Implement actor extension data and use it for transform tagging

This commit is contained in:
Mr-Wiseguy 2025-02-21 00:07:13 -05:00
parent 8f85fb74db
commit 277cb5d7d3
12 changed files with 445 additions and 65 deletions

View File

@ -153,6 +153,7 @@ set (SOURCES
${CMAKE_SOURCE_DIR}/src/game/debug.cpp ${CMAKE_SOURCE_DIR}/src/game/debug.cpp
${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp ${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp ${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_mem_api.cpp
${CMAKE_SOURCE_DIR}/src/game/rom_decompression.cpp ${CMAKE_SOURCE_DIR}/src/game/rom_decompression.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp ${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp

9
include/recomp_data.h Normal file
View File

@ -0,0 +1,9 @@
#ifndef __RECOMP_DATA_H__
#define __RECOMP_DATA_H__
namespace recomp {
void init_extended_actor_data();
void reset_actor_data();
}
#endif

91
patches/actor_data.c Normal file
View File

@ -0,0 +1,91 @@
#include "patches.h"
#include "extended_actors.h"
#include "transform_ids.h"
#include "mem_funcs.h"
// Use 32 bits of compiler-inserted padding to hold the actor's slot.
// 0x22 between halfDaysBits and world
#define actorIdByte0(actor) ((u8*)(actor))[0x22]
// 0x23 between halfDaysBits and world
#define actorIdByte1(actor) ((u8*)(actor))[0x23]
// 0x3A between audioFlags and focus
#define actorIdByte2(actor) ((u8*)(actor))[0x3A]
// 0x3B between audioFlags and focus
#define actorIdByte3(actor) ((u8*)(actor))[0x3B]
u32 actor_get_slot(Actor* actor) {
return (actorIdByte0(actor) << 24) | (actorIdByte1(actor) << 16) | (actorIdByte2(actor) << 8) | (actorIdByte3(actor) << 0);
}
void actor_set_slot(Actor* actor, ActorExtensionId slot) {
u32 b0 = (slot >> 24) & 0xFF;
u32 b1 = (slot >> 16) & 0xFF;
u32 b2 = (slot >> 8) & 0xFF;
u32 b3 = (slot >> 0) & 0xFF;
actorIdByte0(actor) = b0;
actorIdByte1(actor) = b1;
actorIdByte2(actor) = b2;
actorIdByte3(actor) = b3;
}
RECOMP_EXPORT ActorExtensionId z64recomp_extend_actor(s16 actor_id, u32 size) {
return recomp_register_actor_extension(actor_id, size);
}
RECOMP_EXPORT ActorExtensionId z64recomp_extend_actor_all(u32 size) {
return recomp_register_actor_extension_generic(size);
}
RECOMP_EXPORT void* z64recomp_get_extended_actor_data(Actor* actor, ActorExtensionId extension) {
return recomp_get_actor_data(actor_get_slot(actor), extension, actor->id);
}
RECOMP_EXPORT u32 z64recomp_get_actor_spawn_index(Actor* actor) {
return recomp_get_actor_spawn_index(actor_get_slot(actor));
}
RECOMP_EXPORT u32 actor_transform_id(Actor* actor) {
u32 spawn_index = z64recomp_get_actor_spawn_index(actor);
return (spawn_index * ACTOR_TRANSFORM_ID_COUNT) + ACTOR_TRANSFORM_ID_START;
}
typedef enum {
ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED = 1 << 0,
ACTOR_CUSTOM_FLAG_1 = 1 << 1,
} CustomActorFlags;
typedef struct {
CustomActorFlags flags;
} BaseActorExtensionData;
ActorExtensionId base_actor_extension_handle;
void register_base_actor_extensions() {
base_actor_extension_handle = z64recomp_extend_actor_all(sizeof(BaseActorExtensionData));
}
BaseActorExtensionData* get_base_extension_data(Actor* actor) {
return (BaseActorExtensionData*)z64recomp_get_extended_actor_data(actor, base_actor_extension_handle);
}
RECOMP_EXPORT u32 actor_get_interpolation_skipped(Actor* actor) {
return (get_base_extension_data(actor)->flags & ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED) != 0;
}
RECOMP_EXPORT void actor_set_interpolation_skipped(Actor* actor) {
get_base_extension_data(actor)->flags |= ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED;
}
RECOMP_EXPORT void actor_clear_interpolation_skipped(Actor* actor) {
get_base_extension_data(actor)->flags &= ~ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED;
}
void actor_set_custom_flag_1(Actor* actor) {
get_base_extension_data(actor)->flags |= ACTOR_CUSTOM_FLAG_1;
}
bool actor_get_custom_flag_1(Actor* actor) {
return (get_base_extension_data(actor)->flags & ACTOR_CUSTOM_FLAG_1) != 0;
}

