Add styles.

This commit is contained in:
Dario 2025-01-12 23:54:54 -03:00 committed by Mr-Wiseguy
parent 0a1778aef5
commit 313b43bc87
9 changed files with 751 additions and 641 deletions

View File

@ -180,6 +180,7 @@ set (SOURCES
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_image.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_label.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_scroll_container.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_style.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_toggle.cpp
${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp

View File

@ -4,6 +4,8 @@
namespace recompui {
static const std::string hover_style_name = "hover";
Button::Button(const std::string &text, ButtonStyle style, Element *parent) : Element(parent, Events(EventType::Click, EventType::Hover), "button") {
this->style = style;
@ -18,32 +20,36 @@ namespace recompui {
set_font_style(FontStyle::Normal);
set_font_weight(700);
set_cursor(Cursor::Pointer);
set_color(Color{ 204, 204, 204, 255 });
hover_style.set_color(Color{ 242, 242, 242, 255 });
// transition: color 0.05s linear-in-out, background-color 0.05s linear-in-out;
update_properties();
}
void Button::update_properties() {
uint8_t border_opacity = hovered ? 255 : 204;
uint8_t background_opacity = hovered ? 76 : 13;
set_color(hovered ? Color{ 242, 242, 242, 255 } : Color{ 204, 204, 204, 255 });
const uint8_t border_opacity = 204;
const uint8_t background_opacity = 13;
const uint8_t border_hover_opacity = 255;
const uint8_t background_hover_opacity = 76;
switch (style) {
case ButtonStyle::Primary: {
set_border_color({ 185, 125, 242, border_opacity });
set_background_color({ 185, 125, 242, background_opacity });
hover_style.set_border_color({ 185, 125, 242, border_hover_opacity });
hover_style.set_background_color({ 185, 125, 242, background_hover_opacity });
break;
}
case ButtonStyle::Secondary: {
set_border_color({ 23, 214, 232, border_opacity });
set_background_color({ 23, 214, 232, background_opacity });
hover_style.set_border_color({ 23, 214, 232, border_hover_opacity });
hover_style.set_background_color({ 23, 214, 232, background_hover_opacity });
break;
}
default:
assert(false && "Unknown button style.");
break;
}
add_style(hover_style_name, &hover_style);
// transition: color 0.05s linear-in-out, background-color 0.05s linear-in-out;
}
void Button::process_event(const Event &e) {
@ -54,8 +60,7 @@ namespace recompui {
}
break;
case EventType::Hover:
hovered = e.hover.active;
update_properties();
enable_style(hover_style_name, e.hover.active);
break;
default:
assert(false && "Unknown event type.");

View File

@ -12,10 +12,8 @@ namespace recompui {
class Button : public Element {
protected:
ButtonStyle style = ButtonStyle::Primary;
Style hover_style;
std::list<std::function<void()>> pressed_callbacks;
bool hovered = false;
void update_properties();
// Element overrides.
virtual void process_event(const Event &e) override;

