Add fullscreen shortcut

This commit is contained in:
Mr-Wiseguy 2023-12-17 16:32:13 -05:00
parent 8612c95b0a
commit 0a6b8d0da3

View File

@ -5,6 +5,7 @@
#include "recomp_input.h"
#include "recomp_ui.h"
#include "SDL.h"
#include "rt64_layer.h"
static struct {
@ -17,24 +18,15 @@ static struct {
bool sdl_event_filter(void* userdata, SDL_Event* event) {
switch (event->type) {
//case SDL_EventType::SDL_KEYUP:
//case SDL_EventType::SDL_KEYDOWN:
// {
// const Uint8* key_states = SDL_GetKeyboardState(nullptr);
// int new_button = 0;
case SDL_EventType::SDL_KEYDOWN:
{
SDL_KeyboardEvent* keyevent = (SDL_KeyboardEvent*)event;
// for (const auto& mapping : keyboard_button_map) {
// if (key_states[mapping.first]) {
// new_button |= mapping.second;
// }
// }
// button = new_button;
// stick_x = (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_D] - key_states[SDL_Scancode::SDL_SCANCODE_A]);
// stick_y = (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_W] - key_states[SDL_Scancode::SDL_SCANCODE_S]);
// }
// break;
if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_RETURN && (keyevent->keysym.mod & SDL_Keymod::KMOD_ALT)) {
ChangeWindow();
}
}
break;
case SDL_EventType::SDL_CONTROLLERDEVICEADDED:
{
SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;