View File

@ -1,13 +1,16 @@
#include "patches.h" #include "patches.h"
#include "fault.h" #include "fault.h"
#include "transform_ids.h" #include "transform_ids.h"
#include "extended_actors.h"
#include "z64actor.h" #include "z64actor.h"
#include "mem_funcs.h"
u16 next_actor_transform = 0;
extern FaultClient sActorFaultClient; extern FaultClient sActorFaultClient;
void Actor_Destroy(Actor* actor, PlayState* play);
Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play); Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play);
void ZeldaArena_Free(void* ptr); void ZeldaArena_Free(void* ptr);
Actor* Actor_RemoveFromCategory(PlayState* play, ActorContext* actorCtx, Actor* actorToRemove);
void Actor_FreeOverlay(ActorOverlay* entry);
RECOMP_PATCH void Actor_CleanupContext(ActorContext* actorCtx, PlayState* play) { RECOMP_PATCH void Actor_CleanupContext(ActorContext* actorCtx, PlayState* play) {
s32 i; s32 i;
@ -34,26 +37,22 @@ RECOMP_PATCH void Actor_CleanupContext(ActorContext* actorCtx, PlayState* play)
actorCtx->absoluteSpace = NULL; actorCtx->absoluteSpace = NULL;
} }
// @recomp Reset the actor transform IDs as all actors have been deleted. // @recomp Reset the actor extension data.
next_actor_transform = 0; recomp_clear_all_actor_data();
Play_SaveCycleSceneFlags(&play->state); Play_SaveCycleSceneFlags(&play->state);
ActorOverlayTable_Cleanup(); ActorOverlayTable_Cleanup();
} }
u32 create_actor_transform_id() {
u32 ret = next_actor_transform;
next_actor_transform++;
return ret;
}
RECOMP_DECLARE_EVENT(recomp_should_actor_init(PlayState* play, Actor* actor, bool* should)); RECOMP_DECLARE_EVENT(recomp_should_actor_init(PlayState* play, Actor* actor, bool* should));
RECOMP_DECLARE_EVENT(recomp_after_actor_init(PlayState* play, Actor* actor)); RECOMP_DECLARE_EVENT(recomp_after_actor_init(PlayState* play, Actor* actor));
RECOMP_DECLARE_EVENT(recomp_should_actor_update(PlayState* play, Actor* actor, bool* should)); RECOMP_DECLARE_EVENT(recomp_should_actor_update(PlayState* play, Actor* actor, bool* should));
RECOMP_DECLARE_EVENT(recomp_after_actor_update(PlayState* play, Actor* actor)); RECOMP_DECLARE_EVENT(recomp_after_actor_update(PlayState* play, Actor* actor));
RECOMP_PATCH void Actor_Init(Actor* actor, PlayState* play) { RECOMP_PATCH void Actor_Init(Actor* actor, PlayState* play) {
// @recomp Allocate the actor's extension data.
actor_set_slot(actor, recomp_create_actor_data(actor->id));
Actor_SetWorldToHome(actor); Actor_SetWorldToHome(actor);
Actor_SetShapeRotToWorld(actor); Actor_SetShapeRotToWorld(actor);
Actor_SetFocus(actor, 0.0f); Actor_SetFocus(actor, 0.0f);
@ -88,11 +87,47 @@ RECOMP_PATCH void Actor_Init(Actor* actor, PlayState* play) {
Actor_Kill(actor); Actor_Kill(actor);
} }
} }
}