View File

@ -4,69 +4,6 @@
namespace recompui {
static Rml::Unit to_rml(Unit unit) {
switch (unit) {
case Unit::Float:
return Rml::Unit::NUMBER;
case Unit::Dp:
return Rml::Unit::DP;
case Unit::Percent:
return Rml::Unit::PERCENT;
default:
return Rml::Unit::UNKNOWN;
}
}
static Rml::Style::AlignItems to_rml(AlignItems align_items) {
switch (align_items) {
case AlignItems::FlexStart:
return Rml::Style::AlignItems::FlexStart;
case AlignItems::FlexEnd:
return Rml::Style::AlignItems::FlexEnd;
case AlignItems::Center:
return Rml::Style::AlignItems::Center;
case AlignItems::Baseline:
return Rml::Style::AlignItems::Baseline;
case AlignItems::Stretch:
return Rml::Style::AlignItems::Stretch;
default:
assert(false && "Unknown align items.");
return Rml::Style::AlignItems::FlexStart;
}
}
static Rml::Style::Overflow to_rml(Overflow overflow) {
switch (overflow) {
case Overflow::Visible:
return Rml::Style::Overflow::Visible;
case Overflow::Hidden:
return Rml::Style::Overflow::Hidden;
case Overflow::Auto:
return Rml::Style::Overflow::Auto;
case Overflow::Scroll:
return Rml::Style::Overflow::Scroll;
default:
assert(false && "Unknown overflow.");
return Rml::Style::Overflow::Visible;
}
}
static Rml::Style::TextAlign to_rml(TextAlign text_align) {
switch (text_align) {
case TextAlign::Left:
return Rml::Style::TextAlign::Left;
case TextAlign::Right:
return Rml::Style::TextAlign::Right;
case TextAlign::Center:
return Rml::Style::TextAlign::Center;
case TextAlign::Justify:
return Rml::Style::TextAlign::Justify;
default:
assert(false && "Unknown text align.");
return Rml::Style::TextAlign::Left;
}
}
Element::Element(Rml::Element *base) {
assert(base != nullptr);
@ -75,14 +12,19 @@ Element::Element(Rml::Element *base) {
}
Element::Element(Element *parent, uint32_t events_enabled, Rml::String base_class) {
assert(parent != nullptr);
owner = true;
this->owner = true;
Rml::ElementPtr element = parent->base->GetOwnerDocument()->CreateElement(base_class);
if (parent != nullptr) {
base = parent->base->AppendChild(std::move(element));
base = parent->base->AppendChild(parent->base->GetOwnerDocument()->CreateElement(base_class));
if (parent->owner) {
parent->add_child(this);
if (parent->owner) {
parent->add_child(this);
}
}
else {
base = element.release();
orphaned = true;
}
register_event_listeners(events_enabled);
@ -92,7 +34,12 @@ Element::~Element() {
children.clear();
if (owner) {
base->GetParentNode()->RemoveChild(base);
if (orphaned) {
delete base;
}
else {
base->GetParentNode()->RemoveChild(base);
}
}
}
@ -107,6 +54,9 @@ void Element::set_property(Rml::PropertyId property_id, const Rml::Property &pro
if (animation.type == AnimationType::None) {
base->SetProperty(property_id, property);
// Only non-animated properties should be stored as part of the style.
Style::set_property(property_id, property, animation);
}
else {
const Rml::String property_name = Rml::StyleSheetSpecification::GetPropertyName(property_id);
@ -132,6 +82,22 @@ void Element::register_event_listeners(uint32_t events_enabled) {
}
}
void Element::apply_style(Style *style) {
for (auto it : style->property_map) {
base->SetProperty(it.first, it.second);
}
}
void Element::apply_styles() {
apply_style(this);
for (size_t i = 0; i < styles_active.size(); i++) {
if (styles_active[i]) {
apply_style(styles[i]);
}
}
}
void Element::ProcessEvent(Rml::Event &event) {
// Events that are processed during any phase.
switch (event.GetId()) {
@ -167,353 +133,29 @@ void Element::process_event(const Event &) {
// Does nothing by default.
}
void Element::set_position(Position position) {
switch (position) {
case Position::Absolute:
set_property(Rml::PropertyId::Position, Rml::Style::Position::Absolute);
break;
case Position::Relative:
set_property(Rml::PropertyId::Position, Rml::Style::Position::Relative);
break;
default:
assert(false && "Unknown position.");
break;
}
void Element::clear_children() {
children.clear();
}
void Element::set_left(float left, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Left, Rml::Property(left, to_rml(unit)), animation);
void Element::add_style(const std::string &style_name, Style *style) {
assert(style_name_index_map.find(style_name) == style_name_index_map.end());
style_name_index_map[style_name] = styles.size();
styles.emplace_back(style);
styles_active.push_back(false);
}
void Element::set_top(float top, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Top, Rml::Property(top, to_rml(unit)), animation);
}
void Element::enable_style(const std::string &style_name, bool enable) {
auto it = style_name_index_map.find(style_name);
assert(it != style_name_index_map.end());
void Element::set_right(float right, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Right, Rml::Property(right, to_rml(unit)), animation);
}
styles_active[it->second] = enable;
void Element::set_bottom(float bottom, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Bottom, Rml::Property(bottom, to_rml(unit)), animation);
}
void Element::set_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Width, Rml::Property(width, to_rml(unit)), animation);
}
void Element::set_width_auto() {
set_property(Rml::PropertyId::Width, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD));
}
void Element::set_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Height, Rml::Property(height, to_rml(unit)), animation);
}
void Element::set_height_auto() {
set_property(Rml::PropertyId::Height, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD));
}
void Element::set_min_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MinWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Element::set_min_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MinHeight, Rml::Property(height, to_rml(unit)), animation);
}
void Element::set_max_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MaxWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Element::set_max_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MaxHeight, Rml::Property(height, to_rml(unit)), animation);
}
void Element::set_padding(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingLeft, Rml::Property(padding, to_rml(unit)), animation);
set_property(Rml::PropertyId::PaddingTop, Rml::Property(padding, to_rml(unit)), animation);
set_property(Rml::PropertyId::PaddingRight, Rml::Property(padding, to_rml(unit)), animation);
set_property(Rml::PropertyId::PaddingBottom, Rml::Property(padding, to_rml(unit)), animation);
}
void Element::set_padding_left(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingLeft, Rml::Property(padding, to_rml(unit)), animation);
}
void Element::set_padding_top(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingTop, Rml::Property(padding, to_rml(unit)), animation);
}
void Element::set_padding_right(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingRight, Rml::Property(padding, to_rml(unit)), animation);
}
void Element::set_padding_bottom(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingBottom, Rml::Property(padding, to_rml(unit)), animation);
}
void Element::set_margin(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginLeft, Rml::Property(margin, to_rml(unit)), animation);
set_property(Rml::PropertyId::MarginTop, Rml::Property(margin, to_rml(unit)), animation);
set_property(Rml::PropertyId::MarginRight, Rml::Property(margin, to_rml(unit)), animation);
set_property(Rml::PropertyId::MarginBottom, Rml::Property(margin, to_rml(unit)), animation);
}
void Element::set_margin_left(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginLeft, Rml::Property(margin, to_rml(unit)), animation);
}
void Element::set_margin_top(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginTop, Rml::Property(margin, to_rml(unit)), animation);
}
void Element::set_margin_right(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginRight, Rml::Property(margin, to_rml(unit)), animation);
