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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-29 08:04:18 +01:00
Fixed ortho tri textbox patch in Bomber's notebook
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0cd022d144
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@ -801,13 +801,28 @@ void Message_DrawTextBox(PlayState* play, Gfx** gfxP) {
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gEXPushProjectionMatrix(gfx++);
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gEXPushProjectionMatrix(gfx++);
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gEXPushGeometryMode(gfx++);
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gEXPushGeometryMode(gfx++);
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gEXPushOtherMode(gfx++);
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gEXPushOtherMode(gfx++);
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gEXPushViewport(gfx++);
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gEXMatrixGroupSimple(gfx++, TEXTBOX_TRANSFORM_PROJECTION_ID, G_EX_PUSH, G_MTX_PROJECTION,
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gEXMatrixGroupSimple(gfx++, TEXTBOX_TRANSFORM_PROJECTION_ID, G_EX_PUSH, G_MTX_PROJECTION,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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gEXMatrixGroupSimple(gfx++, TEXTBOX_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
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gEXMatrixGroupSimple(gfx++, TEXTBOX_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_NONE);
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// @recomp Set up the RSP params.
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gSPLoadGeometryMode(gfx++, 0);
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gSPLoadGeometryMode(gfx++, 0);
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gSPTexture(gfx++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPTexture(gfx++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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Vp* textbox_viewport = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Vp));
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textbox_viewport->vp.vscale[0] = (gCfbWidth / 2) << 2;
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textbox_viewport->vp.vscale[1] = (gCfbHeight / 2) << 2;
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textbox_viewport->vp.vscale[2] = G_MAXZ;
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textbox_viewport->vp.vscale[3] = 0;
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textbox_viewport->vp.vtrans[0] = (gCfbWidth / 2) << 2;
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textbox_viewport->vp.vtrans[1] = (gCfbHeight / 2) << 2;
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textbox_viewport->vp.vtrans[2] = 0;
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textbox_viewport->vp.vtrans[3] = 0;
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gSPViewport(gfx++, textbox_viewport);
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if (msgCtx->textBoxType == TEXTBOX_TYPE_A) {
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if (msgCtx->textBoxType == TEXTBOX_TYPE_A) {
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gSPTextureRectangle(gfx++, msgCtx->textboxX << 2, (msgCtx->textboxY + 22) << 2,
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gSPTextureRectangle(gfx++, msgCtx->textboxX << 2, (msgCtx->textboxY + 22) << 2,
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@ -817,9 +832,9 @@ void Message_DrawTextBox(PlayState* play, Gfx** gfxP) {
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const s32 base_textbox_width = 256;
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const s32 base_textbox_width = 256;
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const s32 base_textbox_height = 64;
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const s32 base_textbox_height = 64;
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// @recomp Calculate a scale based on the texcoord derivatives.
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// @recomp Calculate a scale based on the the target size derivatives.
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f32 textbox_scale_x = 1024.0f / sTextboxTexWidth;
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f32 textbox_scale_x = sTextboxWidth / (f32)base_textbox_width;
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f32 textbox_scale_y = 1024.0f / sTextboxTexHeight;
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f32 textbox_scale_y = sTextboxHeight / (f32)base_textbox_height;
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// @recomp Calculate the textbox center.
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// @recomp Calculate the textbox center.
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f32 textbox_center_x = msgCtx->textboxX + sTextboxWidth / 2.0f;
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f32 textbox_center_x = msgCtx->textboxX + sTextboxWidth / 2.0f;
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@ -828,15 +843,15 @@ void Message_DrawTextBox(PlayState* play, Gfx** gfxP) {
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// @recomp Allocate and build the matrices.
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// @recomp Allocate and build the matrices.
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Mtx* textbox_model_matrix = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx));
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Mtx* textbox_model_matrix = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx));
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Mtx* textbox_proj_matrix = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx));
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Mtx* textbox_proj_matrix = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx));
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guOrtho(textbox_proj_matrix, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0f, 1.0f, 1.0f);
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guOrtho(textbox_proj_matrix, 0, gCfbWidth, gCfbHeight, 0, -1.0f, 1.0f, 1.0f);
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Mtx_SetTranslateScaleMtx(textbox_model_matrix, textbox_scale_x, textbox_scale_y, 1.0f, textbox_center_x, textbox_center_y, 0.0f);
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Mtx_SetTranslateScaleMtx(textbox_model_matrix, textbox_scale_x, textbox_scale_y, 1.0f, textbox_center_x, textbox_center_y, 0.0f);
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// @recomp Static vertex list for the textboxes. Use 6 as the shift for texcoords instead of 5 to account for the 1/2 texture scale.