RECOMP_PATCH Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
s32 pad;
Player* player = GET_PLAYER(play);
Actor* newHead;
ActorOverlay* overlayEntry = actor->overlayEntry;
if ((player != NULL) && (actor == player->lockOnActor)) {
Player_Untarget(player);
Camera_ChangeMode(Play_GetCamera(play, Play_GetActiveCamId(play)), CAM_MODE_NORMAL);
}
if (actor == actorCtx->targetCtx.fairyActor) {
actorCtx->targetCtx.fairyActor = NULL;
}
if (actor == actorCtx->targetCtx.forcedTargetActor) {
actorCtx->targetCtx.forcedTargetActor = NULL;
}
if (actor == actorCtx->targetCtx.bgmEnemy) {
actorCtx->targetCtx.bgmEnemy = NULL;
}
AudioSfx_StopByPos(&actor->projectedPos);
Actor_Destroy(actor, play);
newHead = Actor_RemoveFromCategory(play, actorCtx, actor);
// @recomp Destroy the actor's extension data.
recomp_destroy_actor_data(actor_get_slot(actor));
// @recomp Pick a transform ID for this actor and encode it into struct padding ZeldaArena_Free(actor);
u32 cur_transform_id = create_actor_transform_id();
actorIdByte0(actor) = (cur_transform_id >> 0) & 0xFF; if (overlayEntry->vramStart != NULL) {
actorIdByte1(actor) = (cur_transform_id >> 8) & 0xFF;; overlayEntry->numLoaded--;
Actor_FreeOverlay(overlayEntry);
}
return newHead;
} }
// @recomp Copied from z_actor.c // @recomp Copied from z_actor.c
@ -106,8 +141,6 @@ typedef struct {
/* 0x18 */ u32 updateActorFlagsMask; // Actor will update only if at least 1 actor flag is set in this bitmask /* 0x18 */ u32 updateActorFlagsMask; // Actor will update only if at least 1 actor flag is set in this bitmask
} UpdateActor_Params; // size = 0x1C } UpdateActor_Params; // size = 0x1C
void Actor_Destroy(Actor* actor, PlayState* play);
RECOMP_PATCH Actor* Actor_UpdateActor(UpdateActor_Params* params) { RECOMP_PATCH Actor* Actor_UpdateActor(UpdateActor_Params* params) {
PlayState* play = params->play; PlayState* play = params->play;
Actor* actor = params->actor; Actor* actor = params->actor;
@ -1403,3 +1436,10 @@ RECOMP_PATCH void Actor_Draw(PlayState* play, Actor* actor) {
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }
ActorExtensionId z64recomp_extend_actor(s16 actor_id, u32 size);
ActorExtensionId z64recomp_extend_actor_all(u32 size);
void* z64recomp_get_extended_actor_data(Actor* actor, ActorExtensionId extension);
u32 z64recomp_get_actor_spawn_index(Actor* actor);

14
patches/extended_actors.h Normal file
View File

@ -0,0 +1,14 @@
#ifndef __EXTENDED_ACTORS_H__
#define __EXTENDED_ACTORS_H__
#include "global.h"
typedef u32 ActorExtensionId;
ActorExtensionId z64recomp_extend_actor(s16 actor_id, u32 size);
ActorExtensionId z64recomp_extend_actor_all(u32 size);
void* z64recomp_get_extended_actor_data(Actor* actor, ActorExtensionId extension);
u32 z64recomp_get_actor_spawn_index(Actor* actor);
#endif