}
void Element::set_margin_bottom(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginBottom, Rml::Property(margin, to_rml(unit)), animation);
}
void Element::set_border_width(float width, Unit unit, Animation animation) {
Rml::Property property(width, to_rml(unit));
set_property(Rml::PropertyId::BorderTopWidth, property, animation);
set_property(Rml::PropertyId::BorderBottomWidth, property, animation);
set_property(Rml::PropertyId::BorderLeftWidth, property, animation);
set_property(Rml::PropertyId::BorderRightWidth, property, animation);
}
void Element::set_border_left_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderLeftWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Element::set_border_top_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderTopWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Element::set_border_right_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderRightWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Element::set_border_bottom_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderBottomWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Element::set_border_radius(float radius, Unit unit, Animation animation) {
Rml::Property property(radius, to_rml(unit));
set_property(Rml::PropertyId::BorderTopLeftRadius, property, animation);
set_property(Rml::PropertyId::BorderTopRightRadius, property, animation);
set_property(Rml::PropertyId::BorderBottomLeftRadius, property, animation);
set_property(Rml::PropertyId::BorderBottomRightRadius, property, animation);
}
void Element::set_border_top_left_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderTopLeftRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Element::set_border_top_right_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderTopRightRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Element::set_border_bottom_left_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderBottomLeftRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Element::set_border_bottom_right_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderBottomRightRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Element::set_background_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BackgroundColor, property, animation);
}
void Element::set_border_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderTopColor, property, animation);
set_property(Rml::PropertyId::BorderBottomColor, property, animation);
set_property(Rml::PropertyId::BorderLeftColor, property, animation);
set_property(Rml::PropertyId::BorderRightColor, property, animation);
}
void Element::set_border_left_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderLeftColor, property, animation);
}
void Element::set_border_top_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderTopColor, property, animation);
}
void Element::set_border_right_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderRightColor, property, animation);
}
void Element::set_border_bottom_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderBottomColor, property, animation);
}
void Element::set_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::Color, property, animation);
}
void Element::set_cursor(Cursor cursor) {
switch (cursor) {
case Cursor::None:
assert(false && "Unimplemented.");
break;
case Cursor::Pointer:
set_property(Rml::PropertyId::Cursor, Rml::Property("pointer", Rml::Unit::STRING));
break;
default:
assert(false && "Unknown cursor.");
break;
}
}
void Element::set_opacity(float opacity, Animation animation) {
set_property(Rml::PropertyId::Opacity, Rml::Property(opacity, Rml::Unit::NUMBER), animation);
}
void Element::set_display(Display display) {
switch (display) {
case Display::Block:
set_property(Rml::PropertyId::Display, Rml::Style::Display::Block);
break;
case Display::Flex:
set_property(Rml::PropertyId::Display, Rml::Style::Display::Flex);
break;
default:
assert(false && "Unknown display.");
break;
}
}
void Element::set_justify_content(JustifyContent justify_content) {
switch (justify_content) {
case JustifyContent::FlexStart:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::FlexStart);
break;
case JustifyContent::FlexEnd:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::FlexEnd);
break;
case JustifyContent::Center:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::Center);
break;
case JustifyContent::SpaceBetween:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceBetween);
break;
case JustifyContent::SpaceAround:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceAround);
break;
case JustifyContent::SpaceEvenly:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceEvenly);
break;
default:
assert(false && "Unknown justify content.");
break;
}
}
void Element::set_flex_grow(float grow, Animation animation) {
set_property(Rml::PropertyId::FlexGrow, Rml::Property(grow, Rml::Unit::NUMBER), animation);
}
void Element::set_flex_shrink(float shrink, Animation animation) {
set_property(Rml::PropertyId::FlexShrink, Rml::Property(shrink, Rml::Unit::NUMBER), animation);
}
void Element::set_flex_basis_auto() {
set_property(Rml::PropertyId::FlexBasis, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD));
}
void Element::set_flex_basis_percentage(float basis, Animation animation) {
set_property(Rml::PropertyId::FlexBasis, Rml::Property(basis, Rml::Unit::PERCENT), animation);
}
void Element::set_flex(float grow, float shrink, Animation animation) {
set_flex_grow(grow, animation);
set_flex_shrink(shrink, animation);
set_flex_basis_auto();
}
void Element::set_flex(float grow, float shrink, float basis_percentage, Animation animation) {
set_flex_grow(grow, animation);
set_flex_shrink(shrink, animation);
set_flex_basis_percentage(basis_percentage, animation);
}
void Element::set_flex_direction(FlexDirection flex_direction) {
switch (flex_direction) {
case FlexDirection::Row:
set_property(Rml::PropertyId::FlexDirection, Rml::Style::FlexDirection::Row);
break;
case FlexDirection::Column:
set_property(Rml::PropertyId::FlexDirection, Rml::Style::FlexDirection::Column);
break;
default:
assert(false && "Unknown flex direction.");
break;
}
}
void Element::set_align_items(AlignItems align_items) {
set_property(Rml::PropertyId::AlignItems, to_rml(align_items));
}
void Element::set_overflow(Overflow overflow) {
set_property(Rml::PropertyId::OverflowX, to_rml(overflow));
set_property(Rml::PropertyId::OverflowY, to_rml(overflow));
}
void Element::set_overflow_x(Overflow overflow) {
set_property(Rml::PropertyId::OverflowX, to_rml(overflow));
}
void Element::set_overflow_y(Overflow overflow) {
set_property(Rml::PropertyId::OverflowY, to_rml(overflow));
}
void Element::set_font_size(float size, Unit unit, Animation animation) {
set_property(Rml::PropertyId::FontSize, Rml::Property(size, to_rml(unit)), animation);
}
void Element::set_letter_spacing(float spacing, Unit unit, Animation animation) {
set_property(Rml::PropertyId::LetterSpacing, Rml::Property(spacing, to_rml(unit)), animation);
}
void Element::set_line_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::LineHeight, Rml::Property(height, to_rml(unit)), animation);
}
void Element::set_font_style(FontStyle style) {
switch (style) {
case FontStyle::Normal:
set_property(Rml::PropertyId::FontStyle, Rml::Style::FontStyle::Normal);
break;
case FontStyle::Italic:
set_property(Rml::PropertyId::FontStyle, Rml::Style::FontStyle::Italic);
break;
default:
assert(false && "Unknown font style.");
break;
}
}
void Element::set_font_weight(uint32_t weight, Animation animation) {
set_property(Rml::PropertyId::FontWeight, Rml::Style::FontWeight(weight), animation);
apply_styles();
}
void Element::set_text(const std::string &text) {
base->SetInnerRML(text);
}
void Element::set_text_align(TextAlign text_align) {
set_property(Rml::PropertyId::TextAlign, to_rml(text_align));
}
};

