mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-22 19:11:54 +01:00
Fix Skull Kid curse effect in ultrawide (32:9+) (#259)
This commit is contained in:
parent
23eb6b7eea
commit
332a45cd64
@ -1,7 +1,6 @@
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#include "patches.h"
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#include "transform_ids.h"
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#include "overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h"
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#include "overlays/actors/ovl_Eff_Stk/z_eff_stk.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#include "z64effect.h"
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@ -392,51 +391,6 @@ void Effect_DrawAll(GraphicsContext* gfxCtx) {
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}
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}
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extern Gfx object_stk2_DL_008920[];
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extern Gfx object_stk2_DL_008A38[];
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extern AnimatedMaterial object_stk2_Matanimheader_009F60[];
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void EffStk_Draw(Actor* thisx, PlayState* play) {
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EffStk* this = (EffStk*)thisx;
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s32 pad;
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Camera* activeCam = GET_ACTIVE_CAM(play);
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Vec3f eye = activeCam->eye;
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Vec3f quakeOffset;
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quakeOffset = Camera_GetQuakeOffset(activeCam);
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL25_Xlu(play->state.gfxCtx);
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Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
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Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Translate(0.0f, 0.0f, this->unk148, MTXMODE_APPLY);
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Mtx* mtx = Matrix_NewMtx(play->state.gfxCtx);
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// @recomp Tag the transform. Do not allow edits as this will get edited by the billboard detection and we'll want to skip position during a camera cut too.
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if (camera_was_skipped()) {
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gEXMatrixGroupDecomposedSkipPosRot(POLY_XLU_DISP++, actor_transform_id(thisx), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
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}
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else {
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gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, actor_transform_id(thisx), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
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}
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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AnimatedMat_DrawAlphaStep(play, Lib_SegmentedToVirtual(object_stk2_Matanimheader_009F60), 1.0f, this->unk144);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE);
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
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gSPDisplayList(POLY_XLU_DISP++, object_stk2_DL_008920);
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gSPDisplayList(POLY_XLU_DISP++, object_stk2_DL_008A38);
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// @recomp Pop the transform tag.
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gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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typedef enum {
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/* 0x00 */ CLEAR_TAG_EFFECT_AVAILABLE,
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/* 0x01 */ CLEAR_TAG_EFFECT_DEBRIS,
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@ -6,6 +6,8 @@
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#include "overlays/actors/ovl_Oceff_Wipe5/z_oceff_wipe5.h"
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#include "overlays/actors/ovl_Oceff_Wipe6/z_oceff_wipe6.h"
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#include "overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.h"
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#include "overlays/actors/ovl_Eff_Stk/z_eff_stk.h"
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#include "transform_ids.h"
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// @recomp Custom verts to extend the effects past the camera so they cover any aspect ratio.
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Vtx time_override_verts[156] = {
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@ -779,6 +781,204 @@ Gfx healing_override_dl[] = {
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gsSPEndDisplayList(),
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};
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Vtx skull_kid_curse_1_override_verts[52] = { // 008A38
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{{ {71, 23, 0}, 0, {614, 1024}, {255, 255, 255, 0} }},
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{{ {121, 88, 500}, 0, {716, 0}, {255, 255, 255, 255} }},
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{{ {44, 61, 0}, 0, {819, 1024}, {255, 255, 255, 0} }},
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{{ {46, 143, 500}, 0, {921, 0}, {255, 255, 255, 255} }},
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{{ {0, 75, 0}, 0, {1024, 1024}, {255, 255, 255, 0} }},
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{{ {-46, 143, 500}, 0, {1126, 0}, {255, 255, 255, 255} }},
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{{ {-44, 61, 0}, 0, {1228, 1024}, {255, 255, 255, 0} }},
