allow sdl background controller input

This commit is contained in:
thecozies 2024-04-16 09:43:35 -05:00 committed by Mr-Wiseguy
parent 0fd4f8b859
commit 2b96bb8be9

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@ -47,6 +47,7 @@ ultramodern::gfx_callbacks_t::gfx_data_t create_gfx() {
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) > 0) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) > 0) {
exit_error("Failed to initialize SDL2: %s\n", SDL_GetError()); exit_error("Failed to initialize SDL2: %s\n", SDL_GetError());
} }