View File

@ -1,171 +1,31 @@
#pragma once
#include "RmlUi/Core.h"
#include "ui_style.h"
namespace recompui {
struct Color {
uint8_t r = 255;
uint8_t g = 255;
uint8_t b = 255;
uint8_t a = 255;
};
enum class Cursor {
None,
Pointer
};
enum class EventType {
None,
Click,
Focus,
Hover,
Count
};
template <typename Enum, typename = std::enable_if_t<std::is_enum_v<Enum>>>
constexpr uint32_t Events(Enum first) {
return 1u << static_cast<uint32_t>(first);
}
template <typename Enum, typename... Enums, typename = std::enable_if_t<std::is_enum_v<Enum>>>
constexpr uint32_t Events(Enum first, Enums... rest) {
return Events(first) | Events(rest...);
}
struct Event {
struct Mouse {
float x;
float y;
};
EventType type;
union {
struct {
Mouse mouse;
} click;
struct {
bool active;
} focus;
struct {
bool active;
} hover;
};
static Event click_event(float x, float y) {
Event e = {};
e.type = EventType::Click;
e.click.mouse.x = x;
e.click.mouse.y = y;
return e;
}
static Event focus_event(bool active) {
Event e = {};
e.type = EventType::Focus;
e.focus.active = active;
return e;
}
static Event hover_event(bool active) {
Event e = {};
e.type = EventType::Hover;
e.focus.active = active;
return e;
}
};
enum class Display {
Block,
Flex
};
enum class Position {
Absolute,
Relative
};
enum class JustifyContent {
FlexStart,
FlexEnd,
Center,
SpaceBetween,
SpaceAround,
SpaceEvenly
};
enum class FlexDirection {
Row,
Column
};
enum class AlignItems {
FlexStart,
FlexEnd,
Center,
Baseline,
Stretch
};
enum class Overflow {
Visible,
Hidden,
Auto,
Scroll
};
enum class Unit {
Float,
Dp,
Percent
};
enum class AnimationType {
None,
Tween
};
enum class FontStyle {
Normal,
Italic
};
enum class TextAlign {
Left,
Right,
Center,
Justify
};
struct Animation {
AnimationType type = AnimationType::None;
float duration = 0.0f;
static Animation tween(float duration) {
Animation a;
a.type = AnimationType::Tween;
a.duration = duration;
return a;
}
};
class Element : public Rml::EventListener {
class Element : public Style, public Rml::EventListener {
friend class Element;
private:
std::vector<Style *> styles;
std::vector<bool> styles_active;
std::map<std::string, uint32_t> style_name_index_map;
void add_child(Element *child);
void set_property(Rml::PropertyId property_id, const Rml::Property &property, Animation animation = Animation());
void register_event_listeners(uint32_t events_enabled);
void apply_style(Style *style);
void apply_styles();
// Style overrides.
virtual void set_property(Rml::PropertyId property_id, const Rml::Property &property, Animation animation) override;
// Rml::EventListener overrides.
virtual void ProcessEvent(Rml::Event &event) override;
protected:
Rml::Element *base;
Rml::Element *base = nullptr;
std::vector<std::unique_ptr<Element>> children;
bool owner;
bool owner = false;
bool orphaned = false;
virtual void process_event(const Event &e);
public:
@ -175,68 +35,10 @@ public:
// Used to actually construct elements.
Element(Element *parent, uint32_t events_enabled = 0, Rml::String base_class = "div");
virtual ~Element();
void set_position(Position position);
void set_left(float left, Unit unit = Unit::Dp, Animation animation = Animation());
void set_top(float top, Unit unit = Unit::Dp, Animation animation = Animation());
void set_right(float right, Unit unit = Unit::Dp, Animation animation = Animation());
void set_bottom(float bottom, Unit unit = Unit::Dp, Animation animation = Animation());
void set_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_width_auto();
void set_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_height_auto();
void set_min_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_min_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_max_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_max_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_left(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_top(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_right(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_bottom(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_left(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_top(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_right(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_bottom(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_left_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_top_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_right_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_bottom_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_top_left_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_top_right_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_bottom_left_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_bottom_right_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_background_color(const Color &color, Animation animation = Animation());
void set_border_color(const Color &color, Animation animation = Animation());
void set_border_left_color(const Color &color, Animation animation = Animation());
void set_border_top_color(const Color &color, Animation animation = Animation());
void set_border_right_color(const Color &color, Animation animation = Animation());
void set_border_bottom_color(const Color &color, Animation animation = Animation());
void set_color(const Color &color, Animation animation = Animation());
void set_cursor(Cursor cursor);
void set_opacity(float opacity, Animation animation = Animation());
void set_display(Display display);
void set_justify_content(JustifyContent justify_content);
void set_flex_grow(float grow, Animation animation = Animation());
void set_flex_shrink(float shrink, Animation animation = Animation());
void set_flex_basis_auto();
void set_flex_basis_percentage(float basis_percentage, Animation animation = Animation());
void set_flex(float grow, float shrink, Animation animation = Animation());
void set_flex(float grow, float shrink, float basis_percentage, Animation animation = Animation());
void set_flex_direction(FlexDirection flex_direction);
void set_align_items(AlignItems align_items);
void set_overflow(Overflow overflow);
void set_overflow_x(Overflow overflow);
void set_overflow_y(Overflow overflow);
void set_font_size(float size, Unit unit = Unit::Dp, Animation animation = Animation());
void set_letter_spacing(float spacing, Unit unit = Unit::Dp, Animation animation = Animation());
void set_line_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_font_style(FontStyle style);
void set_font_weight(uint32_t weight, Animation animation = Animation());
void clear_children();
void add_style(const std::string &style_name, Style *style);
void enable_style(const std::string &style_name, bool enable);
void set_text(const std::string &text);
void set_text_align(TextAlign text_align);
};
} // namespace recompui

