:00
|
|
|
symbols_file_path = "us.rev1.syms.toml"
|
|
|
|
rom_file_path = "mm.us.rev1_uncompressed.z64"
|
2023-06-23 00:29:55 +02:00
|
|
|
|
|
|
|
[patches]
|
|
|
|
stubs = [
|
|
|
|
# Stub out unused functions that directly manipulate RCP status.
|
2023-11-12 20:47:38 +01:00
|
|
|
"RcpUtils_PrintRegisterStatus",
|
|
|
|
"RcpUtils_Reset",
|
2023-06-23 00:29:55 +02:00
|
|
|
# Stub out an unnecessary function that accesses kseg1 addresses.
|
2023-11-12 20:47:38 +01:00
|
|
|
"CIC6105_Init"
|
|
|
|
]
|
|
|
|
|
|
|
|
ignored = [
|
|
|
|
# Not actually a function
|
|
|
|
"D_80186028"
|
2023-06-23 00:29:55 +02:00
|
|
|
]
|
|
|
|
|
|
|
|
# Hooks
|
|
|
|
|
|
|
|
# Function definition for the overlay loading function.
|
|
|
|
[[patches.func]]
|
|
|
|
name = "load_overlays"
|
|
|
|
args = ["u32", "u32", "u32"]
|
|
|
|
|
|
|
|
# Function hooks for overlay loading.
|
|
|
|
[[patches.hook]]
|
2023-11-12 20:47:38 +01:00
|
|
|
func = "Main_Init"
|
|
|
|
text = " load_overlays((uint32_t)ctx->r6, (uint32_t)ctx->r5, (uint32_t)ctx->r7);"
|
2023-06-23 00:29:55 +02:00
|
|
|
after_vram = 0x800802A4
|
|
|
|
|
|
|
|
[[patches.hook]]
|
2023-11-12 20:47:38 +01:00
|
|
|
func = "Overlay_Load"
|
|
|
|
text = " load_overlays((uint32_t)ctx->r4, MEM_W(0x10, ctx->r29), (uint32_t)(ctx->r5 - ctx->r4));"
|
|
|
|
# No after_vram means this will be placed at the start of the function
|
2023-06-23 00:29:55 +02:00
|
|
|
|
|
|
|
# Single-instruction patches
|
|
|
|
|
|
|
|
# Write audio dlists to kseg0 (cached, 0x80...) addresses instead of kseg1 (uncached, 0xA0...) ones.
|
|
|
|
# This saves the recompiler from needing to handle checking for kseg1 addresses on every memory operation.
|
|
|
|
[[patches.instruction]]
|
|
|
|
func = "AudioHeap_WritebackDCache"
|
|
|
|
vram = 0x8018B510
|
|
|
|
value = 0x3C010000 # lui $at, 0x2000 -> lui $at, 0x0000
|
|
|
|
|
|
|
|
# These two may not be needed with RCP timeout detection disabled
|
|
|
|
# # Pretend the RSP has already halted so that the game doesn't attempt to directly manipulate RSP registers.
|
|
|
|
# [[patches.instruction]]
|
|
|
|
# func = "Sched_HandleAudioCancel"
|
|
|
|
# vram = 0x801763D8
|
|
|
|
# value = 0x240F0001 # lw $t7, 0x0($s1) -> li $t7, 1
|
|
|
|
|
|
|
|
# # Ditto.
|
|
|
|
# [[patches.instruction]]
|
|
|
|
# func = "Sched_HandleGfxCancel"
|
|
|
|
# vram = 0x80176534
|
|
|
|
# value = 0x240F0001 # lw $t7, 0x0($s1) -> li $t7, 1
|
|
|
|
|
|
|
|
# Disable RCP timeout detection (sometimes throws false positives, not needed)
|
|
|
|
[[patches.instruction]]
|
|
|
|
func = "AudioMgr_HandleRetrace"
|
|
|
|
vram = 0x80172DBC
|
|
|
|
value = 0x00000000 # jal osSetTimer -> nop
|
|
|
|
|
|
|
|
# Ditto.
|
|
|
|
[[patches.instruction]]
|
|
|
|
func = "Graph_TaskSet00"
|
|
|
|
vram = 0x80174218
|
|
|
|
value = 0x00000000 # jal osSetTimer -> nop
|
|
|
|
|
|
|
|
# Prevent the minimap from drawing at a point where it can cause a crash when pausing.
|
|
|
|
[[patches.instruction]]
|
|
|
|
func = "func_80106644"
|
|
|
|
vram = 0x80106684
|
|
|
|
value = 0x29E10003 # slti $at, $t7, 0x4 -> slti $at, $t7, 0x3
|