mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 11:31:57 +01:00
Rename file recompcontrollerdb.txt
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parent
3653186f58
commit
237f4daaa0
2
.github/linux/appimage.sh
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2
.github/linux/appimage.sh
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@ -20,7 +20,7 @@ chmod a+x linuxdeploy*
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mkdir -p AppDir/usr/bin
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mkdir -p AppDir/usr/bin
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cp Zelda64Recompiled AppDir/usr/bin/
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cp Zelda64Recompiled AppDir/usr/bin/
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cp -r assets/ AppDir/usr/bin/
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cp -r assets/ AppDir/usr/bin/
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cp zeldacontrollerdb.txt AppDir/usr/bin/
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cp recompcontrollerdb.txt AppDir/usr/bin/
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cp icons/512.png AppDir/Zelda64Recompiled.png
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cp icons/512.png AppDir/Zelda64Recompiled.png
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cp .github/linux/Zelda64Recompiled.desktop AppDir/
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cp .github/linux/Zelda64Recompiled.desktop AppDir/
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6
.github/workflows/validate.yml
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6
.github/workflows/validate.yml
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@ -93,7 +93,7 @@ jobs:
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run: |
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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rm -rf assets/scss
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rm -rf assets/scss
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ zeldacontrollerdb.txt
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
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- name: Archive Zelda64Recomp
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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with:
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with:
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@ -182,7 +182,7 @@ jobs:
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run: |
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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rm -rf assets/scss
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rm -rf assets/scss
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ zeldacontrollerdb.txt
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tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
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- name: Archive Zelda64Recomp
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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@ -275,4 +275,4 @@ jobs:
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dxil.dll
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dxil.dll
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SDL2.dll
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SDL2.dll
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assets/
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assets/
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zeldacontrollerdb.txt
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recompcontrollerdb.txt
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@ -457,7 +457,7 @@ int main(int argc, char** argv) {
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reset_audio(48000);
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reset_audio(48000);
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// Source controller mappings file
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// Source controller mappings file
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if (SDL_GameControllerAddMappingsFromFile("zeldacontrollerdb.txt") < 0) {
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if (SDL_GameControllerAddMappingsFromFile("recompcontrollerdb.txt") < 0) {
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fprintf(stderr, "Failed to load controller mappings: %s\n", SDL_GetError());
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fprintf(stderr, "Failed to load controller mappings: %s\n", SDL_GetError());
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}
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}
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