Zelda64Recomp/patches/graphics.h

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#ifndef __PATCH_GRAPHICS_H__
#define __PATCH_GRAPHICS_H__
#include "patch_helpers.h"
DECLARE_FUNC(void, recomp_get_window_resolution, u32*, u32*);
DECLARE_FUNC(float, recomp_get_target_aspect_ratio, float);
DECLARE_FUNC(s32, recomp_get_target_framerate, s32);
DECLARE_FUNC(s32, recomp_high_precision_fb_enabled);
DECLARE_FUNC(float, recomp_get_resolution_scale);
#endif