mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-26 06:34:20 +01:00
Transform tagging for the hookshot reticle
This commit is contained in:
parent
f6e11ed723
commit
0e7aa47b11
@ -76,6 +76,55 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
|
|||||||
|
|
||||||
#undef THIS
|
#undef THIS
|
||||||
|
|
||||||
|
extern Gfx gHookshotReticleDL[];
|
||||||
|
void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotDistance) {
|
||||||
|
static Vec3f D_801C094C = { -500.0f, -100.0f, 0.0f };
|
||||||
|
CollisionPoly* poly;
|
||||||
|
s32 bgId;
|
||||||
|
Vec3f sp7C;
|
||||||
|
Vec3f sp70;
|
||||||
|
Vec3f pos;
|
||||||
|
|
||||||
|
D_801C094C.z = 0.0f;
|
||||||
|
Matrix_MultVec3f(&D_801C094C, &sp7C);
|
||||||
|
D_801C094C.z = hookshotDistance;
|
||||||
|
Matrix_MultVec3f(&D_801C094C, &sp70);
|
||||||
|
|
||||||
|
if (BgCheck_AnyLineTest3(&play->colCtx, &sp7C, &sp70, &pos, &poly, true, true, true, true, &bgId)) {
|
||||||
|
if (!func_800B90AC(play, &player->actor, poly, bgId, &pos) ||
|
||||||
|
BgCheck_ProjectileLineTest(&play->colCtx, &sp7C, &sp70, &pos, &poly, true, true, true, true, &bgId)) {
|
||||||
|
Vec3f sp58;
|
||||||
|
f32 sp54;
|
||||||
|
f32 scale;
|
||||||
|
|
||||||
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
|
OVERLAY_DISP = Gfx_SetupDL(OVERLAY_DISP, SETUPDL_7);
|
||||||
|
|
||||||
|
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &pos, &sp58, &sp54);
|
||||||
|
|
||||||
|
scale = (sp54 < 200.0f) ? 0.08f : (sp54 / 200.0f) * 0.08f;
|
||||||
|
|
||||||
|
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
|
||||||
|
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||||||
|
|
||||||
|
// @recomp Tag the reticle's transform.
|
||||||
|
gEXMatrixGroupSimple(OVERLAY_DISP++, HOOKSHOT_RETICLE_ID, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||||
|
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||||
|
|
||||||
|
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
|
gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.slots[player->actor.objectSlot].segment);
|
||||||
|
gSPDisplayList(OVERLAY_DISP++, gHookshotReticleDL);
|
||||||
|
|
||||||
|
// @recomp Pop the reticle's transform tag.
|
||||||
|
gEXPopMatrixGroup(OVERLAY_DISP);
|
||||||
|
|
||||||
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
extern Gfx object_link_child_DL_017818[];
|
extern Gfx object_link_child_DL_017818[];
|
||||||
|
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
#define SOARING_CAPSULE_TRANSFORM_ID 0x301U
|
#define SOARING_CAPSULE_TRANSFORM_ID 0x301U
|
||||||
|
|
||||||
#define BOWSTRING_TRANSFORM_ID 0x400U
|
#define BOWSTRING_TRANSFORM_ID 0x400U
|
||||||
|
#define HOOKSHOT_RETICLE_ID 0x401U
|
||||||
|
|
||||||
#define ACTOR_TRANSFORM_LIMB_COUNT 128
|
#define ACTOR_TRANSFORM_LIMB_COUNT 128
|
||||||
#define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw
|
#define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw
|
||||||
|
Loading…
Reference in New Issue
Block a user