mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 23:25:04 +01:00
341 lines
12 KiB
C++
341 lines
12 KiB
C++
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#include <thread>
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#include <atomic>
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#include <chrono>
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#include <cinttypes>
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#include <variant>
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#include <unordered_map>
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#include <utility>
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#include <mutex>
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#include <queue>
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#include <Windows.h>
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#include "SDL.h"
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#include "blockingconcurrentqueue.h"
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#include "ultra64.h"
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#include "multilibultra.hpp"
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#include "recomp.h"
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#include "rsp.h"
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struct SpTaskAction {
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OSTask task;
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};
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struct SwapBuffersAction {
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uint32_t origin;
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};
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using Action = std::variant<SpTaskAction, SwapBuffersAction>;
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static struct {
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struct {
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std::thread thread;
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PTR(OSMesgQueue) mq = NULLPTR;
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PTR(void) current_buffer = NULLPTR;
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PTR(void) next_buffer = NULLPTR;
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OSMesg msg = (OSMesg)0;
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int retrace_count = 1;
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} vi;
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struct {
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std::thread thread;
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PTR(OSMesgQueue) mq = NULLPTR;
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OSMesg msg = (OSMesg)0;
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} sp;
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struct {
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std::thread thread;
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PTR(OSMesgQueue) mq = NULLPTR;
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OSMesg msg = (OSMesg)0;
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} dp;
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struct {
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std::thread thread;
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PTR(OSMesgQueue) mq = NULLPTR;
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OSMesg msg = (OSMesg)0;
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} ai;
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struct {
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std::thread thread;
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PTR(OSMesgQueue) mq = NULLPTR;
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OSMesg msg = (OSMesg)0;
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} si;
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// The same message queue may be used for multiple events, so share a mutex for all of them
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std::mutex message_mutex;
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uint8_t* rdram;
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moodycamel::BlockingConcurrentQueue<Action> action_queue{};
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} events_context{};
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extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_, OSMesg msg) {
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OSMesgQueue* mq = TO_PTR(OSMesgQueue, mq_);
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std::lock_guard lock{ events_context.message_mutex };
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switch (event_id) {
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case OS_EVENT_SP:
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events_context.sp.msg = msg;
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events_context.sp.mq = mq_;
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break;
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case OS_EVENT_DP:
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events_context.dp.msg = msg;
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events_context.dp.mq = mq_;
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break;
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case OS_EVENT_AI:
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events_context.ai.msg = msg;
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events_context.ai.mq = mq_;
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break;
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case OS_EVENT_SI:
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events_context.si.msg = msg;
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events_context.si.mq = mq_;
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}
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}
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extern "C" void osViSetEvent(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, u32 retrace_count) {
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std::lock_guard lock{ events_context.message_mutex };
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events_context.vi.mq = mq_;
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events_context.vi.msg = msg;
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events_context.vi.retrace_count = retrace_count;
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}
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void vi_thread_func() {
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using namespace std::chrono_literals;
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uint64_t total_vis = 0;
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int remaining_retraces = events_context.vi.retrace_count;
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while (true) {
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// Determine the next VI time (more accurate than adding 16ms each VI interrupt)
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auto next = Multilibultra::get_start() + (total_vis * 1000000us) / (60 * Multilibultra::get_speed_multiplier());
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//if (next > std::chrono::system_clock::now()) {
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// printf("Sleeping for %" PRIu64 " us to get from %" PRIu64 " us to %" PRIu64 " us \n",
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// (next - std::chrono::system_clock::now()) / 1us,
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// (std::chrono::system_clock::now() - events_context.start) / 1us,
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// (next - events_context.start) / 1us);
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//} else {
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// printf("No need to sleep\n");
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//}
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std::this_thread::sleep_until(next);
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// Calculate how many VIs have passed
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uint64_t new_total_vis = (Multilibultra::time_since_start() * (60 * Multilibultra::get_speed_multiplier()) / 1000ms) + 1;
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if (new_total_vis > total_vis + 1) {
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//printf("Skipped % " PRId64 " frames in VI interupt thread!\n", new_total_vis - total_vis - 1);
