mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-24 03:51:48 +01:00
1024 lines
27 KiB
C
1024 lines
27 KiB
C
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#include "patches.h"
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#include "transform_ids.h"
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#include "play_patches.h"
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// Needs to copy billboard state
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// Matrix_Push
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// Needs to restore billboard state
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// Matrix_Pop
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// Can set or reset billboard state
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// Matrix_Put
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// Matrix_ReplaceRotation
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// Matrix_MtxFCopy
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// Matrix_Mult
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// Can only reset billboard state
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// Matrix_Translate in NEW
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// Matrix_Scale in NEW
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// Matrix_RotateXS in NEW
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// Matrix_RotateXF in NEW
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// Matrix_RotateXFNew
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// Matrix_RotateYS in NEW
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// Matrix_RotateYF in NEW
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// Matrix_RotateZS in NEW
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// Matrix_RotateZF in NEW
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// Matrix_RotateZYX in NEW
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// Matrix_TranslateRotateZYX in NEW
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// Matrix_SetTranslateRotateYXZ
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// Matrix_RotateAxisF in NEW
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// Matrix_RotateAxisS in NEW
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#define MATRIX_STACK_SIZE 20
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MtxF* play_billboard_matrix;
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u8 matrix_stack_billboard_states[MATRIX_STACK_SIZE] = {0};
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u8* current_billboard_state;
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#define MAX_TRACKED_BILLBOARDS 2048
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Mtx* tracked_billboard_matrices[MAX_TRACKED_BILLBOARDS] = {0};
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u32 tracked_billboard_matrix_count = 0;
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void edit_billboard_groups(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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if (camera_was_skipped()) {
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// Skip rotation for the main billboard matrix.
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gEXEditGroupByAddress(POLY_XLU_DISP++, play->billboardMtx, G_EX_INTERPOLATE_DECOMPOSE, G_MTX_PUSH, G_MTX_MODELVIEW,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE,
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G_EX_ORDER_LINEAR);
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// Skip rotation for any additional tracked billboard matrices.
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for (u32 i = 0; i < tracked_billboard_matrix_count; i++) {
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gEXEditGroupByAddress(POLY_XLU_DISP++, tracked_billboard_matrices[i], G_EX_INTERPOLATE_DECOMPOSE, G_MTX_PUSH, G_MTX_MODELVIEW,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE,
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G_EX_ORDER_LINEAR);
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}
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}
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tracked_billboard_matrix_count = 0;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx) {
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Mtx* ret = Matrix_ToMtx(GRAPH_ALLOC(gfxCtx, sizeof(Mtx)));
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if (*current_billboard_state) {
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if (tracked_billboard_matrix_count >= MAX_TRACKED_BILLBOARDS) {
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recomp_printf("Ran out of billboard matrix tracking space!\n");
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}
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else {
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tracked_billboard_matrices[tracked_billboard_matrix_count] = ret;
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tracked_billboard_matrix_count++;
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}
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}
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return ret;
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}
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void Matrix_Init(GameState* gameState) {
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sMatrixStack = THA_AllocTailAlign16(&gameState->tha, MATRIX_STACK_SIZE * sizeof(MtxF));
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sCurrentMatrix = sMatrixStack;
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// @recomp Reset the matrix stack billboard states.
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Lib_MemSet(matrix_stack_billboard_states, 0, sizeof(matrix_stack_billboard_states));
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current_billboard_state = matrix_stack_billboard_states;
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// @recomp Reset the state's billboard matrix pointer.
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play_billboard_matrix = NULL;
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tracked_billboard_matrix_count = 0;
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}
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void matrix_play_update(PlayState* play) {
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play_billboard_matrix = &play->billboardMtxF;
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}
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void Matrix_Push(void) {
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MtxF* prev = sCurrentMatrix;
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sCurrentMatrix++;
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Matrix_MtxFCopy(sCurrentMatrix, prev);
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// @recomp Push a new matrix stack billboard state and copy the previous.
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u8* prev_billboard = current_billboard_state;
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current_billboard_state++;
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*current_billboard_state = *prev_billboard;
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}
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void Matrix_Pop(void) {
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sCurrentMatrix--;
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// @recomp Pop the matrix stack billboard state.
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current_billboard_state--;
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}
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void Matrix_Put(MtxF* src) {
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Matrix_MtxFCopy(sCurrentMatrix, src);
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// @recomp Update the current billboard state.