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@ -0,0 +1,427 @@
#include "ui_style.h"
#include <cassert>
namespace recompui {
static Rml::Unit to_rml(Unit unit) {
switch (unit) {
case Unit::Float:
return Rml::Unit::NUMBER;
case Unit::Dp:
return Rml::Unit::DP;
case Unit::Percent:
return Rml::Unit::PERCENT;
default:
return Rml::Unit::UNKNOWN;
}
}
static Rml::Style::AlignItems to_rml(AlignItems align_items) {
switch (align_items) {
case AlignItems::FlexStart:
return Rml::Style::AlignItems::FlexStart;
case AlignItems::FlexEnd:
return Rml::Style::AlignItems::FlexEnd;
case AlignItems::Center:
return Rml::Style::AlignItems::Center;
case AlignItems::Baseline:
return Rml::Style::AlignItems::Baseline;
case AlignItems::Stretch:
return Rml::Style::AlignItems::Stretch;
default:
assert(false && "Unknown align items.");
return Rml::Style::AlignItems::FlexStart;
}
}
static Rml::Style::Overflow to_rml(Overflow overflow) {
switch (overflow) {
case Overflow::Visible:
return Rml::Style::Overflow::Visible;
case Overflow::Hidden:
return Rml::Style::Overflow::Hidden;
case Overflow::Auto:
return Rml::Style::Overflow::Auto;
case Overflow::Scroll:
return Rml::Style::Overflow::Scroll;
default:
assert(false && "Unknown overflow.");
return Rml::Style::Overflow::Visible;
}
}
static Rml::Style::TextAlign to_rml(TextAlign text_align) {
switch (text_align) {
case TextAlign::Left:
return Rml::Style::TextAlign::Left;
case TextAlign::Right:
return Rml::Style::TextAlign::Right;
case TextAlign::Center:
return Rml::Style::TextAlign::Center;
case TextAlign::Justify:
return Rml::Style::TextAlign::Justify;
default:
assert(false && "Unknown text align.");
return Rml::Style::TextAlign::Left;
}
}
void Style::set_property(Rml::PropertyId property_id, const Rml::Property &property, Animation) {
property_map[property_id] = property;
}
Style::Style() {
}
Style::~Style() {
}
void Style::set_position(Position position) {
switch (position) {
case Position::Absolute:
set_property(Rml::PropertyId::Position, Rml::Style::Position::Absolute, Animation());
break;
case Position::Relative:
set_property(Rml::PropertyId::Position, Rml::Style::Position::Relative, Animation());
break;
default:
assert(false && "Unknown position.");
break;
}
}
void Style::set_left(float left, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Left, Rml::Property(left, to_rml(unit)), animation);
}
void Style::set_top(float top, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Top, Rml::Property(top, to_rml(unit)), animation);
}
void Style::set_right(float right, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Right, Rml::Property(right, to_rml(unit)), animation);
}
void Style::set_bottom(float bottom, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Bottom, Rml::Property(bottom, to_rml(unit)), animation);
}
void Style::set_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Width, Rml::Property(width, to_rml(unit)), animation);
}
void Style::set_width_auto() {
set_property(Rml::PropertyId::Width, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD), Animation());
}
void Style::set_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::Height, Rml::Property(height, to_rml(unit)), animation);
}
void Style::set_height_auto() {
set_property(Rml::PropertyId::Height, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD), Animation());
}
void Style::set_min_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MinWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Style::set_min_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MinHeight, Rml::Property(height, to_rml(unit)), animation);
}
void Style::set_max_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MaxWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Style::set_max_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MaxHeight, Rml::Property(height, to_rml(unit)), animation);
}
void Style::set_padding(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingLeft, Rml::Property(padding, to_rml(unit)), animation);
set_property(Rml::PropertyId::PaddingTop, Rml::Property(padding, to_rml(unit)), animation);
set_property(Rml::PropertyId::PaddingRight, Rml::Property(padding, to_rml(unit)), animation);
set_property(Rml::PropertyId::PaddingBottom, Rml::Property(padding, to_rml(unit)), animation);
}
void Style::set_padding_left(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingLeft, Rml::Property(padding, to_rml(unit)), animation);
}
void Style::set_padding_top(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingTop, Rml::Property(padding, to_rml(unit)), animation);
}
void Style::set_padding_right(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingRight, Rml::Property(padding, to_rml(unit)), animation);
}
void Style::set_padding_bottom(float padding, Unit unit, Animation animation) {
set_property(Rml::PropertyId::PaddingBottom, Rml::Property(padding, to_rml(unit)), animation);
}
void Style::set_margin(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginLeft, Rml::Property(margin, to_rml(unit)), animation);
set_property(Rml::PropertyId::MarginTop, Rml::Property(margin, to_rml(unit)), animation);
set_property(Rml::PropertyId::MarginRight, Rml::Property(margin, to_rml(unit)), animation);
set_property(Rml::PropertyId::MarginBottom, Rml::Property(margin, to_rml(unit)), animation);
}
void Style::set_margin_left(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginLeft, Rml::Property(margin, to_rml(unit)), animation);
}
void Style::set_margin_top(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginTop, Rml::Property(margin, to_rml(unit)), animation);
}
void Style::set_margin_right(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginRight, Rml::Property(margin, to_rml(unit)), animation);
}
void Style::set_margin_bottom(float margin, Unit unit, Animation animation) {
set_property(Rml::PropertyId::MarginBottom, Rml::Property(margin, to_rml(unit)), animation);
}
void Style::set_border_width(float width, Unit unit, Animation animation) {
Rml::Property property(width, to_rml(unit));
set_property(Rml::PropertyId::BorderTopWidth, property, animation);
set_property(Rml::PropertyId::BorderBottomWidth, property, animation);
set_property(Rml::PropertyId::BorderLeftWidth, property, animation);
set_property(Rml::PropertyId::BorderRightWidth, property, animation);
}
void Style::set_border_left_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderLeftWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Style::set_border_top_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderTopWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Style::set_border_right_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderRightWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Style::set_border_bottom_width(float width, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderBottomWidth, Rml::Property(width, to_rml(unit)), animation);
}
void Style::set_border_radius(float radius, Unit unit, Animation animation) {
