mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-24 12:01:47 +01:00
relocated game reset flag.
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09e4c8e217
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@ -89,8 +89,6 @@ namespace zelda64 {
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void open_quit_game_prompt();
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void open_reset_game_prompt();
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extern bool should_game_reset;
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};
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#endif
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@ -2,8 +2,11 @@
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#define __ZELDA_GAME_H__
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namespace zelda64 {
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void quicksave_save();
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void quicksave_load();
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// Quicksaving is disabled for now:
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//void quicksave_save();
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//void quicksave_load();
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extern bool should_game_reset;
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};
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#endif
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@ -3,6 +3,7 @@
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#include "librecomp/recomp.h"
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#include "librecomp/overlays.hpp"
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#include "zelda_config.h"
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#include "zelda_game.h"
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#include "recomp_input.h"
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#include "recomp_ui.h"
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#include "zelda_render.h"
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@ -14,6 +15,10 @@
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#include "ultramodern/ultramodern.hpp"
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#include "ultramodern/config.hpp"
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namespace zelda64 {
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bool should_game_reset;
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}
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extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
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recomp::poll_inputs();
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}
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@ -3,6 +3,7 @@
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#include "zelda_sound.h"
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#include "zelda_config.h"
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#include "zelda_debug.h"
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#include "zelda_game.h"
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#include "zelda_render.h"
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#include "promptfont.h"
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#include "ultramodern/config.hpp"
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@ -161,10 +162,6 @@ static bool sample_positions_supported = false;
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static bool cont_active = true;
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namespace zelda64 {
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bool should_game_reset;
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}
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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int recomp::get_scanned_input_index() {
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