Zelda64Recomp/ultramodern/ultrainit.cpp

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#include "ultra64.h"
#include "ultramodern.hpp"
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void ultramodern::preinit(RDRAM_ARG ultramodern::WindowHandle window_handle) {
ultramodern::set_main_thread();
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ultramodern::init_events(PASS_RDRAM window_handle);
ultramodern::init_timers(PASS_RDRAM1);
ultramodern::init_audio();
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ultramodern::init_saving(PASS_RDRAM1);
ultramodern::init_thread_cleanup();
}
extern "C" void osInitialize() {
}