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}
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total_vis = new_total_vis;
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remaining_retraces--;
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{
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std::lock_guard lock{ events_context.message_mutex };
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uint8_t* rdram = events_context.rdram;
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if (remaining_retraces == 0) {
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remaining_retraces = events_context.vi.retrace_count;
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if (events_context.vi.mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM events_context.vi.mq, events_context.vi.msg, OS_MESG_NOBLOCK) == -1) {
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//printf("Game skipped a VI frame!\n");
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}
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}
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}
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if (events_context.ai.mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM events_context.ai.mq, events_context.ai.msg, OS_MESG_NOBLOCK) == -1) {
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//printf("Game skipped a AI frame!\n");
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}
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}
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}
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}
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}
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void sp_complete() {
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uint8_t* rdram = events_context.rdram;
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std::lock_guard lock{ events_context.message_mutex };
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osSendMesg(PASS_RDRAM events_context.sp.mq, events_context.sp.msg, OS_MESG_NOBLOCK);
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}
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void dp_complete() {
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uint8_t* rdram = events_context.rdram;
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std::lock_guard lock{ events_context.message_mutex };
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osSendMesg(PASS_RDRAM events_context.dp.mq, events_context.dp.msg, OS_MESG_NOBLOCK);
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}
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void RT64Init(uint8_t* rom, uint8_t* rdram);
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void RT64SendDL(uint8_t* rdram, const OSTask* task);
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void RT64UpdateScreen(uint32_t vi_origin);
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std::unordered_map<SDL_Scancode, int> button_map{
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{ SDL_Scancode::SDL_SCANCODE_LEFT, 0x0002 }, // c left
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{ SDL_Scancode::SDL_SCANCODE_RIGHT, 0x0001 }, // c right
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{ SDL_Scancode::SDL_SCANCODE_UP, 0x0008 }, // c up
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{ SDL_Scancode::SDL_SCANCODE_DOWN, 0x0004 }, // c down
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{ SDL_Scancode::SDL_SCANCODE_RETURN, 0x1000 }, // start
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{ SDL_Scancode::SDL_SCANCODE_SPACE, 0x8000 }, // a
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{ SDL_Scancode::SDL_SCANCODE_LSHIFT, 0x4000 }, // b
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{ SDL_Scancode::SDL_SCANCODE_Q, 0x2000 }, // z
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{ SDL_Scancode::SDL_SCANCODE_E, 0x0020 }, // l
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{ SDL_Scancode::SDL_SCANCODE_R, 0x0010 }, // r
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{ SDL_Scancode::SDL_SCANCODE_J, 0x0200 }, // dpad left
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{ SDL_Scancode::SDL_SCANCODE_L, 0x0100 }, // dpad right
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{ SDL_Scancode::SDL_SCANCODE_I, 0x0800 }, // dpad up
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{ SDL_Scancode::SDL_SCANCODE_K, 0x0400 }, // dpad down
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};
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extern int button;
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extern int stick_x;
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extern int stick_y;
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int sdl_event_filter(void* userdata, SDL_Event* event) {
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switch (event->type) {
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case SDL_EventType::SDL_KEYUP:
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case SDL_EventType::SDL_KEYDOWN:
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{
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const Uint8* key_states = SDL_GetKeyboardState(nullptr);
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int new_button = 0;
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for (const auto& mapping : button_map) {
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if (key_states[mapping.first]) {
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new_button |= mapping.second;
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}
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}
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button = new_button;
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stick_x = 127 * (key_states[SDL_Scancode::SDL_SCANCODE_D] - key_states[SDL_Scancode::SDL_SCANCODE_A]);
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stick_y = 127 * (key_states[SDL_Scancode::SDL_SCANCODE_W] - key_states[SDL_Scancode::SDL_SCANCODE_S]);
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}
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break;
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case SDL_EventType::SDL_QUIT:
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std::quick_exit(ERROR_SUCCESS);
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break;
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}
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return 1;
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}
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uint8_t dmem[0x1000];
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uint16_t rspReciprocals[512];
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uint16_t rspInverseSquareRoots[512];
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using RspUcodeFunc = RspExitReason(uint8_t* rdram);
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extern RspUcodeFunc njpgdspMain;
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extern RspUcodeFunc aspMain;
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// From Ares emulator. For license details, see rsp_vu.h
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void rsp_constants_init() {
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rspReciprocals[0] = u16(~0);
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for (u16 index = 1; index < 512; index++) {
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u64 a = index + 512;
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u64 b = (u64(1) << 34) / a;
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rspReciprocals[index] = u16(b + 1 >> 8);
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}
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for (u16 index = 0; index < 512; index++) {
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u64 a = index + 512 >> ((index % 2 == 1) ? 1 : 0);
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u64 b = 1 << 17;
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//find the largest b where b < 1.0 / sqrt(a)
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while (a * (b + 1) * (b + 1) < (u64(1) << 44)) b++;
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rspInverseSquareRoots[index] = u16(b >> 1);
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}
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}
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// Runs a recompiled RSP microcode