14
patches/mem_funcs.h Normal file
View File

@ -0,0 +1,14 @@
#ifndef __MEM_FUNCS_H__
#define __MEM_FUNCS_H__
#include "patch_helpers.h"
DECLARE_FUNC(u32, recomp_register_actor_extension, u32 actor_type, u32 size);
DECLARE_FUNC(u32, recomp_register_actor_extension_generic, u32 size);
DECLARE_FUNC(void, recomp_clear_all_actor_data);
DECLARE_FUNC(u32, recomp_create_actor_data, u32 actor_type);
DECLARE_FUNC(void, recomp_destroy_actor_data, u32 actor_handle);
DECLARE_FUNC(void*, recomp_get_actor_data, u32 actor_handle, u32 extension_handle, u32 actor_type);
DECLARE_FUNC(u32, recomp_get_actor_spawn_index, u32 actor_handle);
#endif

View File

@ -1,5 +1,6 @@
#include "patches.h" #include "patches.h"
#include "misc_funcs.h" #include "misc_funcs.h"
#include "transform_ids.h"
#include "loadfragment.h" #include "loadfragment.h"
void Main_ClearMemory(void* begin, void* end); void Main_ClearMemory(void* begin, void* end);
@ -16,6 +17,9 @@ RECOMP_PATCH void Main_Init(void) {
OSMesg msg[1]; OSMesg msg[1];
size_t prevSize; size_t prevSize;
// @recomp Register base actor extensions.
register_base_actor_extensions();
// @recomp_event recomp_on_init(): Allow mods to initialize themselves once. // @recomp_event recomp_on_init(): Allow mods to initialize themselves once.
recomp_on_init(); recomp_on_init();

View File

@ -46,3 +46,10 @@ recomp_get_resolution_scale = 0x8F0000AC;
recomp_get_analog_inverted_axes = 0x8F0000B0; recomp_get_analog_inverted_axes = 0x8F0000B0;
recomp_get_window_resolution = 0x8F0000B4; recomp_get_window_resolution = 0x8F0000B4;
recomp_run_ui_callbacks = 0x8F0000B8; recomp_run_ui_callbacks = 0x8F0000B8;
recomp_register_actor_extension = 0x8F0000BC;
recomp_register_actor_extension_generic = 0x8F0000C0;
recomp_clear_all_actor_data = 0x8F0000C4;
recomp_create_actor_data = 0x8F0000C8;
recomp_destroy_actor_data = 0x8F0000CC;
recomp_get_actor_data = 0x8F0000D0;
recomp_get_actor_spawn_index = 0x8F0000D4;