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{{ {-121, 88, 500}, 0, {1331, 0}, {255, 255, 255, 255} }},
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{{ {-71, 23, 0}, 0, {1433, 1024}, {255, 255, 255, 0} }},
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{{ {-150, 0, 500}, 0, {1536, 0}, {255, 255, 255, 255} }},
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{{ {-71, -23, 0}, 0, {1638, 1024}, {255, 255, 255, 0} }},
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{{ {-121, -88, 500}, 0, {1740, 0}, {255, 255, 255, 255} }},
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{{ {-44, -61, 0}, 0, {1843, 1024}, {255, 255, 255, 0} }},
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{{ {-46, -143, 500}, 0, {1945, 0}, {255, 255, 255, 255} }},
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{{ {0, -75, 0}, 0, {2048, 1024}, {255, 255, 255, 0} }},
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{{ {0, -75, 0}, 0, {0, 1024}, {255, 255, 255, 0} }},
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{{ {46, -143, 500}, 0, {102, 0}, {255, 255, 255, 255} }},
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{{ {44, -61, 0}, 0, {204, 1024}, {255, 255, 255, 0} }},
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{{ {121, -88, 500}, 0, {307, 0}, {255, 255, 255, 255} }},
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{{ {71, -23, 0}, 0, {409, 1024}, {255, 255, 255, 0} }},
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{{ {150, 0, 500}, 0, {512, 0}, {255, 255, 255, 255} }},
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{{ {248, 0, 1080}, 0, {580, -1192}, {255, 255, 255, 255} }},
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{{ {200, 146, 1080}, 0, {782, -1192}, {255, 255, 255, 255} }},
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{{ {200, 146, 1080}, 0, {782, -1192}, {255, 255, 255, 255} }},
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{{ {76, 237, 1080}, 0, {989, -1192}, {255, 255, 255, 255} }},
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{{ {76, 237, 1080}, 0, {988, -1192}, {255, 255, 255, 255} }},
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{{ {-76, 237, 1080}, 0, {1193, -1192}, {255, 255, 255, 255} }},
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{{ {-76, 237, 1080}, 0, {1194, -1192}, {255, 255, 255, 255} }},
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{{ {-200, 146, 1080}, 0, {1397, -1192}, {255, 255, 255, 255} }},
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{{ {-200, 146, 1080}, 0, {1397, -1192}, {255, 255, 255, 255} }},
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{{ {-248, 0, 1080}, 0, {1604, -1192}, {255, 255, 255, 255} }},
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{{ {-248, 0, 1080}, 0, {1604, -1192}, {255, 255, 255, 255} }},
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{{ {-121, -88, 500}, 0, {1740, 0}, {255, 255, 255, 255} }},
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{{ {-248, 0, 1080}, 0, {1604, -1192}, {255, 255, 255, 255} }},
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{{ {-200, -146, 1080}, 0, {1806, -1192}, {255, 255, 255, 255} }},
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{{ {-44, -61, 0}, 0, {1843, 1024}, {255, 255, 255, 0} }},
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{{ {-46, -143, 500}, 0, {1945, 0}, {255, 255, 255, 255} }},
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{{ {-200, -146, 1080}, 0, {1806, -1192}, {255, 255, 255, 255} }},
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{{ {-76, -237, 1080}, 0, {2013, -1192}, {255, 255, 255, 255} }},
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{{ {0, -75, 0}, 0, {2048, 1024}, {255, 255, 255, 0} }},
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{{ {46, -143, 500}, 0, {2150, 0}, {255, 255, 255, 255} }},
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{{ {-76, -237, 1080}, 0, {2012, -1192}, {255, 255, 255, 255} }},
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{{ {76, -237, 1080}, 0, {2217, -1192}, {255, 255, 255, 255} }},
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{{ {44, -61, 0}, 0, {204, 1024}, {255, 255, 255, 0} }},
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{{ {46, -143, 500}, 0, {102, 0}, {255, 255, 255, 255} }},
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{{ {121, -88, 500}, 0, {307, 0}, {255, 255, 255, 255} }},
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{{ {76, -237, 1080}, 0, {170, -1192}, {255, 255, 255, 255} }},
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{{ {200, -146, 1080}, 0, {373, -1192}, {255, 255, 255, 255} }},
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{{ {71, -23, 0}, 0, {409, 1024}, {255, 255, 255, 0} }},
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{{ {150, 0, 500}, 0, {512, 0}, {255, 255, 255, 255} }},
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{{ {200, -146, 1080}, 0, {373, -1192}, {255, 255, 255, 255} }},
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{{ {248, 0, 1080}, 0, {580, -1192}, {255, 255, 255, 255} }},
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};
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extern u64 object_stk2_Tex_008B50[];
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extern u64 object_stk2_Tex_008B50[];
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Gfx skull_kid_curse_1_override_dl[] = { // 008A38
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL1, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL1, 0, PRIM_LOD_FRAC, TEXEL0, PRIMITIVE,
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ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, SHADE, 0),
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gsDPSetPrimColor(0, 0x80, 255, 255, 100, 255),
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gsDPSetEnvColor(255, 0, 150, 255),