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*current_billboard_state = (src == play_billboard_matrix);
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}
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void Matrix_ReplaceRotation(MtxF* mf) {
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MtxF* cmf = sCurrentMatrix;
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f32 acc;
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f32 component;
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f32 curColNorm;
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// compute the Euclidean norm of the first column of the current matrix
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acc = cmf->xx;
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acc *= acc;
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component = cmf->yx;
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acc += SQ(component);
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component = cmf->zx;
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acc += SQ(component);
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curColNorm = sqrtf(acc);
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cmf->xx = mf->xx * curColNorm;
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cmf->yx = mf->yx * curColNorm;
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cmf->zx = mf->zx * curColNorm;
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// second column
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acc = cmf->xy;
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acc *= acc;
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component = cmf->yy;
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acc += SQ(component);
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component = cmf->zy;
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acc += SQ(component);
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curColNorm = sqrtf(acc);
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cmf->xy = mf->xy * curColNorm;
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cmf->yy = mf->yy * curColNorm;
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cmf->zy = mf->zy * curColNorm;
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// third column
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acc = cmf->xz;
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acc *= acc;
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component = cmf->yz;
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acc += SQ(component);
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component = cmf->zz;
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acc += SQ(component);
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curColNorm = sqrtf(acc);
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cmf->xz = mf->xz * curColNorm;
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cmf->yz = mf->yz * curColNorm;
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cmf->zz = mf->zz * curColNorm;
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// @recomp Update the current billboard state.
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*current_billboard_state = (mf == play_billboard_matrix);
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}
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void Matrix_Mult(MtxF* mf, MatrixMode mode) {
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MtxF* cmf = Matrix_GetCurrent();
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if (mode == MTXMODE_APPLY) {
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SkinMatrix_MtxFMtxFMult(cmf, mf, cmf);
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// @recomp Update the current billboard state. Use or because multiplying another matrix won't remove the current billboarded status of the stack.
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*current_billboard_state = *current_billboard_state || (mf == play_billboard_matrix);
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} else {
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Matrix_MtxFCopy(sCurrentMatrix, mf);
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// @recomp Update the current billboard state.
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*current_billboard_state = (mf == play_billboard_matrix);
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}
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}
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void Matrix_Translate(f32 x, f32 y, f32 z, MatrixMode mode) {
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MtxF* cmf = sCurrentMatrix;
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f32 tempX;
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f32 tempY;
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if (mode == MTXMODE_APPLY) {
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tempX = cmf->xx;
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tempY = cmf->xy;
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cmf->xw += tempX * x + tempY * y + cmf->xz * z;
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tempX = cmf->yx;
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tempY = cmf->yy;
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cmf->yw += tempX * x + tempY * y + cmf->yz * z;
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tempX = cmf->zx;
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tempY = cmf->zy;
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cmf->zw += tempX * x + tempY * y + cmf->zz * z;
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tempX = cmf->wx;
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tempY = cmf->wy;
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cmf->ww += tempX * x + tempY * y + cmf->wz * z;
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} else {
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SkinMatrix_SetTranslate(cmf, x, y, z);
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// @recomp Clear the current billboard state.
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*current_billboard_state = false;
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}
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}
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void Matrix_Scale(f32 x, f32 y, f32 z, MatrixMode mode) {
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MtxF* cmf = sCurrentMatrix;
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if (mode == MTXMODE_APPLY) {
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cmf->xx *= x;
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cmf->yx *= x;
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cmf->zx *= x;
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cmf->xy *= y;
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cmf->yy *= y;
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cmf->zy *= y;
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cmf->xz *= z;
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cmf->yz *= z;
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cmf->zz *= z;
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cmf->wx *= x;
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cmf->wy *= y;
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cmf->wz *= z;
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} else {
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SkinMatrix_SetScale(cmf, x, y, z);
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// @recomp Clear the current billboard state.
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*current_billboard_state = false;
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}
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}
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void Matrix_RotateXS(s16 x, MatrixMode mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 tempY;
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f32 tempZ;
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if (mode == MTXMODE_APPLY) {
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if (x != 0) {
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cmf = sCurrentMatrix;
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sin = Math_SinS(x);
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cos = Math_CosS(x);
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tempY = cmf->xy;
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tempZ = cmf->xz;
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cmf->xy = tempY * cos + tempZ * sin;
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cmf->xz = tempZ * cos - tempY * sin;
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tempY = cmf->yy;
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tempZ = cmf->yz;
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cmf->yy = tempY * cos + tempZ * sin;
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cmf->yz = tempZ * cos - tempY * sin;
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tempY = cmf->zy;
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tempZ = cmf->zz;
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cmf->zy = tempY * cos + tempZ * sin;
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cmf->zz = tempZ * cos - tempY * sin;
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tempY = cmf->wy;
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tempZ = cmf->wz;
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cmf->wy = tempY * cos + tempZ * sin;
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cmf->wz = tempZ * cos - tempY * sin;
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}
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} else {
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cmf = sCurrentMatrix;
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if (x != 0) {
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sin = Math_SinS(x);
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cos = Math_CosS(x);
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} else {
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sin = 0.0f;
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cos = 1.0f;
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}
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cmf->yx = 0.0f;
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cmf->zx = 0.0f;
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cmf->wx = 0.0f;
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cmf->xy = 0.0f;
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cmf->wy = 0.0f;
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cmf->xz = 0.0f;
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cmf->wz = 0.0f;
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cmf->xw = 0.0f;
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cmf->yw = 0.0f;
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cmf->zw = 0.0f;
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cmf->xx = 1.0f;
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cmf->ww = 1.0f;
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cmf->yy = cos;
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cmf->zz = cos;
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cmf->zy = sin;
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cmf->yz = -sin;
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// @recomp Clear the current billboard state.
