diff --git a/patches/autosaving.c b/patches/autosaving.c index afbdab0..a7eae83 100644 --- a/patches/autosaving.c +++ b/patches/autosaving.c @@ -740,11 +740,11 @@ RECOMP_PATCH void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) { } -bool loading_resets_owl_save = true; +bool loading_deletes_owl_save = true; -RECOMP_EXPORT void recomp_set_loading_resets_owl_save(bool new_val) +RECOMP_EXPORT void recomp_set_loading_deletes_owl_save(bool new_val) { - loading_resets_owl_save = new_val; + loading_deletes_owl_save = new_val; } RECOMP_DECLARE_EVENT(recomp_on_owl_update(ObjWarpstone* this, PlayState* play)); @@ -766,7 +766,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) { recomp_on_owl_save(this, play); Audio_PlaySfx_MessageDecide(); // @recomp Only use normal owl save if flag is set. - if (loading_resets_owl_save) { + if (loading_deletes_owl_save) { play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0; } else { Message_CloseTextbox(play); @@ -786,7 +786,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) { } // @recomp Skip the text talking about the save being deleted on load, if autosave is enabled. - if (recomp_autosave_enabled() || !loading_resets_owl_save) { + if (recomp_autosave_enabled() || !loading_deletes_owl_save) { if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) { play->msgCtx.msgBufPos = 530; }