mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-08 07:25:05 +01:00
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
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#include "../portultra/ultra64.h"
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#include "../portultra/multilibultra.hpp"
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#include "recomp.h"
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// None of these functions need to be reimplemented, so stub them out
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extern "C" void osUnmapTLBAll_recomp(uint8_t * rdram, recomp_context * ctx) {
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// TODO this will need to be implemented in the future for any games that actually use the TLB
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}
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extern "C" void osVoiceInit_recomp(uint8_t * rdram, recomp_context * ctx) {
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ctx->r2 = 11; // CONT_ERR_DEVICE
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}
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extern "C" void osVoiceSetWord_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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extern "C" void osVoiceCheckWord_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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extern "C" void osVoiceStopReadData_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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extern "C" void osVoiceMaskDictionary_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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extern "C" void osVoiceStartReadData_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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extern "C" void osVoiceControlGain_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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extern "C" void osVoiceGetReadData_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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extern "C" void osVoiceClearDictionary_recomp(uint8_t * rdram, recomp_context * ctx) {
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assert(false);
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}
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