mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 23:25:04 +01:00
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
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#ifndef __MULTILIBULTRA_HPP__
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#define __MULTILIBULTRA_HPP__
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#include <thread>
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#include <atomic>
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#include <mutex>
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#include <algorithm>
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#include "ultra64.h"
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struct UltraThreadContext {
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std::thread host_thread;
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std::atomic_bool running;
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std::atomic_bool initialized;
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};
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namespace Multilibultra {
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// We need a place in rdram to hold the PI handles, so pick an address in extended rdram
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constexpr int32_t cart_handle = 0x80800000;
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constexpr int32_t flash_handle = (int32_t)(cart_handle + sizeof(OSPiHandle));
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constexpr uint32_t save_size = 1024 * 1024 / 8; // Maximum save size, 1Mbit for flash
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void preinit(uint8_t* rdram, uint8_t* rom);
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void save_init();
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void init_scheduler();
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void init_events(uint8_t* rdram, uint8_t* rom);
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void init_timers(RDRAM_ARG1);
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void set_self_paused(RDRAM_ARG1);
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void wait_for_resumed(RDRAM_ARG1);
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void swap_to_thread(RDRAM_ARG OSThread *to);
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void pause_thread_impl(OSThread *t);
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void resume_thread_impl(OSThread *t);
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void schedule_running_thread(OSThread *t);
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void pause_self(RDRAM_ARG1);
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void cleanup_thread(OSThread *t);
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PTR(OSThread) this_thread();
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void disable_preemption();
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void enable_preemption();
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void notify_scheduler();
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void reprioritize_thread(OSThread *t, OSPri pri);
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void set_main_thread();
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bool is_game_thread();
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void submit_rsp_task(RDRAM_ARG PTR(OSTask) task);
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void send_si_message();
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uint32_t get_speed_multiplier();
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std::chrono::system_clock::time_point get_start();
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std::chrono::system_clock::duration time_since_start();
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void init_audio();
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void set_audio_frequency(uint32_t freq);
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void queue_audio_buffer(RDRAM_ARG PTR(s16) audio_data, uint32_t byte_count);
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uint32_t get_remaining_audio_bytes();
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class preemption_guard {
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public:
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preemption_guard();
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~preemption_guard();
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private:
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std::lock_guard<std::mutex> lock;
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};
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} // namespace Multilibultra
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define debug_printf(...)
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//#define debug_printf(...) printf(__VA_ARGS__);
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#endif
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