mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Build and run N64Recomp in CMake
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parent
b31cf0a76b
commit
0a5a067ac0
3
.gitignore
vendored
3
.gitignore
vendored
@ -55,6 +55,5 @@ rt64.log
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node_modules/
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# Recompiler Linux binary
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N64Recomp
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# macOS
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.DS_Store
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3
.gitmodules
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3
.gitmodules
vendored
@ -19,3 +19,6 @@
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[submodule "lib/N64ModernRuntime"]
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path = lib/N64ModernRuntime
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url = https://github.com/N64Recomp/N64ModernRuntime.git
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[submodule "lib/N64Recomp"]
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path = lib/N64Recomp
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url = https://github.com/N64Recomp/N64Recomp.git
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@ -31,12 +31,31 @@ add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg)
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SET(ENABLE_SVG_PLUGIN ON CACHE BOOL "" FORCE)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64Recomp)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime)
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target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
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# N64Recomp - Generate the necessary C files
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configure_file(${CMAKE_SOURCE_DIR}/funcs.txt ${CMAKE_BINARY_DIR}/funcs.txt COPYONLY)
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/funcs.txt
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COMMAND N64Recomp us.rev1.toml
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COMMAND RSPRecomp aspMain.us.rev1.toml
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COMMAND RSPRecomp njpgdspMain.us.rev1.toml
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DEPENDS N64Recomp RSPRecomp
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Generating C source files"
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)
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add_custom_target(generate_c_sources
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DEPENDS ${CMAKE_BINARY_DIR}/funcs.txt
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)
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# RecompiledFuncs - Library containing the primary recompiler output
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add_library(RecompiledFuncs STATIC)
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add_dependencies(RecompiledFuncs generate_c_sources)
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target_compile_options(RecompiledFuncs PRIVATE
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# -Wno-unused-but-set-variable
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@ -51,7 +70,23 @@ target_include_directories(RecompiledFuncs PRIVATE
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${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include
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)
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file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
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file(STRINGS ${CMAKE_BINARY_DIR}/funcs.txt FUNC_C_SOURCES)
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list(TRANSFORM FUNC_C_SOURCES PREPEND "${CMAKE_SOURCE_DIR}/RecompiledFuncs/")
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add_custom_command(
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OUTPUT ${FUNC_C_SOURCES}
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COMMAND ${CMAKE_COMMAND} -E echo "Generating source files from funcs.txt"
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DEPENDS ${CMAKE_BINARY_DIR}/funcs.txt
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WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
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COMMENT "Processing funcs.txt to generate source files"
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)
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add_custom_target(process_generated_sources
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DEPENDS ${FUNC_C_SOURCES}
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)
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add_dependencies(RecompiledFuncs process_generated_sources)
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file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
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target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
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@ -98,9 +133,9 @@ add_custom_command(OUTPUT
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${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
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${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
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# TODO: Look into why modifying patches requires two builds to take
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COMMAND ./N64Recomp patches.toml
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COMMAND N64Recomp patches.toml
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
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DEPENDS N64Recomp ${CMAKE_SOURCE_DIR}/patches/patches.bin
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)
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# Main executable
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1
lib/N64Recomp
Submodule
1
lib/N64Recomp
Submodule
@ -0,0 +1 @@
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Subproject commit fb7f4d0c0a90197360f3f6a6fbc9b81e7da2b216
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