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*current_billboard_state = false;
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}
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}
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void Matrix_RotateXF(f32 x, MatrixMode mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 tempY;
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f32 tempZ;
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f32 zero = 0.0;
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f32 one = 1.0;
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if (mode == MTXMODE_APPLY) {
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if (x != 0) {
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cmf = sCurrentMatrix;
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sin = sinf(x);
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cos = cosf(x);
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tempY = cmf->xy;
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tempZ = cmf->xz;
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cmf->xy = tempY * cos + tempZ * sin;
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cmf->xz = tempZ * cos - tempY * sin;
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tempY = cmf->yy;
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tempZ = cmf->yz;
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cmf->yy = tempY * cos + tempZ * sin;
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cmf->yz = tempZ * cos - tempY * sin;
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tempY = cmf->zy;
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tempZ = cmf->zz;
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cmf->zy = tempY * cos + tempZ * sin;
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cmf->zz = tempZ * cos - tempY * sin;
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tempY = cmf->wy;
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tempZ = cmf->wz;
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cmf->wy = tempY * cos + tempZ * sin;
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cmf->wz = tempZ * cos - tempY * sin;
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}
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} else {
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cmf = sCurrentMatrix;
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if (x != 0) {
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sin = sinf(x);
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cos = cosf(x);
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} else {
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sin = zero;
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cos = one;
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}
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cmf->xx = one;
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cmf->yx = zero;
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cmf->zx = zero;
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cmf->wx = zero;
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cmf->xy = zero;
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cmf->yy = cos;
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cmf->zy = sin;
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cmf->wy = zero;
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cmf->xz = zero;
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cmf->yz = -sin;
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cmf->zz = cos;
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cmf->wz = zero;
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cmf->xw = zero;
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cmf->yw = zero;
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cmf->zw = zero;
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cmf->ww = one;
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// @recomp Clear the current billboard state.
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*current_billboard_state = false;
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}
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}
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void Matrix_RotateXFNew(f32 x) {
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MtxF* cmf = sCurrentMatrix;
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s32 pad[2];
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f32 sin;
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f32 cos;
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cmf->xx = 1.0f;
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cmf->yx = 0.0f;
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cmf->zx = 0.0f;
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cmf->wx = 0.0f;
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cmf->xy = 0.0f;
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cmf->wy = 0.0f;
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cmf->xz = 0.0f;
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cmf->wz = 0.0f;
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cmf->xw = 0.0f;
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cmf->yw = 0.0f;
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cmf->zw = 0.0f;
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cmf->ww = 1.0f;
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if (x != 0.0f) {
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sin = sinf(x);
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cos = cosf(x);
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cmf->yy = cos;
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cmf->zz = cos;
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cmf->yz = -sin;
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cmf->zy = sin;
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} else {
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cmf->yy = 1.0f;
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cmf->zy = 0.0f;
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cmf->yz = 0.0f;
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cmf->zz = 1.0f;
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}
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// @recomp Clear the current billboard state.
