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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Add Linux taskbar icon (#6)
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BIN
icons/512.png
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BIN
icons/512.png
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After Width: | Height: | Size: 53 KiB |
@ -30,6 +30,9 @@
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#include "SDL_syswm.h"
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#include "SDL_syswm.h"
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#endif
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#endif
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#define STB_IMAGE_IMPLEMENTATION
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#include "../../lib/rt64/src/contrib/stb/stb_image.h"
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extern "C" void init();
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extern "C" void init();
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/*extern "C"*/ void start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t* audio_callbacks, const ultramodern::input_callbacks_t* input_callbacks);
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/*extern "C"*/ void start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t* audio_callbacks, const ultramodern::input_callbacks_t* input_callbacks);
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@ -55,10 +58,60 @@ ultramodern::gfx_callbacks_t::gfx_data_t create_gfx() {
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return {};
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return {};
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}
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}
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#if defined(__linux__)
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bool SetImageAsIcon(const char* filename, SDL_Window* window)
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{
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// Read data
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int width, height, bytesPerPixel;
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void* data = stbi_load(filename, &width, &height, &bytesPerPixel, 4);
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// Calculate pitch
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int pitch;
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pitch = width * 4;
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pitch = (pitch + 3) & ~3;
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// Setup relevance bitmask
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int Rmask, Gmask, Bmask, Amask;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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Rmask = 0x000000FF;
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Gmask = 0x0000FF00;
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Bmask = 0x00FF0000;
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Amask = 0xFF000000;
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#else
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Rmask = 0xFF000000;
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Gmask = 0x00FF0000;
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Bmask = 0x0000FF00;
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Amask = 0x000000FF;
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#endif
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SDL_Surface* surface;
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if (data != NULL) {
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surface = SDL_CreateRGBSurfaceFrom(data, width, height, 32, pitch, Rmask, Gmask,
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Bmask, Amask);
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}
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if (surface == NULL) {
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if (data != NULL) {
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stbi_image_free(data);
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}
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return false;
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} else {
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SDL_SetWindowIcon(window,surface);
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SDL_FreeSurface(surface);
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stbi_image_free(data);
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return true;
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}
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}
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#endif
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SDL_Window* window;
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SDL_Window* window;
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ultramodern::WindowHandle create_window(ultramodern::gfx_callbacks_t::gfx_data_t) {
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ultramodern::WindowHandle create_window(ultramodern::gfx_callbacks_t::gfx_data_t) {
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window = SDL_CreateWindow("Zelda 64: Recompiled", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1600, 960, SDL_WINDOW_RESIZABLE );
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window = SDL_CreateWindow("Zelda 64: Recompiled", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1600, 960, SDL_WINDOW_RESIZABLE );
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#if defined(__linux__)
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SetImageAsIcon("icons/512.png",window);
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#endif
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if (window == nullptr) {
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if (window == nullptr) {
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exit_error("Failed to create window: %s\n", SDL_GetError());
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exit_error("Failed to create window: %s\n", SDL_GetError());
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