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void run_rsp_microcode(uint8_t* rdram, const OSTask* task, RspUcodeFunc* ucode_func) {
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// Load the OSTask into DMEM
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memcpy(&dmem[0xFC0], task, sizeof(OSTask));
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// Load the ucode data into DMEM
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dma_rdram_to_dmem(rdram, 0x0000, task->t.ucode_data, 0xF80 - 1);
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// Run the ucode
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RspExitReason exit_reason = ucode_func(rdram);
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// Ensure that the ucode exited correctly
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assert(exit_reason == RspExitReason::Broke);
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sp_complete();
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}
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void event_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* events_thread_ready) {
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using namespace std::chrono_literals;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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fprintf(stderr, "Failed to initialize SDL2: %s\n", SDL_GetError());
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std::quick_exit(EXIT_FAILURE);
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}
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RT64Init(rom, rdram);
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SDL_Window* window = SDL_GetWindowFromID(1);
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// TODO set this window title in RT64, create the window here and send it to RT64, or something else entirely
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// as the current window name visibly changes as RT64 is initialized
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SDL_SetWindowTitle(window, "Recomp");
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//SDL_SetEventFilter(sdl_event_filter, nullptr);
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rsp_constants_init();
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// Notify the caller thread that this thread is ready.
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events_thread_ready->test_and_set();
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events_thread_ready->notify_all();
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while (true) {
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// Try to pull an action from the queue
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Action action;
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if (events_context.action_queue.wait_dequeue_timed(action, 1ms)) {
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// Determine the action type and act on it
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if (const auto* task_action = std::get_if<SpTaskAction>(&action)) {
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if (task_action->task.t.type == M_GFXTASK) {
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// (TODO let RT64 do this) Tell the game that the RSP and RDP tasks are complete
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RT64SendDL(rdram, &task_action->task);
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sp_complete();
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dp_complete();
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} else if (task_action->task.t.type == M_AUDTASK) {
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run_rsp_microcode(rdram, &task_action->task, aspMain);
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} else if (task_action->task.t.type == M_NJPEGTASK) {
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run_rsp_microcode(rdram, &task_action->task, njpgdspMain);
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} else {
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fprintf(stderr, "Unknown task type: %" PRIu32 "\n", task_action->task.t.type);
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assert(false);
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std::quick_exit(EXIT_FAILURE);
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}
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} else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
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static volatile int i = 0;
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if (i >= 100) {
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i = 0;
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}
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i++;
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events_context.vi.current_buffer = events_context.vi.next_buffer;
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RT64UpdateScreen(swap_action->origin);
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}
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}
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// Handle events
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constexpr int max_events_per_frame = 16;
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SDL_Event cur_event;
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int i = 0;
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while (i++ < max_events_per_frame && SDL_PollEvent(&cur_event)) {
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sdl_event_filter(nullptr, &cur_event);
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}
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//SDL_PumpEvents();
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}
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}
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extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
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events_context.vi.next_buffer = frameBufPtr;
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events_context.action_queue.enqueue(SwapBuffersAction{ osVirtualToPhysical(frameBufPtr) + 640 });
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}
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extern "C" PTR(void) osViGetNextFramebuffer() {
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return events_context.vi.next_buffer;
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}
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extern "C" PTR(void) osViGetCurrentFramebuffer() {
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return events_context.vi.current_buffer;
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}
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void Multilibultra::submit_rsp_task(RDRAM_ARG PTR(OSTask) task_) {
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OSTask* task = TO_PTR(OSTask, task_);
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events_context.action_queue.enqueue(SpTaskAction{ *task });
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}
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void Multilibultra::send_si_message() {
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uint8_t* rdram = events_context.rdram;
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osSendMesg(PASS_RDRAM events_context.si.mq, events_context.si.msg, OS_MESG_NOBLOCK);
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}
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void Multilibultra::init_events(uint8_t* rdram, uint8_t* rom) {
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std::atomic_flag events_thread_ready;
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events_context.rdram = rdram;
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events_context.sp.thread = std::thread{ event_thread_func, rdram, rom, &events_thread_ready };
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// Wait for the event thread to be ready before continuing to prevent the game from
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// running before we're able to handle RSP tasks.
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events_thread_ready.wait(false);
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events_context.vi.thread = std::thread{ vi_thread_func };
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}
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