View File

@ -1,6 +1,8 @@
#ifndef __TRANSFORM_IDS_H__ #ifndef __TRANSFORM_IDS_H__
#define __TRANSFORM_IDS_H__ #define __TRANSFORM_IDS_H__
#include "extended_actors.h"
#define CAMERA_TRANSFORM_ID 0x10U #define CAMERA_TRANSFORM_ID 0x10U
#define CIRCLE_OVERLAY_TRANSFORM_ID 0x11U #define CIRCLE_OVERLAY_TRANSFORM_ID 0x11U
#define CIRCLE_OVERLAY_TRANSFORM_PROJECTION_ID 0x12U #define CIRCLE_OVERLAY_TRANSFORM_PROJECTION_ID 0x12U
@ -40,55 +42,18 @@
#define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw #define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw
#define ACTOR_TRANSFORM_ID_START 0x1000000U #define ACTOR_TRANSFORM_ID_START 0x1000000U
// Use 16 bits of compiler-inserted padding to hold the actor's transform ID. u32 actor_transform_id(Actor* actor);
// 0x22 between halfDaysBits and world u32 actor_get_interpolation_skipped(Actor* actor);
#define actorIdByte0(actor) ((u8*)(actor))[0x22] void actor_set_interpolation_skipped(Actor* actor);
// 0x23 between halfDaysBits and world void actor_clear_interpolation_skipped(Actor* actor);
#define actorIdByte1(actor) ((u8*)(actor))[0x23] void actor_set_custom_flag_1(Actor* actor);
// 0x3A between audioFlags and focus bool actor_get_custom_flag_1(Actor* actor);
#define actorIdByte2(actor) ((u8*)(actor))[0x3A]
// Other unused padding:
// 0x3B between audioFlags and focus
static inline u32 actor_transform_id(Actor* actor) {
u32 actor_id =
(actorIdByte0(actor) << 0) |
(actorIdByte1(actor) << 8);
return (actor_id * ACTOR_TRANSFORM_ID_COUNT) + ACTOR_TRANSFORM_ID_START;
}
typedef enum {
ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED = 1 << 0,
ACTOR_CUSTOM_FLAG_1 = 1 << 1,
} CustomActorFlags;
static inline u32 actor_get_interpolation_skipped(Actor* actor) {
return (actorIdByte2(actor) & ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED) != 0;
}
static inline void actor_set_interpolation_skipped(Actor* actor) {
actorIdByte2(actor) |= ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED;
}
static inline void actor_clear_interpolation_skipped(Actor* actor) {
actorIdByte2(actor) &= ~ACTOR_TRANSFORM_FLAG_INTERPOLATION_SKIPPED;
}
static inline void actor_set_custom_flag_1(Actor* actor) {
actorIdByte2(actor) |= ACTOR_CUSTOM_FLAG_1;
}
static inline void actor_clear_custom_flag_1(Actor* actor) {
actorIdByte2(actor) &= ~ACTOR_CUSTOM_FLAG_1;
}
static inline bool actor_get_custom_flag_1(Actor* actor) {
return (actorIdByte2(actor) & ACTOR_CUSTOM_FLAG_1) != 0;
}
void force_camera_interpolation(); void force_camera_interpolation();
void force_camera_skip_interpolation(); void force_camera_skip_interpolation();
ActorExtensionId actor_get_slot(Actor* actor);
void actor_set_slot(Actor* actor, ActorExtensionId);
void register_base_actor_extensions();
#endif #endif