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*current_billboard_state = false;
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}
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void Matrix_RotateYS(s16 y, MatrixMode mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 tempX;
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f32 tempZ;
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if (mode == MTXMODE_APPLY) {
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if (y != 0) {
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cmf = sCurrentMatrix;
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sin = Math_SinS(y);
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cos = Math_CosS(y);
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tempX = cmf->xx;
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tempZ = cmf->xz;
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cmf->xx = tempX * cos - tempZ * sin;
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cmf->xz = tempX * sin + tempZ * cos;
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tempX = cmf->yx;
|
||
|
tempZ = cmf->yz;
|
||
|
cmf->yx = tempX * cos - tempZ * sin;
|
||
|
cmf->yz = tempX * sin + tempZ * cos;
|
||
|
|
||
|
tempX = cmf->zx;
|
||
|
tempZ = cmf->zz;
|
||
|
cmf->zx = tempX * cos - tempZ * sin;
|
||
|
cmf->zz = tempX * sin + tempZ * cos;
|
||
|
|
||
|
tempX = cmf->wx;
|
||
|
tempZ = cmf->wz;
|
||
|
cmf->wx = tempX * cos - tempZ * sin;
|
||
|
cmf->wz = tempX * sin + tempZ * cos;
|
||
|
}
|
||
|
} else {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
if (y != 0) {
|
||
|
sin = Math_SinS(y);
|
||
|
cos = Math_CosS(y);
|
||
|
} else {
|
||
|
sin = 0.0f;
|
||
|
cos = 1.0f;
|
||
|
}
|
||
|
|
||
|
cmf->yx = 0.0f;
|
||
|
cmf->wx = 0.0f;
|
||
|
cmf->xy = 0.0f;
|
||
|
cmf->zy = 0.0f;
|
||
|
cmf->wy = 0.0f;
|
||
|
cmf->yz = 0.0f;
|
||
|
cmf->wz = 0.0f;
|
||
|
cmf->xw = 0.0f;
|
||
|
cmf->yw = 0.0f;
|
||
|
cmf->zw = 0.0f;
|
||
|
cmf->yy = 1.0f;
|
||
|
cmf->ww = 1.0f;
|
||
|
cmf->xx = cos;
|
||
|
cmf->zz = cos;
|
||
|
cmf->zx = -sin;
|
||
|
cmf->xz = sin;
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Matrix_RotateYF(f32 y, MatrixMode mode) {
|
||
|
MtxF* cmf;
|
||
|
f32 sin;
|
||
|
f32 cos;
|
||
|
f32 tempX;
|
||
|
f32 tempZ;
|
||
|
f32 zero = 0.0;
|
||
|
f32 one = 1.0;
|
||
|
|
||
|
if (mode == MTXMODE_APPLY) {
|
||
|
if (y != 0.0f) {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
sin = sinf(y);
|
||
|
cos = cosf(y);
|
||
|
|
||
|
tempX = cmf->xx;
|
||
|
tempZ = cmf->xz;
|
||
|
cmf->xx = tempX * cos - tempZ * sin;
|
||
|
cmf->xz = tempX * sin + tempZ * cos;
|
||
|
|
||
|
tempX = cmf->yx;
|
||
|
tempZ = cmf->yz;
|
||
|
cmf->yx = tempX * cos - tempZ * sin;
|
||
|
cmf->yz = tempX * sin + tempZ * cos;
|
||
|
|
||
|
tempX = cmf->zx;
|
||
|
tempZ = cmf->zz;
|
||
|
cmf->zx = tempX * cos - tempZ * sin;
|
||
|
cmf->zz = tempX * sin + tempZ * cos;
|
||
|
|
||
|
tempX = cmf->wx;
|
||
|
tempZ = cmf->wz;
|
||
|
cmf->wx = tempX * cos - tempZ * sin;
|
||
|
cmf->wz = tempX * sin + tempZ * cos;
|
||
|
}
|
||
|
} else {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
if (y != 0.0f) {
|
||
|
sin = sinf(y);
|
||
|
cos = cosf(y);
|
||
|
} else {
|
||
|
cos = one;
