mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 23:25:04 +01:00
67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
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#include "ultramodern.hpp"
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void ultramodern::run_next_thread(RDRAM_ARG1) {
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if (thread_queue_empty(PASS_RDRAM running_queue)) {
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throw std::runtime_error("No threads left to run!\n");
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}
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OSThread* to_run = TO_PTR(OSThread, thread_queue_pop(PASS_RDRAM running_queue));
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debug_printf("[Scheduling] Resuming execution of thread %d\n", to_run->id);
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to_run->context->running.signal();
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}
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void ultramodern::schedule_running_thread(RDRAM_ARG PTR(OSThread) t_) {
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debug_printf("[Scheduling] Adding thread %d to the running queue\n", TO_PTR(OSThread, t_)->id);
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thread_queue_insert(PASS_RDRAM running_queue, t_);
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TO_PTR(OSThread, t_)->state = OSThreadState::QUEUED;
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}
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void ultramodern::check_running_queue(RDRAM_ARG1) {
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// Check if there are any threads in the running queue.
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if (!thread_queue_empty(PASS_RDRAM running_queue)) {
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// Check if the highest priority thread in the queue is higher priority than the current thread.
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OSThread* next_thread = TO_PTR(OSThread, ultramodern::thread_queue_peek(PASS_RDRAM running_queue));
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OSThread* self = TO_PTR(OSThread, ultramodern::this_thread());
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if (next_thread->priority > self->priority) {
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ultramodern::thread_queue_pop(PASS_RDRAM running_queue);
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// Swap to the higher priority thread.
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ultramodern::swap_to_thread(PASS_RDRAM next_thread);
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}
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}
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}
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void ultramodern::swap_to_thread(RDRAM_ARG OSThread *to) {
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debug_printf("[Scheduling] Thread %d giving execution to thread %d\n", TO_PTR(OSThread, ultramodern::this_thread())->id, to->id);
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// Insert this thread in the running queue.
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thread_queue_insert(PASS_RDRAM running_queue, ultramodern::this_thread());
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TO_PTR(OSThread, ultramodern::this_thread())->state = OSThreadState::QUEUED;
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// Unpause the target thread and wait for this one to be unpaused.
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ultramodern::resume_thread(to);
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ultramodern::wait_for_resumed(PASS_RDRAM1);
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}
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void ultramodern::wait_for_resumed(RDRAM_ARG1) {
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TO_PTR(OSThread, ultramodern::this_thread())->context->running.wait();
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// If this thread was marked to be destroyed by another thre, destroy it again from its own context.
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// This will actually destroy the thread instead of just marking it to be destroyed.
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if (TO_PTR(OSThread, ultramodern::this_thread())->destroyed) {
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osDestroyThread(PASS_RDRAM NULLPTR);
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}
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}
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void ultramodern::resume_thread(OSThread *t) {
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if (t->state != OSThreadState::QUEUED) {
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assert(false && "Threads should only be resumed from the queued state!");
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}
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t->state = OSThreadState::RUNNING;
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t->context->running.signal();
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}
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extern "C" void pause_self(RDRAM_ARG1) {
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while (true) {
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// Wait until an external message arrives, then allow the next thread to run.
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ultramodern::wait_for_external_message(PASS_RDRAM1);
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ultramodern::check_running_queue(PASS_RDRAM1);
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}
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}
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