232
src/game/recomp_mem_api.cpp Normal file
View File

@ -0,0 +1,232 @@
#include <vector>
#include <mutex>
#include "slot_map.h"
#include "librecomp/helpers.hpp"
#include "librecomp/addresses.hpp"
#include "ultramodern/error_handling.hpp"
#include "recomp_ui.h"
#include "recomp_data.h"
#include "../patches/mem_funcs.h"
struct ExtensionInfo {
// Either the actor's type ID, or 0xFFFFFFFF if this is for generic data.
uint32_t actor_type;
// The offset from either the start of the actor's data or the start of the actor's specific extension data depending on the value of actor_type.
uint32_t data_offset;
};
struct ExtensionData {
uint32_t actor_spawn_index;
PTR(void) data_addr;
};
std::mutex actor_data_mutex{};
// The total size of actor-specific extension data for each actor type.
std::vector<uint32_t> actor_data_sizes{};
// The total size of all generic actor extension data.
uint32_t generic_data_size;
// The registered actor extensions.
std::vector<ExtensionInfo> actor_extensions{};
// The extension data for every actor.
using actor_data_map_t = dod::slot_map32<ExtensionData>;
actor_data_map_t actor_data{};
// The number of actors spawned since the last reset.
uint32_t actor_spawn_count = 0;
// Whether or not extensions can be registered at this time.
bool can_register = false;
// Debug counters.
size_t alloc_count = 0;
size_t free_count = 0;
void recomp::init_extended_actor_data() {
std::lock_guard lock{ actor_data_mutex };
actor_data_sizes.clear();
generic_data_size = 0;
actor_extensions.clear();
actor_data.reset();
actor_spawn_count = 0;
can_register = true;
// Create a dummy extension so the first extension handle is nonzero, should help catch bugs.
actor_extensions.push_back({});
}
void recomp::reset_actor_data() {
std::lock_guard lock{ actor_data_mutex };
actor_data.reset();
actor_spawn_count = 0;
assert(alloc_count == free_count);
alloc_count = 0;
free_count = 0;
}
constexpr uint32_t round_up_16(uint32_t value) {
return (value + 15) & (~15);
}
extern "C" void recomp_register_actor_extension(uint8_t* rdram, recomp_context* ctx) {
u32 actor_type = _arg<0, u32>(rdram, ctx);
u32 size = _arg<1, u32>(rdram, ctx);
if (!can_register) {
recompui::message_box("Fatal error in mod - attempted to register actor extension data after actors have been spawned.");
assert(false);
ultramodern::error_handling::quick_exit(__FILE__, __LINE__, __FUNCTION__);
}
if (actor_data_sizes.size() <= actor_type) {
actor_data_sizes.resize(2 * actor_type);
}
// Increase the actor type's extension data size by the provided size (rounded up to a multiple of 16).
uint32_t data_offset = actor_data_sizes[actor_type];
actor_data_sizes[actor_type] += round_up_16(size);
// Register the extension.
uint32_t ret = static_cast<uint32_t>(actor_extensions.size());
actor_extensions.emplace_back(ExtensionInfo{.actor_type = actor_type, .data_offset = data_offset});
// printf("Registered actor extension data for type %u (size 0x%08X, offset 0x%08X)\n", actor_type, size, data_offset);
_return<u32>(ctx, ret);
}
extern "C" void recomp_register_actor_extension_generic(uint8_t* rdram, recomp_context* ctx) {
u32 size = _arg<0, u32>(rdram, ctx);
// Increase the generic extension data size by the provided size (rounded up to a multiple of 16).
uint32_t data_offset = generic_data_size;
generic_data_size += round_up_16(size);
// Register the extension.
uint32_t ret = static_cast<uint32_t>(actor_extensions.size());
actor_extensions.emplace_back(ExtensionInfo{.actor_type = 0xFFFFFFFFU, .data_offset = data_offset});
// printf("Registered generic actor extension data (size 0x%08X, offset 0x%08X)\n", size, data_offset);
_return<u32>(ctx, ret);
}
extern "C" void recomp_clear_all_actor_data(uint8_t* rdram, recomp_context* ctx) {
(void)rdram;
(void)ctx;
recomp::reset_actor_data();
}
extern "C" void recomp_create_actor_data(uint8_t* rdram, recomp_context* ctx) {
std::lock_guard lock{ actor_data_mutex };
can_register = false;
// Determine the number of bytes to allocate based on the actor type's extensions and the generic extensions.
u32 actor_type = _arg<0, u32>(rdram, ctx);
u32 alloc_size = generic_data_size;
[[maybe_unused]] u32 type_data_size = 0;
