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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Add fullscreen shortcut
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@ -5,6 +5,7 @@
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#include "recomp_input.h"
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#include "recomp_input.h"
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#include "recomp_ui.h"
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#include "recomp_ui.h"
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#include "SDL.h"
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#include "SDL.h"
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#include "rt64_layer.h"
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static struct {
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static struct {
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@ -17,24 +18,15 @@ static struct {
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bool sdl_event_filter(void* userdata, SDL_Event* event) {
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bool sdl_event_filter(void* userdata, SDL_Event* event) {
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switch (event->type) {
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switch (event->type) {
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//case SDL_EventType::SDL_KEYUP:
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case SDL_EventType::SDL_KEYDOWN:
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//case SDL_EventType::SDL_KEYDOWN:
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{
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// {
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SDL_KeyboardEvent* keyevent = (SDL_KeyboardEvent*)event;
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// const Uint8* key_states = SDL_GetKeyboardState(nullptr);
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// int new_button = 0;
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// for (const auto& mapping : keyboard_button_map) {
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if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_RETURN && (keyevent->keysym.mod & SDL_Keymod::KMOD_ALT)) {
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// if (key_states[mapping.first]) {
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ChangeWindow();
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// new_button |= mapping.second;
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}
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// }
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}
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// }
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break;
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// button = new_button;
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// stick_x = (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_D] - key_states[SDL_Scancode::SDL_SCANCODE_A]);
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// stick_y = (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_W] - key_states[SDL_Scancode::SDL_SCANCODE_S]);
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// }
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// break;
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case SDL_EventType::SDL_CONTROLLERDEVICEADDED:
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case SDL_EventType::SDL_CONTROLLERDEVICEADDED:
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{
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{
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SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;
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SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;
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