Zelda64Recomp/ultramodern/config.hpp

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#ifndef __CONFIG_HPP__
#define __CONFIG_HPP__
#include "common/rt64_user_configuration.h"
namespace ultramodern {
enum class Resolution {
Original,
Original2x,
Auto,
OptionCount
};
enum class WindowMode {
Windowed,
Fullscreen,
OptionCount
};
struct GraphicsConfig {
Resolution res_option;
WindowMode wm_option;
RT64::UserConfiguration::AspectRatio ar_option;
RT64::UserConfiguration::Antialiasing msaa_option;
RT64::UserConfiguration::RefreshRate rr_option;
int rr_manual_value;
auto operator<=>(const GraphicsConfig& rhs) const = default;
};
void update_graphics_config(const GraphicsConfig& config);
};
#endif