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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-24 20:01:51 +01:00
Reset functionality implemented
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b1a6d32123
commit
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@ -40,9 +40,13 @@ void controls_play_update(PlayState* play) {
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gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
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gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
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}
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}
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void do_reset_game(PlayState* this) {
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void do_reset_game(PlayState* play) {
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STOP_GAMESTATE(&this->state);
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gSaveContext.gameMode = GAMEMODE_OWL_SAVE;
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SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, sizeof(ConsoleLogoState));
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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play->nextEntrance = ENTRANCE(CUTSCENE, 0);
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gSaveContext.save.cutsceneIndex = 0;
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gSaveContext.sceneLayer = 0;
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}
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}
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// @recomp Patched to add hooks for various added functionality.
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// @recomp Patched to add hooks for various added functionality.
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@ -165,7 +165,6 @@ namespace zelda64 {
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bool should_game_reset;
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bool should_game_reset;
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}
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}
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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int recomp::get_scanned_input_index() {
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int recomp::get_scanned_input_index() {
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@ -292,12 +291,13 @@ void zelda64::open_reset_game_prompt() {
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"Cancel",
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"Cancel",
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[]() {
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[]() {
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should_game_reset = true;
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should_game_reset = true;
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close_config_menu();
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},
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},
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[]() {},
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[]() {},
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recompui::ButtonVariant::Error,
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recompui::ButtonVariant::Error,
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recompui::ButtonVariant::Tertiary,
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recompui::ButtonVariant::Tertiary,
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true,
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true,
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"config__quit-game-button"
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"config__reset_game-button"
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);
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);
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}
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}
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