Rml::Property property(radius, to_rml(unit));
set_property(Rml::PropertyId::BorderTopLeftRadius, property, animation);
set_property(Rml::PropertyId::BorderTopRightRadius, property, animation);
set_property(Rml::PropertyId::BorderBottomLeftRadius, property, animation);
set_property(Rml::PropertyId::BorderBottomRightRadius, property, animation);
}
void Style::set_border_top_left_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderTopLeftRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Style::set_border_top_right_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderTopRightRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Style::set_border_bottom_left_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderBottomLeftRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Style::set_border_bottom_right_radius(float radius, Unit unit, Animation animation) {
set_property(Rml::PropertyId::BorderBottomRightRadius, Rml::Property(radius, to_rml(unit)), animation);
}
void Style::set_background_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BackgroundColor, property, animation);
}
void Style::set_border_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderTopColor, property, animation);
set_property(Rml::PropertyId::BorderBottomColor, property, animation);
set_property(Rml::PropertyId::BorderLeftColor, property, animation);
set_property(Rml::PropertyId::BorderRightColor, property, animation);
}
void Style::set_border_left_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderLeftColor, property, animation);
}
void Style::set_border_top_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderTopColor, property, animation);
}
void Style::set_border_right_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderRightColor, property, animation);
}
void Style::set_border_bottom_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::BorderBottomColor, property, animation);
}
void Style::set_color(const Color &color, Animation animation) {
Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
set_property(Rml::PropertyId::Color, property, animation);
}
void Style::set_cursor(Cursor cursor) {
switch (cursor) {
case Cursor::None:
assert(false && "Unimplemented.");
break;
case Cursor::Pointer:
set_property(Rml::PropertyId::Cursor, Rml::Property("pointer", Rml::Unit::STRING), Animation());
break;
default:
assert(false && "Unknown cursor.");
break;
}
}
void Style::set_opacity(float opacity, Animation animation) {
set_property(Rml::PropertyId::Opacity, Rml::Property(opacity, Rml::Unit::NUMBER), animation);
}
void Style::set_display(Display display) {
switch (display) {
case Display::Block:
set_property(Rml::PropertyId::Display, Rml::Style::Display::Block, Animation());
break;
case Display::Flex:
set_property(Rml::PropertyId::Display, Rml::Style::Display::Flex, Animation());
break;
default:
assert(false && "Unknown display.");
break;
}
}
void Style::set_justify_content(JustifyContent justify_content) {
switch (justify_content) {
case JustifyContent::FlexStart:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::FlexStart, Animation());
break;
case JustifyContent::FlexEnd:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::FlexEnd, Animation());
break;
case JustifyContent::Center:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::Center, Animation());
break;
case JustifyContent::SpaceBetween:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceBetween, Animation());
break;
case JustifyContent::SpaceAround:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceAround, Animation());
break;
case JustifyContent::SpaceEvenly:
set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceEvenly, Animation());
break;
default:
assert(false && "Unknown justify content.");
break;
}
}
void Style::set_flex_grow(float grow, Animation animation) {
set_property(Rml::PropertyId::FlexGrow, Rml::Property(grow, Rml::Unit::NUMBER), animation);
}
void Style::set_flex_shrink(float shrink, Animation animation) {
set_property(Rml::PropertyId::FlexShrink, Rml::Property(shrink, Rml::Unit::NUMBER), animation);
}
void Style::set_flex_basis_auto() {
set_property(Rml::PropertyId::FlexBasis, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD), Animation());
}
void Style::set_flex_basis_percentage(float basis, Animation animation) {
set_property(Rml::PropertyId::FlexBasis, Rml::Property(basis, Rml::Unit::PERCENT), animation);
}
void Style::set_flex(float grow, float shrink, Animation animation) {
set_flex_grow(grow, animation);
set_flex_shrink(shrink, animation);
set_flex_basis_auto();
}
void Style::set_flex(float grow, float shrink, float basis_percentage, Animation animation) {
set_flex_grow(grow, animation);
set_flex_shrink(shrink, animation);
set_flex_basis_percentage(basis_percentage, animation);
}
void Style::set_flex_direction(FlexDirection flex_direction) {
switch (flex_direction) {
case FlexDirection::Row:
set_property(Rml::PropertyId::FlexDirection, Rml::Style::FlexDirection::Row, Animation());
break;
case FlexDirection::Column:
set_property(Rml::PropertyId::FlexDirection, Rml::Style::FlexDirection::Column, Animation());
break;
default:
assert(false && "Unknown flex direction.");
break;
}
}
void Style::set_align_items(AlignItems align_items) {
set_property(Rml::PropertyId::AlignItems, to_rml(align_items), Animation());
}
void Style::set_overflow(Overflow overflow) {
set_property(Rml::PropertyId::OverflowX, to_rml(overflow), Animation());
set_property(Rml::PropertyId::OverflowY, to_rml(overflow), Animation());
}
void Style::set_overflow_x(Overflow overflow) {
set_property(Rml::PropertyId::OverflowX, to_rml(overflow), Animation());
}
void Style::set_overflow_y(Overflow overflow) {
set_property(Rml::PropertyId::OverflowY, to_rml(overflow), Animation());
}
void Style::set_font_size(float size, Unit unit, Animation animation) {
set_property(Rml::PropertyId::FontSize, Rml::Property(size, to_rml(unit)), animation);
}
void Style::set_letter_spacing(float spacing, Unit unit, Animation animation) {
set_property(Rml::PropertyId::LetterSpacing, Rml::Property(spacing, to_rml(unit)), animation);
}
void Style::set_line_height(float height, Unit unit, Animation animation) {
set_property(Rml::PropertyId::LineHeight, Rml::Property(height, to_rml(unit)), animation);
}
void Style::set_font_style(FontStyle style) {
switch (style) {
case FontStyle::Normal:
set_property(Rml::PropertyId::FontStyle, Rml::Style::FontStyle::Normal, Animation());
break;
case FontStyle::Italic:
set_property(Rml::PropertyId::FontStyle, Rml::Style::FontStyle::Italic, Animation());
break;
default:
assert(false && "Unknown font style.");
break;
}
}
void Style::set_font_weight(uint32_t weight, Animation animation) {
set_property(Rml::PropertyId::FontWeight, Rml::Style::FontWeight(weight), animation);
}
void Style::set_text_align(TextAlign text_align) {
set_property(Rml::PropertyId::TextAlign, to_rml(text_align), Animation());
}
} // namespace recompui