|
||
|
sin = zero;
|
||
|
}
|
||
|
|
||
|
cmf->yx = zero;
|
||
|
cmf->wx = zero;
|
||
|
cmf->xy = zero;
|
||
|
cmf->zy = zero;
|
||
|
cmf->wy = zero;
|
||
|
cmf->yz = zero;
|
||
|
cmf->wz = zero;
|
||
|
cmf->xw = zero;
|
||
|
cmf->yw = zero;
|
||
|
cmf->zw = zero;
|
||
|
cmf->yy = one;
|
||
|
cmf->ww = one;
|
||
|
cmf->xx = cos;
|
||
|
cmf->zz = cos;
|
||
|
cmf->zx = -sin;
|
||
|
cmf->xz = sin;
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Matrix_RotateZS(s16 z, MatrixMode mode) {
|
||
|
MtxF* cmf;
|
||
|
f32 sin;
|
||
|
f32 cos;
|
||
|
f32 tempX;
|
||
|
f32 tempY;
|
||
|
f32 zero = 0.0;
|
||
|
f32 one = 1.0;
|
||
|
|
||
|
if (mode == MTXMODE_APPLY) {
|
||
|
if (z != 0) {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
sin = Math_SinS(z);
|
||
|
cos = Math_CosS(z);
|
||
|
|
||
|
tempX = cmf->xx;
|
||
|
tempY = cmf->xy;
|
||
|
cmf->xx = tempX * cos + tempY * sin;
|
||
|
cmf->xy = tempY * cos - tempX * sin;
|
||
|
|
||
|
tempX = cmf->yx;
|
||
|
tempY = cmf->yy;
|
||
|
cmf->yx = tempX * cos + tempY * sin;
|
||
|
cmf->yy = tempY * cos - tempX * sin;
|
||
|
|
||
|
tempX = cmf->zx;
|
||
|
tempY = cmf->zy;
|
||
|
cmf->zx = tempX * cos + tempY * sin;
|
||
|
cmf->zy = tempY * cos - tempX * sin;
|
||
|
|
||
|
tempX = cmf->wx;
|
||
|
tempY = cmf->wy;
|
||
|
cmf->wx = tempX * cos + tempY * sin;
|
||
|
cmf->wy = tempY * cos - tempX * sin;
|
||
|
}
|
||
|
} else {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
if (z != 0) {
|
||
|
sin = Math_SinS(z);
|
||
|
cos = Math_CosS(z);
|
||
|
} else {
|
||
|
sin = zero;
|
||
|
cos = one;
|
||
|
}
|
||
|
|
||
|
cmf->zx = zero;
|
||
|
cmf->wx = zero;
|
||
|
cmf->zy = zero;
|
||
|
cmf->wy = zero;
|
||
|
cmf->xz = zero;
|
||
|
cmf->yz = zero;
|
||
|
cmf->wz = zero;
|
||
|
cmf->xw = zero;
|
||
|
cmf->yw = zero;
|
||
|
cmf->zw = zero;
|
||
|
cmf->zz = one;
|
||
|
cmf->ww = one;
|
||
|
cmf->xx = cos;
|
||
|
cmf->yy = cos;
|
||
|
cmf->yx = sin;
|
||
|
cmf->xy = -sin;
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Matrix_RotateZF(f32 z, MatrixMode mode) {
|
||
|
MtxF* cmf;
|
||
|
f32 sin;
|
||
|
f32 cos;
|
||
|
f32 tempX;
|
||
|
f32 tempY;
|
||
|
|
||
|
if (mode == MTXMODE_APPLY) {
|
||
|
if (z != 0) {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
sin = sinf(z);
|
||
|
cos = cosf(z);
|
||
|
|
||
|
tempX = cmf->xx;
|
||
|
tempY = cmf->xy;
|
||
|
cmf->xx = tempX * cos + tempY * sin;
|
||
|
cmf->xy = tempY * cos - tempX * sin;
|
||
|
|
||
|
tempX = cmf->yx;
|
||
|
tempY = cmf->yy;
|
||
|
cmf->yx = tempX * cos + tempY * sin;
|
||
|
cmf->yy = tempY * cos - tempX * sin;
|
||
|
|
||
|
tempX = cmf->zx;
|
||
|
tempY = cmf->zy;
|
||
|
cmf->zx = tempX * cos + tempY * sin;
|
||
|
cmf->zy = tempY * cos - tempX * sin;
|
||
|
|
||
|
tempX = cmf->wx;
|
||
|
tempY = cmf->wy;
|
||
|
cmf->wx = tempX * cos + tempY * sin;
|
||
|
cmf->wy = tempY * cos - tempX * sin;
|
||
|
}
|
||
|
} else {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
if (z != 0) {
|
||
|
sin = sinf(z);
|
||
|
cos = cosf(z);
|
||
|
} else {
|
||
|
sin = 0.0f;
|
||
|
cos = 1.0f;
|
||
|
}
|
||
|
|
||
|
cmf->zx = 0.0f;
|
||
|
cmf->wx = 0.0f;
|
||
|
cmf->zy = 0.0f;
|
||
|
cmf->wy = 0.0f;
|
||
|
cmf->xz = 0.0f;
|
||
|
cmf->yz = 0.0f;
|
||
|
cmf->wz = 0.0f;
|
||
|
