mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-09 15:55:06 +01:00
30 lines
1.2 KiB
C
30 lines
1.2 KiB
C
|
#include "patches.h"
|
||
|
|
||
|
void room_load_hook(PlayState* play, Room* room) {
|
||
|
if (play->sceneId == SCENE_00KEIKOKU && room->num == 0) {
|
||
|
// Patch the branch commands that cause Clock Town geometry to disappear when forcing gbi branches.
|
||
|
extern Gfx Z2_00KEIKOKU_room_00DL_00D490[];
|
||
|
extern Gfx Z2_00KEIKOKU_room_00DL_00CD70[];
|
||
|
extern Gfx Z2_00KEIKOKU_room_00DL_00D9C8[];
|
||
|
Gfx* command = (Gfx*)SEGMENTED_TO_K0(Z2_00KEIKOKU_room_00DL_00D490 + 1);
|
||
|
|
||
|
if ((command[0].words.w0 >> 24) == G_RDPHALF_1 && (command[1].words.w0 >> 24) == G_BRANCH_Z) {
|
||
|
gSPNoOp(command + 0);
|
||
|
gSPNoOp(command + 1);
|
||
|
}
|
||
|
|
||
|
command = (Gfx*)SEGMENTED_TO_K0(Z2_00KEIKOKU_room_00DL_00CD70 + 1);
|
||
|
|
||
|
if ((command[0].words.w0 >> 24) == G_RDPHALF_1 && (command[1].words.w0 >> 24) == G_BRANCH_Z) {
|
||
|
gSPNoOp(command + 0);
|
||
|
gSPNoOp(command + 1);
|
||
|
}
|
||
|
|
||
|
command = (Gfx*)SEGMENTED_TO_K0(Z2_00KEIKOKU_room_00DL_00D9C8 + 1);
|
||
|
|
||
|
if ((command[0].words.w0 >> 24) == G_RDPHALF_1 && (command[1].words.w0 >> 24) == G_BRANCH_Z) {
|
||
|
gSPNoOp(command + 0);
|
||
|
gSPNoOp(command + 1);
|
||
|
}
|
||
|
}
|
||
|
}
|