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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Initial compile on linux
This commit is contained in:
parent
5b594048db
commit
2865ef758e
76
Makefile
76
Makefile
@ -2,7 +2,7 @@ CONFIG ?= Debug
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LIB ?= 0
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ifeq ($(CONFIG),Debug)
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BUILD_DIR := build/debug
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BUILD_DIR := build/Debug
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FUNC_OPTFLAGS := -Og -g -fno-strict-aliasing
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OPTFLAGS := -Og -g -fno-strict-aliasing
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# Static C runtime linking
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@ -10,21 +10,56 @@ LIBS := -Wl,/nodefaultlib:libcmt -Wl,/nodefaultlib:ucrt -Wl,/nodefaultl
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# Dynamic
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# LIBS := -Wl,/nodefaultlib:libcmt -Wl,/nodefaultlib:ucrt -Wl,/nodefaultlib:libucrt -lmsvcrtd -lvcruntimed -lucrtd
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else ifeq ($(CONFIG),Release)
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BUILD_DIR := build/release
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BUILD_DIR := build/Release
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FUNC_OPTFLAGS := -O2 -g -fno-strict-aliasing
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OPTFLAGS := -O2 -g -fno-strict-aliasing
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# Static C runtime linking
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LIBS := -Wl,/nodefaultlib:libcmt -Wl,/nodefaultlib:ucrt -Wl,/nodefaultlib:libucrt -llibcmt -llibvcruntime -llibucrt
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# Dynamic
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# LIBS := -Wl,/nodefaultlib:libcmt -Wl,/nodefaultlib:ucrt -Wl,/nodefaultlib:libucrt -lmsvcrt -lvcruntime -lucrt
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else
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$(error "Invalid build configuration: $(CONFIG)")
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endif
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ifeq ($(OS),Windows_NT)
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DYN_EXT := .dll
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LIB_EXT := .lib
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EXE_EXT := .exe
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AR := clang++
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ARFLAGS := $(OPTFLAGS) -fuse-ld=llvm-lib -o
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# Static C runtime linking
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LIBS := -Wl,/nodefaultlib:libcmt -Wl,/nodefaultlib:ucrt -Wl,/nodefaultlib:libucrt -llibcmt -llibvcruntime -llibucrt
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# Dynamic
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# LIBS := -Wl,/nodefaultlib:libcmt -Wl,/nodefaultlib:ucrt -Wl,/nodefaultlib:libucrt -lmsvcrt -lvcruntime -lucrt
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LIB_DIR ?= C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64
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UCRT_DIR ?= C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64;
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SDK_DIR ?= C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64
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define mkdir
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mkdir $(subst /,\\,$(1))
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endef
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define rmdir
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rmdir /S /Q $(subst /,\\,$(1))
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endef
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else
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DYN_EXT := .so
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LIB_EXT := .a
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EXE_EXT :=
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LIB_PRE := lib
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AR := ar
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ARFLAGS := rcs
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define mkdir
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mkdir -p $(1)
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endef
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define rmdir
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rm -rf $(1)
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endef
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endif
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SRC_DIRS := portultra src rsp
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# Add the main folder if not building a library
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ifneq ($(LIB),1)
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SRC_DIRS += src/main
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endif
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FUNCS_DIR := RecompiledFuncs
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FUNCS_LIB := $(BUILD_DIR)/RecompiledFuncs.lib
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FUNCS_LIB := $(BUILD_DIR)/$(LIB_PRE)RecompiledFuncs$(LIB_EXT)
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FUNCS_C_SRCS := $(wildcard $(FUNCS_DIR)/*.c)
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FUNCS_CXX_SRCS := $(wildcard $(FUNCS_DIR)/*.cpp)
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@ -44,34 +79,37 @@ ALL_OBJS := $(C_OBJS) $(CXX_OBJS)
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CC := clang
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CXX := clang++
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LIB := clang++
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LD := clang++
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FUNC_CFLAGS := $(FUNC_OPTFLAGS) -c -Wno-unused-but-set-variable
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FUNC_CXXFLAGS := $(FUNC_OPTFLAGS) -std=c++20 -c
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FUNC_CPPFLAGS := -Iinclude
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LIBFLAGS := $(OPTFLAGS) -fuse-ld=llvm-lib
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LIB_DIR ?= C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64
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UCRT_DIR ?= C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64;
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SDK_DIR ?= C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64
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WARNFLAGS := -Wall -Wextra -Wpedantic -Wno-gnu-anonymous-struct
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CFLAGS := -ffunction-sections -fdata-sections -march=nehalem $(OPTFLAGS) $(WARNFLAGS) -c
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CXXFLAGS := -ffunction-sections -fdata-sections -march=nehalem $(OPTFLAGS) $(WARNFLAGS) -std=c++20 -c
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CPPFLAGS := -Iinclude -Ithirdparty
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ifeq ($(OS),Windows_NT)
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LDFLAGS := -v -Wl,/OPT:REF $(OPTFLAGS) $(LIBS) -L"$(LIB_DIR:;=)" -L"$(UCRT_DIR:;=)" -L"$(SDK_DIR:;=)" lib/RT64/$(CONFIG)/RT64.lib
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else