cmf->xw = 0.0f;
|
||
|
cmf->yw = 0.0f;
|
||
|
cmf->zw = 0.0f;
|
||
|
cmf->zz = 1.0f;
|
||
|
cmf->ww = 1.0f;
|
||
|
cmf->xx = cos;
|
||
|
cmf->yy = cos;
|
||
|
cmf->yx = sin;
|
||
|
cmf->xy = -sin;
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Matrix_RotateZYX(s16 x, s16 y, s16 z, MatrixMode mode) {
|
||
|
MtxF* cmf = sCurrentMatrix;
|
||
|
f32 temp1;
|
||
|
f32 temp2;
|
||
|
f32 sin;
|
||
|
f32 cos;
|
||
|
|
||
|
if (mode == MTXMODE_APPLY) {
|
||
|
if (z != 0) { // Added in MM, OoT always follows the nonzero path
|
||
|
sin = Math_SinS(z);
|
||
|
cos = Math_CosS(z);
|
||
|
|
||
|
temp1 = cmf->xx;
|
||
|
temp2 = cmf->xy;
|
||
|
cmf->xx = temp1 * cos + temp2 * sin;
|
||
|
cmf->xy = temp2 * cos - temp1 * sin;
|
||
|
|
||
|
temp1 = cmf->yx;
|
||
|
temp2 = cmf->yy;
|
||
|
cmf->yx = temp1 * cos + temp2 * sin;
|
||
|
cmf->yy = temp2 * cos - temp1 * sin;
|
||
|
|
||
|
temp1 = cmf->zx;
|
||
|
temp2 = cmf->zy;
|
||
|
cmf->zx = temp1 * cos + temp2 * sin;
|
||
|
cmf->zy = temp2 * cos - temp1 * sin;
|
||
|
|
||
|
temp1 = cmf->wx;
|
||
|
temp2 = cmf->wy;
|
||
|
cmf->wx = temp1 * cos + temp2 * sin;
|
||
|
cmf->wy = temp2 * cos - temp1 * sin;
|
||
|
}
|
||
|
|
||
|
if (y != 0) {
|
||
|
sin = Math_SinS(y);
|
||
|
cos = Math_CosS(y);
|
||
|
|
||
|
temp1 = cmf->xx;
|
||
|
temp2 = cmf->xz;
|
||
|
cmf->xx = temp1 * cos - temp2 * sin;
|
||
|
cmf->xz = temp1 * sin + temp2 * cos;
|
||
|
|
||
|
temp1 = cmf->yx;
|
||
|
temp2 = cmf->yz;
|
||
|
cmf->yx = temp1 * cos - temp2 * sin;
|
||
|
cmf->yz = temp1 * sin + temp2 * cos;
|
||
|
|
||
|
temp1 = cmf->zx;
|
||
|
temp2 = cmf->zz;
|
||
|
cmf->zx = temp1 * cos - temp2 * sin;
|
||
|
cmf->zz = temp1 * sin + temp2 * cos;
|
||
|
|
||
|
temp1 = cmf->wx;
|
||
|
temp2 = cmf->wz;
|
||
|
cmf->wx = temp1 * cos - temp2 * sin;
|
||
|
cmf->wz = temp1 * sin + temp2 * cos;
|
||
|
}
|
||
|
|
||
|
if (x != 0) {
|
||
|
sin = Math_SinS(x);
|
||
|
cos = Math_CosS(x);
|
||
|
|
||
|
temp1 = cmf->xy;
|
||
|
temp2 = cmf->xz;
|
||
|
cmf->xy = temp1 * cos + temp2 * sin;
|
||
|
cmf->xz = temp2 * cos - temp1 * sin;
|
||
|
|
||
|
temp1 = cmf->yy;
|
||
|
temp2 = cmf->yz;
|
||
|
cmf->yy = temp1 * cos + temp2 * sin;
|
||
|
cmf->yz = temp2 * cos - temp1 * sin;
|
||
|
|
||
|
temp1 = cmf->zy;
|
||
|
temp2 = cmf->zz;
|
||
|
cmf->zy = temp1 * cos + temp2 * sin;
|
||
|
cmf->zz = temp2 * cos - temp1 * sin;
|
||
|
|
||
|
temp1 = cmf->wy;
|
||
|
temp2 = cmf->wz;
|
||
|
cmf->wy = temp1 * cos + temp2 * sin;
|
||
|
cmf->wz = temp2 * cos - temp1 * sin;
|
||
|
}
|
||
|
} else {
|
||
|
SkinMatrix_SetRotateRPY(cmf, x, y, z);
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Matrix_SetTranslateRotateYXZ(f32 x, f32 y, f32 z, Vec3s* rot) {
|
||
|
MtxF* cmf = sCurrentMatrix;
|
||
|
f32 sinY = Math_SinS(rot->y);
|
||
|
f32 cosY = Math_CosS(rot->y);
|
||
|
f32 cosTemp;
|
||
|
f32 sinTemp;
|
||
|
|
||
|
cmf->xx = cosY;
|
||
|
cmf->zx = -sinY;
|
||
|
cmf->xw = x;
|
||
|
cmf->yw = y;
|
||
|
cmf->zw = z;
|
||
|
cmf->wx = 0.0f;
|
||
|
cmf->wy = 0.0f;
|
||
|
cmf->wz = 0.0f;
|
||
|
cmf->ww = 1.0f;
|
||
|
|
||
|
if (rot->x != 0) {
|
||
|
sinTemp = Math_SinS(rot->x);
|
||
|
cosTemp = Math_CosS(rot->x);
|
||
|
|
||
|
cmf->zz = cosY * cosTemp;
|
||
|
cmf->zy = cosY * sinTemp;
|
||
|
cmf->xz = sinY * cosTemp;
