Zelda64Recomp/patches/dummy_headers/assets/objects/object_fall2/object_fall2.h

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// Required to include MM decomp headers without having built the repo
#ifndef OBJECT_FALL2_H
#define OBJECT_FALL2_H 1
extern Vtx object_fall2Vtx_000000[];
extern Gfx gOpenMouthMoonDL[];
extern u64 gOpenMouthMoonFarSideTLUT[];
extern u64 gOpenMouthMoonFaceTLUT[];
extern u64 gOpenMouthMoonEyesTex[];
extern u64 gOpenMouthMoonFarSideTex[];
extern u64 gOpenMouthMoonFaceTex[];
extern u64 gOpenMouthMoonTeethTex[];
extern u8 object_fall2_Blob_005EF4[];
extern Vtx object_fall2_Vtx_005F10[];
extern Gfx object_fall2_DL_006E00[];
extern Gfx object_fall2_DL_006EF0[];
extern Gfx object_fall2_DL_006FF8[];
extern Gfx object_fall2_DL_007100[];
extern Gfx object_fall2_DL_007208[];
extern Gfx object_fall2_DL_007310[];
extern Gfx object_fall2_DL_007418[];
extern Gfx object_fall2_DL_007520[];
extern Gfx object_fall2_DL_007628[];
extern Gfx object_fall2_DL_007730[];
extern u64 object_fall2_Tex_007838[];
extern u64 object_fall2_Tex_008038[];
extern AnimatedMatTexScrollParams object_fall2_Matanimheader_008840TexScrollParams_008838[];
extern AnimatedMaterial object_fall2_Matanimheader_008840[];
extern u8 object_fall2_Blob_008898[];
#endif