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#pragma once
#include "RmlUi/Core.h"
#include "ui_types.h"
namespace recompui {
class Style {
friend class Element;
friend class Style;
private:
std::map<Rml::PropertyId, Rml::Property> property_map;
protected:
virtual void set_property(Rml::PropertyId property_id, const Rml::Property &property, Animation);
public:
Style();
virtual ~Style();
void set_position(Position position);
void set_left(float left, Unit unit = Unit::Dp, Animation animation = Animation());
void set_top(float top, Unit unit = Unit::Dp, Animation animation = Animation());
void set_right(float right, Unit unit = Unit::Dp, Animation animation = Animation());
void set_bottom(float bottom, Unit unit = Unit::Dp, Animation animation = Animation());
void set_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_width_auto();
void set_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_height_auto();
void set_min_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_min_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_max_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_max_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_left(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_top(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_right(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_padding_bottom(float padding, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_left(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_top(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_right(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_margin_bottom(float margin, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_left_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_top_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_right_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_bottom_width(float width, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_top_left_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_top_right_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_bottom_left_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_border_bottom_right_radius(float radius, Unit unit = Unit::Dp, Animation animation = Animation());
void set_background_color(const Color &color, Animation animation = Animation());
void set_border_color(const Color &color, Animation animation = Animation());
void set_border_left_color(const Color &color, Animation animation = Animation());
void set_border_top_color(const Color &color, Animation animation = Animation());
void set_border_right_color(const Color &color, Animation animation = Animation());
void set_border_bottom_color(const Color &color, Animation animation = Animation());
void set_color(const Color &color, Animation animation = Animation());
void set_cursor(Cursor cursor);
void set_opacity(float opacity, Animation animation = Animation());
void set_display(Display display);
void set_justify_content(JustifyContent justify_content);
void set_flex_grow(float grow, Animation animation = Animation());
void set_flex_shrink(float shrink, Animation animation = Animation());
void set_flex_basis_auto();
void set_flex_basis_percentage(float basis_percentage, Animation animation = Animation());
void set_flex(float grow, float shrink, Animation animation = Animation());
void set_flex(float grow, float shrink, float basis_percentage, Animation animation = Animation());
void set_flex_direction(FlexDirection flex_direction);
void set_align_items(AlignItems align_items);
void set_overflow(Overflow overflow);
void set_overflow_x(Overflow overflow);
void set_overflow_y(Overflow overflow);
void set_font_size(float size, Unit unit = Unit::Dp, Animation animation = Animation());
void set_letter_spacing(float spacing, Unit unit = Unit::Dp, Animation animation = Animation());
void set_line_height(float height, Unit unit = Unit::Dp, Animation animation = Animation());
void set_font_style(FontStyle style);
void set_font_weight(uint32_t weight, Animation animation = Animation());
void set_text_align(TextAlign text_align);
};
} // namespace recompui

