Fix some outdated comments about audio

This commit is contained in:
Mr-Wiseguy 2023-12-24 00:10:23 -05:00
parent ed9e21c864
commit 1a6af79048

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@ -192,7 +192,7 @@ void reset_audio(uint32_t output_freq) {
.samples = 0x100, // Fairly small sample count to reduce the latency of internal buffering .samples = 0x100, // Fairly small sample count to reduce the latency of internal buffering
.padding = 0, // unused .padding = 0, // unused
.size = 0, // calculated .size = 0, // calculated
.callback = nullptr,//feed_audio, // Use a callback as QueueAudio causes popping .callback = nullptr,
.userdata = nullptr .userdata = nullptr
}; };
@ -229,9 +229,8 @@ int main(int argc, char** argv) {
printf("Current dir: %ls\n", std::filesystem::current_path().c_str()); printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
// Initialize SDL audio. // Initialize SDL audio and set the output frequency.
SDL_InitSubSystem(SDL_INIT_AUDIO); SDL_InitSubSystem(SDL_INIT_AUDIO);
// Pick an initial dummy sample rate; this will be set by the game later to the true sample rate.
reset_audio(48000); reset_audio(48000);
init(); init();