if (actor_type < actor_data_sizes.size()) {
type_data_size = actor_data_sizes[actor_type];
alloc_size += type_data_size;
}
// Allocate the extension data if it's of nonzero size.
PTR(void) data_ptr = NULLPTR;
if (alloc_size != 0) {
void* data = recomp::alloc(rdram, alloc_size);
alloc_count++;
data_ptr = reinterpret_cast<uint8_t*>(data) - rdram + 0xFFFFFFFF80000000U;
}
// Add the actor's fields to the actor data slotmap.
u32 spawn_index = actor_spawn_count++;
dod::slot_map_key32<ExtensionData> key = actor_data.emplace(ExtensionData{.actor_spawn_index = spawn_index, .data_addr = data_ptr});
// printf("Allocated actor data: address 0x%08X with 0x%08X bytes total (0x%08X bytes generic and 0x%08X bytes specific), handle 0x%08X, spawn index %d\n",
// data_ptr, alloc_size, generic_data_size, type_data_size, key.raw, spawn_index);
_return<u32>(ctx, key.raw);
}
extern "C" void recomp_destroy_actor_data(uint8_t* rdram, recomp_context* ctx) {
std::lock_guard lock{ actor_data_mutex };
u32 actor_handle = _arg<0, u32>(rdram, ctx);
actor_data_map_t::key actor_key{actor_handle};
ExtensionData* data = actor_data.get(actor_key);
if (data != nullptr) {
// printf("Freeing actor data: address 0x%08X handle 0x%08X\n", data->data_addr, actor_handle);
if (data->data_addr != NULLPTR) {
recomp::free(rdram, TO_PTR(void, data->data_addr));
free_count++;
}
actor_data.erase(actor_data_map_t::key{actor_handle});
}
else {
// Not an irrecoverable error, but catch it in debug mode with an assert to help find bugs.
assert(false);
}
}
extern "C" void recomp_get_actor_data(uint8_t* rdram, recomp_context* ctx) {
std::lock_guard lock{ actor_data_mutex };
u32 actor_handle = _arg<0, u32>(rdram, ctx);
u32 extension_handle = _arg<1, u32>(rdram, ctx);
u32 actor_type = _arg<2, u32>(rdram, ctx);
// Check if the extension handle is valid.
if (extension_handle == 0 || extension_handle >= actor_extensions.size()) {
_return<PTR(void)>(ctx, NULLPTR);
return;
}
ExtensionInfo& extension = actor_extensions[extension_handle];
bool generic_extension = extension.actor_type == 0xFFFFFFFFU;
// Check if the extension is generic or for the provided actor type.
if (!generic_extension && extension.actor_type != actor_type) {
_return<PTR(void)>(ctx, NULLPTR);
return;
}
actor_data_map_t::key actor_key{actor_handle};
ExtensionData* data = actor_data.get(actor_key);
// Check if actor handle is valid.
if (data == nullptr) {
_return<PTR(void)>(ctx, NULLPTR);
return;
}
// Calculate the address for this specific extension's data.
PTR(void) base_address = data->data_addr;
u32 offset = extension.data_offset;
// Specific actor data is after generic actor data, so increase the offset by the total generic actor data if this isn't generic data.
if (!generic_extension) {
offset += generic_data_size;
}
PTR(void) ret = base_address + offset;
_return<PTR(void)>(ctx, ret);
}
extern "C" void recomp_get_actor_spawn_index(uint8_t* rdram, recomp_context* ctx) {
std::lock_guard lock{ actor_data_mutex };
u32 actor_handle = _arg<0, u32>(rdram, ctx);
actor_data_map_t::key actor_key{actor_handle};
ExtensionData* data = actor_data.get(actor_key);
// Check if actor handle is valid.
if (data == nullptr) {
_return<u32>(ctx, 0xFFFFFFFFU);
return;
}
_return<u32>(ctx, data->actor_spawn_index);
}

View File

@ -26,6 +26,7 @@
#include "zelda_sound.h" #include "zelda_sound.h"
#include "zelda_render.h" #include "zelda_render.h"
#include "zelda_game.h" #include "zelda_game.h"
#include "recomp_data.h"
#include "ovl_patches.hpp" #include "ovl_patches.hpp"
#include "librecomp/game.hpp" #include "librecomp/game.hpp"
#include "librecomp/mods.hpp" #include "librecomp/mods.hpp"
@ -624,6 +625,7 @@ int main(int argc, char** argv) {
zelda64::register_overlays(); zelda64::register_overlays();
zelda64::register_patches(); zelda64::register_patches();
recomp::init_extended_actor_data();
zelda64::load_config(); zelda64::load_config();
recomp::rsp::callbacks_t rsp_callbacks{ recomp::rsp::callbacks_t rsp_callbacks{

View File

@ -21,6 +21,7 @@ namespace recompui {
Pointer Pointer
}; };
// These two enums must be kept in sync with patches/recompui_event_structs.h!
enum class EventType { enum class EventType {
None, None,
Click, Click,