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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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gyro sensitivity option + update range inputs styling
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@ -40,7 +40,7 @@
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<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
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<label class="config-option__title">Rumble Strength</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{rumble_strength}}</label>
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<label class="config-option__range-label">{{rumble_strength}}%</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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@ -54,6 +54,25 @@
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/>
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</div>
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</div>
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<!-- gyro sensitivity -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(2)">
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<label class="config-option__title">Gyro Sensitivity</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{gyro_sensitivity}}%</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(2)"
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id="gyro_sensitivity_input"
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp;"
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data-value="gyro_sensitivity"
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/>
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</div>
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</div>
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</div>
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<!-- Descriptions -->
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<div class="config__wrapper">
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@ -63,6 +82,9 @@
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<p data-if="cur_config_index == 1">
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Controls the strength of rumble when using a controller that supports it. Setting this to zero will disable rumble.
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</p>
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<p data-if="cur_config_index == 2">
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Controls the sensitivity of gyro when using a controller that supports it. Setting this to zero will disable gyro.
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</p>
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</div>
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</div>
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</form>
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@ -9,7 +9,7 @@
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<div class="config-option" data-event-mouseover="set_cur_config_index(0)">
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<label class="config-option__title">Background Music Volume</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{bgm_volume}}</label>
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<label class="config-option__range-label">{{bgm_volume}}%</label>
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<input
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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File diff suppressed because one or more lines are too long
@ -178,7 +178,7 @@
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input.range slidertrack {
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@include trans-colors;
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height: 2dp;
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margin-top: 7dp;
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margin-top: space(8);
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background-color: $color-border;
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}
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@ -186,8 +186,9 @@
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@include trans-colors;
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width: space(16);
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height: space(16);
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margin-right: -6dp;
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margin-left: -8dp;
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margin-top: space(1);
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margin-right: space(-8);
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margin-left: space(-8);
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transition: background-color $transition-quick;
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border-radius: 8dp;
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background-color: $color-text-dim;
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@ -230,7 +231,8 @@
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@extend %label-sm;
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display: block;
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flex: 0 0 space(16);
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// flex: 0 0 space(32);
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width: space(56);
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margin: 0 12dp;
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margin-right: space(16);
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padding: 0;
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@ -124,6 +124,10 @@ namespace recomp {
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// Rumble strength ranges from 0 to 100.
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int get_rumble_strength();
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void set_rumble_strength(int strength);
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// Gyro sensitivity ranges from 0 to 100 (gets doubled).
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int get_gyro_sensitivity();
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void set_gyro_sensitivity(int strength);
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enum class TargetingMode {
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Switch,
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@ -128,6 +128,7 @@ void save_general_config(const std::filesystem::path& path) {
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recomp::to_json(config_json["targeting_mode"], recomp::get_targeting_mode());
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config_json["rumble_strength"] = recomp::get_rumble_strength();
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config_json["gyro_sensitivity"] = recomp::get_gyro_sensitivity();
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config_json["debug_mode"] = recomp::get_debug_mode_enabled();
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config_file << std::setw(4) << config_json;
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}
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@ -140,6 +141,7 @@ void load_general_config(const std::filesystem::path& path) {
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recomp::set_targeting_mode(from_or_default(config_json, "targeting_mode", recomp::TargetingMode::Switch));
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recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25));
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recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50));
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recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));
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}
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@ -505,8 +505,9 @@ bool recomp::get_input_digital(const std::span<const recomp::InputField> fields)
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void recomp::get_gyro_deltas(float* x, float* y) {
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std::array<float, 2> cur_rotation_delta = InputState.rotation_delta;
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*x = cur_rotation_delta[0];
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*y = cur_rotation_delta[1];
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float sensitivity = (float)recomp::get_gyro_sensitivity() / 50.0f;
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*x = cur_rotation_delta[0] * sensitivity;
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*y = cur_rotation_delta[1] * sensitivity;
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}
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bool recomp::game_input_disabled() {
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@ -211,6 +211,7 @@ void close_config_menu() {
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struct ControlOptionsContext {
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int rumble_strength = 50; // 0 to 100
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int gyro_sensitivity = 50; // 0 to 200
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recomp::TargetingMode targeting_mode = recomp::TargetingMode::Switch;
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};
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@ -227,6 +228,17 @@ void recomp::set_rumble_strength(int strength) {
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}
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}
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int recomp::get_gyro_sensitivity() {
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return control_options_context.gyro_sensitivity;
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}
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void recomp::set_gyro_sensitivity(int sensitivity) {
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control_options_context.gyro_sensitivity = sensitivity;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("gyro_sensitivity");
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}
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}
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recomp::TargetingMode recomp::get_targeting_mode() {
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return control_options_context.targeting_mode;
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}
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@ -672,6 +684,7 @@ public:
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bind_config_list_events(constructor);
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constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
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constructor.Bind("gyro_sensitivity", &control_options_context.gyro_sensitivity);
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bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
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general_model_handle = constructor.GetModelHandle();
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