156
src/ui/elements/ui_types.h Normal file
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#pragma once
#include <stdint.h>
namespace recompui {
struct Color {
uint8_t r = 255;
uint8_t g = 255;
uint8_t b = 255;
uint8_t a = 255;
};
enum class Cursor {
None,
Pointer
};
enum class EventType {
None,
Click,
Focus,
Hover,
Count
};
template <typename Enum, typename = std::enable_if_t<std::is_enum_v<Enum>>>
constexpr uint32_t Events(Enum first) {
return 1u << static_cast<uint32_t>(first);
}
template <typename Enum, typename... Enums, typename = std::enable_if_t<std::is_enum_v<Enum>>>
constexpr uint32_t Events(Enum first, Enums... rest) {
return Events(first) | Events(rest...);
}
struct Event {
struct Mouse {
float x;
float y;
};
EventType type;
union {
struct {
Mouse mouse;
} click;
struct {
bool active;
} focus;
struct {
bool active;
} hover;
};
static Event click_event(float x, float y) {
Event e = {};
e.type = EventType::Click;
e.click.mouse.x = x;
e.click.mouse.y = y;
return e;
}
static Event focus_event(bool active) {
Event e = {};
e.type = EventType::Focus;
e.focus.active = active;
return e;
}
static Event hover_event(bool active) {
Event e = {};
e.type = EventType::Hover;
e.focus.active = active;
return e;
}
};
enum class Display {
Block,
Flex
};
enum class Position {
Absolute,
Relative
};
enum class JustifyContent {
FlexStart,
FlexEnd,
Center,
SpaceBetween,
SpaceAround,
SpaceEvenly
};
enum class FlexDirection {
Row,
Column
};
enum class AlignItems {
FlexStart,
FlexEnd,
Center,
Baseline,
Stretch
};
enum class Overflow {
Visible,
Hidden,
Auto,
Scroll
};
enum class Unit {
Float,
Dp,
Percent
};
enum class AnimationType {
None,
Tween
};
enum class FontStyle {
Normal,
Italic
};
enum class TextAlign {
Left,
Right,
Center,
Justify
};
struct Animation {
AnimationType type = AnimationType::None;
float duration = 0.0f;
static Animation tween(float duration) {
Animation a;
a.type = AnimationType::Tween;
a.duration = duration;
return a;
}
};
} // namespace recompui

View File

@ -81,10 +81,7 @@ void ModMenu::refresh_mods() {
void ModMenu::create_mod_list() {
// Clear the contents of the list scroll.
for (ModEntry *entry : mod_entries) {
delete entry;
}
list_scroll_container->clear_children();
mod_entries.clear();
// Create the child elements for the list scroll.