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LDFLAGS := $(OPTFLAGS) -L$(BUILD_DIR) -lRecompiledFuncs -L. -lrt64 -lSDL2 -lX11 -Wl,--gc-sections
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FUNC_CFLAGS += -ffunction-sections -fdata-sections
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FUNC_CXXFLAGS += -ffunction-sections -fdata-sections
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EXTRA_DEPS := librt64.a
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endif
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ifeq ($(LIB),1)
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TARGET := $(BUILD_DIR)/MMRecomp.dll
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TARGET := $(BUILD_DIR)/MMRecomp$(DYN_EXT)
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LDFLAGS += -shared
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else
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TARGET := $(BUILD_DIR)/MMRecomp.exe
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TARGET := $(BUILD_DIR)/MMRecomp$(EXE_EXT)
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endif
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default: $(TARGET)
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clean:
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rmdir /S /Q $(subst /,\\,$(BUILD_DIR))
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$(call rmdir,$(BUILD_DIR))
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cleanfuncs:
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@ -83,7 +121,7 @@ $(FUNCS_C_OBJS) : $(BUILD_DIR)/%.o : %.c | $(FUNC_BUILD_DIR)
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@$(CC) $(FUNC_CFLAGS) $(FUNC_CPPFLAGS) $^ -o $@
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$(FUNCS_LIB): $(ALL_FUNC_OBJS) | $(BUILD_DIR)
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$(LIB) $(LIBFLAGS) $(FUNC_BUILD_DIR)/*.o -o $@
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$(AR) $(ARFLAGS) $@ $(FUNC_BUILD_DIR)/*.o
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@ -93,11 +131,11 @@ $(CXX_OBJS) : $(BUILD_DIR)/%.o : %.cpp | $(BUILD_SRC_DIRS)
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$(C_OBJS) : $(BUILD_DIR)/%.o : %.c | $(BUILD_SRC_DIRS)
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$(CC) -MMD -MF $(@:.o=.d) $(CFLAGS) $(CPPFLAGS) $< -o $@
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$(TARGET): $(FUNCS_LIB) $(ALL_OBJS) | $(BUILD_SRC_DIRS)
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$(LD) $(LDFLAGS) -o $@ $^
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$(TARGET): $(FUNCS_LIB) $(ALL_OBJS) $(EXTRA_DEPS) | $(BUILD_SRC_DIRS)
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$(LD) -o $@ $^ $(LDFLAGS)
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$(BUILD_SRC_DIRS) $(FUNC_BUILD_DIR) $(BUILD_DIR):
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mkdir $(subst /,\\,$@)
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$(call mkdir,$@)
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-include $(ALL_OBJS:.o=.d)
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@ -304,6 +304,8 @@ extern int32_t section_addresses[];
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// ctx->r2 = setjmp(buf->storage->buffer); \
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//}
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void pause_self(uint8_t *rdram);
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#ifdef __cplusplus
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}
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#endif
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@ -58,6 +58,11 @@ template<u32 bits> inline auto sclamp(s64 x) -> s64 {
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return (x > m) ? m : (x < -b) ? -b : x;
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}
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template<u32 bits> inline auto sclip(s64 x) -> s64 {
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enum : u64 { b = 1ull << (bits - 1), m = b * 2 - 1 };
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return ((x & m) ^ b) - b;
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}
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struct RSP {
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using r32 = uint32_t;
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using cr32 = const r32;
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@ -45,9 +45,14 @@ typedef struct {
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// const unsigned int* RDRAM_SIZE;
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} GFX_INFO;
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#ifdef _WIN32
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#define DLLEXPORT extern "C" __declspec(dllexport)
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#define DLLIMPORT extern "C" __declspec(dllimport)
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#define CALL __cdecl
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#else
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#define DLLEXPORT extern "C" __attribute__((visibility("default")))
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#define DLLIMPORT extern "C"
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#endif
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// Dynamic loading
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//DLLEXPORT int (CALL *InitiateGFX)(GFX_INFO Gfx_Info) = nullptr;
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#include <utility>
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#include <mutex>
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#include <queue>
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#include <cstring>
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#include <Windows.h>
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#include "blockingconcurrentqueue.h"
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#include "ultra64.h"
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#ifdef _WIN32
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#include <Windows.h>
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#include "ultra64.h"
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@ -7,3 +9,5 @@ extern "C" unsigned int sleep(unsigned int seconds) {
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Sleep(seconds * 1000);
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return 0;
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}
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#endif
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#include "multilibultra.hpp"
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// Native APIs only used to set thread names for easier debugging
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#ifdef _WIN32
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#if defined(_WIN32)
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#include <Windows.h>
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#elif defined(__linux__)
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#include <pthread.h>
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#endif
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extern "C" void bootproc();
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@ -43,7 +45,7 @@ void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t ar
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struct thread_terminated : std::exception {};
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#ifdef _WIN32
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#if defined(_WIN32)
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void Multilibultra::set_native_thread_name(const std::string& name) {
