mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 14:16:58 +01:00
cancel scanning input with back/escape
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parent
299293ca99
commit
0784db4988
@ -74,7 +74,9 @@ namespace recomp {
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};
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void start_scanning_input(InputDevice device);
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void stop_scanning_input();
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void finish_scanning_input(InputField scanned_field);
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void cancel_scanning_input();
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InputField get_scanned_input();
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struct DefaultN64Mappings {
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@ -60,6 +60,10 @@ void recomp::start_scanning_input(recomp::InputDevice device) {
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scanning_device.store(device);
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}
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void recomp::stop_scanning_input() {
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scanning_device.store(recomp::InputDevice::COUNT);
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}
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void queue_if_enabled(SDL_Event* event) {
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if (!recomp::all_input_disabled()) {
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recomp::queue_event(*event);
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@ -81,8 +85,12 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
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if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_RETURN && (keyevent->keysym.mod & SDL_Keymod::KMOD_ALT)) {
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RT64ChangeWindow();
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}
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if (scanning_device == recomp::InputDevice::Keyboard) {
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if (scanning_device != recomp::InputDevice::COUNT) {
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if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_ESCAPE) {
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recomp::cancel_scanning_input();
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} else if (scanning_device == recomp::InputDevice::Keyboard) {
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set_scanned_input({(uint32_t)InputType::Keyboard, keyevent->keysym.scancode});
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}
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} else {
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queue_if_enabled(event);
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}
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@ -123,9 +131,13 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
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queue_if_enabled(event);
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break;
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case SDL_EventType::SDL_CONTROLLERBUTTONDOWN:
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if (scanning_device == recomp::InputDevice::Controller) {
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if (scanning_device != recomp::InputDevice::COUNT) {
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if (event->cbutton.button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK) {
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recomp::cancel_scanning_input();
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} else if (scanning_device == recomp::InputDevice::Controller) {
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SDL_ControllerButtonEvent* button_event = &event->cbutton;
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set_scanned_input({(uint32_t)InputType::ControllerDigital, button_event->button});
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}
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} else {
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queue_if_enabled(event);
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}
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@ -75,6 +75,15 @@ void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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void recomp::cancel_scanning_input() {
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recomp::stop_scanning_input();
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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void close_config_menu() {
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recomp::save_config();
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