Zelda64Recomp/portultra/task_win32.cpp

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#include <Windows.h>
#include "ultra64.h"
#include "multilibultra.hpp"
extern "C" unsigned int sleep(unsigned int seconds) {
Sleep(seconds * 1000);
return 0;
}
void Multilibultra::native_init(void) {
}
void Multilibultra::native_thread_init(OSThread *t) {
debug_printf("[Native] Init thread %d\n", t->id);
}
void Multilibultra::pause_thread_native_impl(OSThread *t) {
debug_printf("[Native] Pause thread %d\n", t->id);
// Pause the thread via the win32 API
SuspendThread(t->context->host_thread.native_handle());
// Perform a synchronous action to ensure that the thread is suspended
// see: https://devblogs.microsoft.com/oldnewthing/20150205-00/?p=44743
CONTEXT threadContext{};
GetThreadContext(t->context->host_thread.native_handle(), &threadContext);
}
void Multilibultra::resume_thread_native_impl(UNUSED OSThread *t) {
debug_printf("[Native] Resume thread %d\n", t->id);
// Resume the thread
ResumeThread(t->context->host_thread.native_handle());
}