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std::wstring wname{name.begin(), name.end()};
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@ -80,6 +82,38 @@ void Multilibultra::set_native_thread_priority(ThreadPriority pri) {
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}
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// SetThreadPriority(GetCurrentThread(), nPriority);
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}
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#elif defined(__linux__)
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void Multilibultra::set_native_thread_name(const std::string& name) {
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pthread_setname_np(pthread_self(), name.c_str());
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}
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void Multilibultra::set_native_thread_priority(ThreadPriority pri) {
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// TODO linux thread priority
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printf("set_native_thread_priority unimplemented\n");
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// int nPriority = THREAD_PRIORITY_NORMAL;
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// // Convert ThreadPriority to Win32 priority
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// switch (pri) {
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// case ThreadPriority::Low:
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// nPriority = THREAD_PRIORITY_BELOW_NORMAL;
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// break;
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// case ThreadPriority::Normal:
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// nPriority = THREAD_PRIORITY_NORMAL;
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// break;
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// case ThreadPriority::High:
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// nPriority = THREAD_PRIORITY_ABOVE_NORMAL;
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// break;
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// case ThreadPriority::VeryHigh:
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// nPriority = THREAD_PRIORITY_HIGHEST;
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// break;
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// case ThreadPriority::Critical:
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// nPriority = THREAD_PRIORITY_TIME_CRITICAL;
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// break;
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// default:
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// throw std::runtime_error("Invalid thread priority!");
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// break;
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// }
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}
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#endif
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static void _thread_func(RDRAM_ARG PTR(OSThread) self_, PTR(thread_func_t) entrypoint, PTR(void) arg) {
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int32_t loaded_ram_addr;
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size_t section_table_index;
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LoadedSection(int32_t loaded_ram_addr_, size_t section_table_index_) {
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loaded_ram_addr = loaded_ram_addr_;
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section_table_index = section_table_index_;
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}
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bool operator<(const LoadedSection& rhs) {
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return loaded_ram_addr < rhs.loaded_ram_addr;
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}
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@ -1,6 +1,7 @@
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#include <memory>
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#include <fstream>
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#include <array>
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#include <cstring>
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#include "recomp.h"
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#include "../portultra/ultra64.h"
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#include "../portultra/multilibultra.hpp"
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#endif
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <memory>
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#include <cmath>
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#include <unordered_map>
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@ -11,6 +12,12 @@
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#include "recomp.h"
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#include "../portultra/multilibultra.hpp"
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#ifdef _WIN32
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#define EXPORT __declspec(dllexport)
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#else
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#define EXPORT __attribute__((visibility("default")))
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#endif
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#ifdef _MSC_VER
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inline uint32_t byteswap(uint32_t val) {
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return _byteswap_ulong(val);
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@ -72,7 +79,7 @@ extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
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std::unique_ptr<uint8_t[]> rdram_buffer;
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recomp_context context{};
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__declspec(dllexport) extern "C" void init() {
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EXPORT extern "C" void init() {
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{
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std::basic_ifstream<uint8_t> rom_file{ get_rom_name(), std::ios::binary };
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@ -133,7 +140,7 @@ __declspec(dllexport) extern "C" void init() {
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MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
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}
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__declspec(dllexport) extern "C" void start(void* window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks) {
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EXPORT extern "C" void start(void* window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks) {
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Multilibultra::set_audio_callbacks(audio_callbacks);
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Multilibultra::set_input_callbacks(input_callbacks);
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std::thread game_thread{[](void* window_handle) {
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#include <memory>
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#include <Windows.h>
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#include <cstring>
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// #include <Windows.h>
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#include "../portultra/multilibultra.hpp"
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#include "rt64_layer.h"
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