relocated game reset flag.

This commit is contained in:
LT-Schmiddy 2024-11-24 16:42:09 -05:00
parent 09e4c8e217
commit 058987b788
4 changed files with 11 additions and 8 deletions

View File

@ -89,8 +89,6 @@ namespace zelda64 {
void open_quit_game_prompt();
void open_reset_game_prompt();
extern bool should_game_reset;
};
#endif

View File

@ -2,8 +2,11 @@
#define __ZELDA_GAME_H__
namespace zelda64 {
void quicksave_save();
void quicksave_load();
// Quicksaving is disabled for now:
//void quicksave_save();
//void quicksave_load();
extern bool should_game_reset;
};
#endif

View File

@ -3,6 +3,7 @@
#include "librecomp/recomp.h"
#include "librecomp/overlays.hpp"
#include "zelda_config.h"
#include "zelda_game.h"
#include "recomp_input.h"
#include "recomp_ui.h"
#include "zelda_render.h"
@ -14,6 +15,10 @@
#include "ultramodern/ultramodern.hpp"
#include "ultramodern/config.hpp"
namespace zelda64 {
bool should_game_reset;
}
extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
recomp::poll_inputs();
}

View File

@ -3,6 +3,7 @@
#include "zelda_sound.h"
#include "zelda_config.h"
#include "zelda_debug.h"
#include "zelda_game.h"
#include "zelda_render.h"
#include "promptfont.h"
#include "ultramodern/config.hpp"
@ -161,10 +162,6 @@ static bool sample_positions_supported = false;
static bool cont_active = true;
namespace zelda64 {
bool should_game_reset;
}
static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
int recomp::get_scanned_input_index() {