Zelda64Recomp/src/vi.cpp

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#include "../portultra/multilibultra.hpp"
#include "recomp.h"
extern "C" void osViSetYScale_recomp(uint8_t* rdram, recomp_context * ctx) {
;
}
extern "C" void osViSetXScale_recomp(uint8_t* rdram, recomp_context * ctx) {
;
}
extern "C" void osCreateViManager_recomp(uint8_t* rdram, recomp_context* ctx) {
;
}
extern "C" void osViBlack_recomp(uint8_t* rdram, recomp_context* ctx) {
;
}
extern "C" void osViSetSpecialFeatures_recomp(uint8_t* rdram, recomp_context* ctx) {
;
}
extern "C" void osViGetCurrentFramebuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
ctx->r2 = (gpr)(int32_t)osViGetCurrentFramebuffer();
}
extern "C" void osViGetNextFramebuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
ctx->r2 = (gpr)(int32_t)osViGetNextFramebuffer();
}
extern "C" void osViSwapBuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
osViSwapBuffer(rdram, (int32_t)ctx->r4);
}
extern "C" void osViSetMode_recomp(uint8_t* rdram, recomp_context* ctx) {
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osViSetMode(rdram, (int32_t)ctx->r4);
}