|
||
|
cmf->xy = sinY * sinTemp;
|
||
|
cmf->yz = -sinTemp;
|
||
|
cmf->yy = cosTemp;
|
||
|
} else {
|
||
|
cmf->zz = cosY;
|
||
|
cmf->xz = sinY;
|
||
|
cmf->yz = 0.0f;
|
||
|
cmf->zy = 0.0f;
|
||
|
cmf->xy = 0.0f;
|
||
|
cmf->yy = 1.0f;
|
||
|
}
|
||
|
|
||
|
if (rot->z != 0) {
|
||
|
sinTemp = Math_SinS(rot->z);
|
||
|
cosTemp = Math_CosS(rot->z);
|
||
|
|
||
|
sinY = cmf->xx;
|
||
|
cosY = cmf->xy;
|
||
|
cmf->xx = sinY * cosTemp + cosY * sinTemp;
|
||
|
cmf->xy = cosY * cosTemp - sinY * sinTemp;
|
||
|
|
||
|
sinY = cmf->zx;
|
||
|
cosY = cmf->zy;
|
||
|
cmf->zx = sinY * cosTemp + cosY * sinTemp;
|
||
|
cmf->zy = cosY * cosTemp - sinY * sinTemp;
|
||
|
|
||
|
cosY = cmf->yy;
|
||
|
cmf->yx = cosY * sinTemp;
|
||
|
cmf->yy = cosY * cosTemp;
|
||
|
} else {
|
||
|
cmf->yx = 0.0f;
|
||
|
}
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
|
||
|
void Matrix_RotateAxisF(f32 angle, Vec3f* axis, MatrixMode mode) {
|
||
|
MtxF* cmf;
|
||
|
f32 sin;
|
||
|
f32 cos;
|
||
|
f32 versin;
|
||
|
f32 temp1;
|
||
|
f32 temp2;
|
||
|
f32 temp3;
|
||
|
f32 temp4;
|
||
|
f32 temp5;
|
||
|
|
||
|
if (mode == MTXMODE_APPLY) {
|
||
|
if (angle != 0) {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
sin = sinf(angle);
|
||
|
cos = cosf(angle);
|
||
|
|
||
|
temp1 = cmf->xx;
|
||
|
temp2 = cmf->xy;
|
||
|
temp3 = cmf->xz;
|
||
|
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
|
||
|
cmf->xx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
|
||
|
cmf->xy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
|
||
|
cmf->xz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
|
||
|
|
||
|
temp1 = cmf->yx;
|
||
|
temp2 = cmf->yy;
|
||
|
temp3 = cmf->yz;
|
||
|
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
|
||
|
cmf->yx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
|
||
|
cmf->yy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
|
||
|
cmf->yz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
|
||
|
|
||
|
temp1 = cmf->zx;
|
||
|
temp2 = cmf->zy;
|
||
|
temp3 = cmf->zz;
|
||
|
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
|
||
|
cmf->zx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
|
||
|
cmf->zy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
|
||
|
cmf->zz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
|
||
|
}
|
||
|
} else {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
if (angle != 0) {
|
||
|
sin = sinf(angle);
|
||
|
cos = cosf(angle);
|
||
|
versin = 1.0f - cos;
|
||
|
|
||
|
cmf->xx = axis->x * axis->x * versin + cos;
|
||
|
cmf->yy = axis->y * axis->y * versin + cos;
|
||
|
cmf->zz = axis->z * axis->z * versin + cos;
|
||
|
|
||
|
if (0) {}
|
||
|
|
||
|
temp2 = axis->x * versin * axis->y;
|
||
|
temp3 = axis->z * sin;
|
||
|
cmf->yx = temp2 + temp3;
|
||
|
cmf->xy = temp2 - temp3;
|
||
|
|
||
|
temp2 = axis->x * versin * axis->z;
|
||
|
temp3 = axis->y * sin;
|
||
|
cmf->zx = temp2 - temp3;
|
||
|
cmf->xz = temp2 + temp3;
|
||
|
|
||
|
temp2 = axis->y * versin * axis->z;
|
||
|
temp3 = axis->x * sin;
|
||
|
cmf->zy = temp2 + temp3;
|
||
|
cmf->yz = temp2 - temp3;
|
||
|
|
||
|
cmf->wx = cmf->wy = cmf->wz = cmf->xw = cmf->yw = cmf->zw = 0.0f;
|
||
|
cmf->ww = 1.0f;
|
||
|
} else {
|
||
|
cmf->xx = 1.0f;
