mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-10-07 02:45:09 +02:00
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
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#include "recomp_ui.h"
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#include "../../portultra/multilibultra.hpp"
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#include "nfd.h"
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#include "RmlUi/Core.h"
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using event_handler_t = void(Rml::Event&);
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class UiEventListener : public Rml::EventListener {
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event_handler_t* handler_;
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public:
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UiEventListener(event_handler_t* handler) : handler_(handler) {}
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void ProcessEvent(Rml::Event& event) override {
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handler_(event);
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}
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};
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class UiEventListenerInstancer : public Rml::EventListenerInstancer {
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std::unordered_map<Rml::String, UiEventListener> listener_map_;
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public:
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Rml::EventListener* InstanceEventListener(const Rml::String& value, Rml::Element* element) override {
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printf("Instancing event listener for %s\n", value.c_str());
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auto find_it = listener_map_.find(value);
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if (find_it != listener_map_.end()) {
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return &find_it->second;
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}
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return nullptr;
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}
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void register_event(const Rml::String& value, event_handler_t* handler) {
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listener_map_.emplace(value, UiEventListener{ handler });
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}
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};
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std::unique_ptr<Rml::EventListenerInstancer> make_event_listener_instancer() {
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std::unique_ptr<UiEventListenerInstancer> ret = std::make_unique<UiEventListenerInstancer>();
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ret->register_event("start_game",
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[](Rml::Event& event) {
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Multilibultra::start_game(0);
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set_current_menu(Menu::None);
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}
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);
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return ret;
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}
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