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// @recomp Static vertex list for the textboxes.
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static Vtx textbox_verts[4] = {
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static Vtx textbox_verts[4] = {
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{{{-base_textbox_width / 2, -base_textbox_height / 2, 0}, 0, { 0 << 6, 0 << 6}, {0, 0, 0, 0xFF}}},
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{{{-base_textbox_width / 2, -base_textbox_height / 2, 0}, 0, { 0 << 5, 0 << 5}, {0, 0, 0, 0xFF}}},
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{{{ base_textbox_width / 2, -base_textbox_height / 2, 0}, 0, {base_textbox_width << 6, 0 << 6}, {0, 0, 0, 0xFF}}},
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{{{ base_textbox_width / 2, -base_textbox_height / 2, 0}, 0, {base_textbox_width << 5, 0 << 5}, {0, 0, 0, 0xFF}}},
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{{{-base_textbox_width / 2, base_textbox_height / 2, 0}, 0, { 0 << 6, base_textbox_height << 6}, {0, 0, 0, 0xFF}}},
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{{{-base_textbox_width / 2, base_textbox_height / 2, 0}, 0, { 0 << 5, base_textbox_height << 5}, {0, 0, 0, 0xFF}}},
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{{{ base_textbox_width / 2, base_textbox_height / 2, 0}, 0, {base_textbox_width << 6, base_textbox_height << 6}, {0, 0, 0, 0xFF}}},
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{{{ base_textbox_width / 2, base_textbox_height / 2, 0}, 0, {base_textbox_width << 5, base_textbox_height << 5}, {0, 0, 0, 0xFF}}},
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};
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};
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// @recomp Loads the matrices, then the verts, and then draw the textbox.
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// @recomp Loads the matrices, then the verts, and then draw the textbox.
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@ -844,12 +859,14 @@ void Message_DrawTextBox(PlayState* play, Gfx** gfxP) {
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gSPMatrix(gfx++, textbox_proj_matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(gfx++, textbox_proj_matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPVertex(gfx++, textbox_verts, 4, 0);
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gSPVertex(gfx++, textbox_verts, 4, 0);
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// @recomp Use point filtering as this texture doesn't work well with bilerp.
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// @recomp Use point filtering as this texture doesn't work well with bilerp. Also enable perspective correction for drawing tris.
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gDPSetTextureFilter(gfx++, G_TF_POINT);
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gDPSetTextureFilter(gfx++, G_TF_POINT);
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gDPSetTexturePersp(gfx++, G_TP_PERSP);
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gSP2Triangles(gfx++, 0, 1, 3, 0x0, 0, 3, 2, 0x0);
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gSP2Triangles(gfx++, 0, 1, 3, 0x0, 0, 3, 2, 0x0);
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// @recomp Restore bilerp filtering and pop the model matrix.
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// @recomp Restore bilerp filtering, disable perspective correction, and pop the model matrix
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gDPSetTextureFilter(gfx++, G_TF_BILERP);
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gDPSetTextureFilter(gfx++, G_TF_BILERP);
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gDPSetTexturePersp(gfx++, G_TP_NONE);
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gSPPopMatrix(gfx++, G_MTX_MODELVIEW);
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gSPPopMatrix(gfx++, G_MTX_MODELVIEW);
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}
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}
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@ -868,9 +885,11 @@ void Message_DrawTextBox(PlayState* play, Gfx** gfxP) {
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gEXPopProjectionMatrix(gfx++);
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gEXPopProjectionMatrix(gfx++);
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gEXPopGeometryMode(gfx++);
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gEXPopGeometryMode(gfx++);
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gEXPopOtherMode(gfx++);
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gEXPopOtherMode(gfx++);
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gEXPopViewport(gfx++);
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gSPPopMatrix(gfx++, G_MTX_MODELVIEW);
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gSPPopMatrix(gfx++, G_MTX_MODELVIEW);
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gEXPopMatrixGroup(gfx++, G_MTX_MODELVIEW);
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gEXPopMatrixGroup(gfx++, G_MTX_MODELVIEW);
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gEXPopMatrixGroup(gfx++, G_MTX_PROJECTION);
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gEXPopMatrixGroup(gfx++, G_MTX_PROJECTION);
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gSPPerspNormalize(gfx++, play->view.perspNorm);
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*gfxP = gfx++;
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*gfxP = gfx++;
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}
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}
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