|
||
|
cmf->yx = 0.0f;
|
||
|
cmf->zx = 0.0f;
|
||
|
cmf->wx = 0.0f;
|
||
|
cmf->xy = 0.0f;
|
||
|
cmf->yy = 1.0f;
|
||
|
cmf->zy = 0.0f;
|
||
|
cmf->wy = 0.0f;
|
||
|
cmf->xz = 0.0f;
|
||
|
cmf->yz = 0.0f;
|
||
|
cmf->zz = 1.0f;
|
||
|
cmf->wz = 0.0f;
|
||
|
cmf->xw = 0.0f;
|
||
|
cmf->yw = 0.0f;
|
||
|
cmf->zw = 0.0f;
|
||
|
cmf->ww = 1.0f;
|
||
|
}
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Matrix_RotateAxisS(s16 angle, Vec3f* axis, MatrixMode mode) {
|
||
|
MtxF* cmf;
|
||
|
f32 cos;
|
||
|
f32 sin;
|
||
|
f32 versin;
|
||
|
f32 temp1;
|
||
|
f32 temp2;
|
||
|
f32 temp3;
|
||
|
f32 temp4;
|
||
|
|
||
|
if (mode == MTXMODE_APPLY) {
|
||
|
if (angle != 0) {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
sin = Math_SinS(angle);
|
||
|
cos = Math_CosS(angle);
|
||
|
|
||
|
temp1 = cmf->xx;
|
||
|
temp2 = cmf->xy;
|
||
|
temp3 = cmf->xz;
|
||
|
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
|
||
|
cmf->xx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
|
||
|
cmf->xy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
|
||
|
cmf->xz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
|
||
|
|
||
|
temp1 = cmf->yx;
|
||
|
temp2 = cmf->yy;
|
||
|
temp3 = cmf->yz;
|
||
|
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
|
||
|
cmf->yx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
|
||
|
cmf->yy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
|
||
|
cmf->yz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
|
||
|
|
||
|
temp1 = cmf->zx;
|
||
|
temp2 = cmf->zy;
|
||
|
temp3 = cmf->zz;
|
||
|
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
|
||
|
cmf->zx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
|
||
|
cmf->zy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
|
||
|
cmf->zz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
|
||
|
}
|
||
|
} else {
|
||
|
cmf = sCurrentMatrix;
|
||
|
|
||
|
if (angle != 0) {
|
||
|
sin = Math_SinS(angle);
|
||
|
cos = Math_CosS(angle);
|
||
|
versin = 1.0f - cos;
|
||
|
|
||
|
cmf->xx = axis->x * axis->x * versin + cos;
|
||
|
cmf->yy = axis->y * axis->y * versin + cos;
|
||
|
cmf->zz = axis->z * axis->z * versin + cos;
|
||
|
|
||
|
if (0) {}
|
||
|
|
||
|
temp2 = axis->x * versin * axis->y;
|
||
|
temp3 = axis->z * sin;
|
||
|
cmf->yx = temp2 + temp3;
|
||
|
cmf->xy = temp2 - temp3;
|
||
|
|
||
|
temp2 = axis->x * versin * axis->z;
|
||
|
temp3 = axis->y * sin;
|
||
|
cmf->zx = temp2 - temp3;
|
||
|
cmf->xz = temp2 + temp3;
|
||
|
|
||
|
temp2 = axis->y * versin * axis->z;
|
||
|
temp3 = axis->x * sin;
|
||
|
cmf->zy = temp2 + temp3;
|
||
|
cmf->yz = temp2 - temp3;
|
||
|
|
||
|
cmf->wx = cmf->wy = cmf->wz = cmf->xw = cmf->yw = cmf->zw = 0.0f;
|
||
|
cmf->ww = 1.0f;
|
||
|
} else {
|
||
|
cmf->xx = 1.0f;
|
||
|
cmf->yx = 0.0f;
|
||
|
cmf->zx = 0.0f;
|
||
|
cmf->wx = 0.0f;
|
||
|
cmf->xy = 0.0f;
|
||
|
cmf->yy = 1.0f;
|
||
|
cmf->zy = 0.0f;
|
||
|
cmf->wy = 0.0f;
|
||
|
cmf->xz = 0.0f;
|
||
|
cmf->yz = 0.0f;
|
||
|
cmf->zz = 1.0f;
|
||
|
cmf->wz = 0.0f;
|
||
|
cmf->xw = 0.0f;
|
||
|
cmf->yw = 0.0f;
|
||
|
cmf->zw = 0.0f;
|
||
|
cmf->ww = 1.0f;
|
||
|
}
|
||
|
|
||
|
// @recomp Clear the current billboard state.
|
||
|
*current_billboard_state = false;
|
||
|
}
|
||
|
}
|