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gsDPSetRenderMode(G_RM_PASS, G_RM_ZB_XLU_SURF2),
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gsDPSetTextureLUT(G_TT_NONE),
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gsDPLoadTextureBlock(object_stk2_Tex_008B50, G_IM_FMT_I, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 6, 1, 15),
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gsDPLoadMultiBlock(object_stk2_Tex_008B50, 0x0000, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 6, 15, 14),
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gsSPDisplayList(0x08000000),
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gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPVertex(skull_kid_curse_1_override_verts + 0, 32, 0),
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gsSP2Triangles(0, 1, 2, 0, 2, 3, 4, 0),
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gsSP2Triangles(4, 5, 6, 0, 6, 7, 8, 0),
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gsSP2Triangles(8, 9, 10, 0, 10, 11, 12, 0),
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gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
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gsSP2Triangles(17, 18, 19, 0, 19, 20, 0, 0),
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gsSP2Triangles(0, 20, 1, 0, 1, 20, 21, 0),
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gsSP2Triangles(1, 21, 22, 0, 2, 1, 3, 0),
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gsSP2Triangles(3, 1, 23, 0, 3, 23, 24, 0),
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gsSP2Triangles(4, 3, 5, 0, 5, 3, 25, 0),
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gsSP2Triangles(5, 25, 26, 0, 6, 5, 7, 0),
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gsSP2Triangles(7, 5, 27, 0, 7, 27, 28, 0),
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gsSP2Triangles(8, 7, 9, 0, 9, 7, 29, 0),
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gsSP2Triangles(9, 29, 30, 0, 10, 9, 11, 0),
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gsSP1Triangle(11, 9, 31, 0),
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gsSPVertex(skull_kid_curse_1_override_verts + 32, 20, 0),
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gsSP2Triangles(0, 1, 2, 0, 3, 0, 4, 0),
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gsSP2Triangles(4, 0, 5, 0, 4, 5, 6, 0),
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gsSP2Triangles(7, 4, 8, 0, 8, 4, 9, 0),
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gsSP2Triangles(8, 9, 10, 0, 11, 12, 13, 0),
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gsSP2Triangles(13, 12, 14, 0, 13, 14, 15, 0),
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gsSP2Triangles(16, 13, 17, 0, 17, 13, 18, 0),
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gsSP1Triangle(17, 18, 19, 0),
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gsSPEndDisplayList(),
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};
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Vtx skull_kid_curse_2_override_verts[52] = { // 008920
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{{ {86, -28, 0}, 0, {409, 1024}, {255, 255, 255, 0} }},
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{{ {180, 0, 500}, 0, {512, 0}, {255, 255, 255, 255} }},
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{{ {86, 28, 0}, 0, {614, 1024}, {255, 255, 255, 0} }},
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{{ {53, -73, 0}, 0, {204, 1024}, {255, 255, 255, 0} }},
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{{ {146, -106, 500}, 0, {307, 0}, {255, 255, 255, 255} }},
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{{ {0, -90, 0}, 0, {0, 1024}, {255, 255, 255, 0} }},
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{{ {56, -171, 500}, 0, {102, 0}, {255, 255, 255, 255} }},
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{{ {-53, -73, 0}, 0, {1843, 1024}, {255, 255, 255, 0} }},
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{{ {-56, -171, 500}, 0, {1945, 0}, {255, 255, 255, 255} }},
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{{ {0, -90, 0}, 0, {2048, 1024}, {255, 255, 255, 0} }},
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{{ {-86, -28, 0}, 0, {1638, 1024}, {255, 255, 255, 0} }},
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{{ {-146, -106, 500}, 0, {1740, 0}, {255, 255, 255, 255} }},
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{{ {-86, 28, 0}, 0, {1433, 1024}, {255, 255, 255, 0} }},
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{{ {-180, 0, 500}, 0, {1536, 0}, {255, 255, 255, 255} }},
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{{ {-53, 73, 0}, 0, {1228, 1024}, {255, 255, 255, 0} }},
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{{ {-146, 106, 500}, 0, {1331, 0}, {255, 255, 255, 255} }},
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{{ {0, 90, 0}, 0, {1024, 1024}, {255, 255, 255, 0} }},
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{{ {-56, 171, 500}, 0, {1126, 0}, {255, 255, 255, 255} }},
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{{ {53, 73, 0}, 0, {819, 1024}, {255, 255, 255, 0} }},
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{{ {56, 171, 500}, 0, {921, 0}, {255, 255, 255, 255} }},
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{{ {146, 106, 500}, 0, {716, 0}, {255, 255, 255, 255} }},
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{{ {218, -159, 1080}, 0, {359, -1185}, {255, 255, 255, 255} }},
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{{ {269, 0, 1080}, 0, {562, -1185}, {255, 255, 255, 255} }},
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{{ {84, -256, 1080}, 0, {152, -1185}, {255, 255, 255, 255} }},
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{{ {218, -159, 1080}, 0, {359, -1185}, {255, 255, 255, 255} }},
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{{ {56, -171, 500}, 0, {2150, 0}, {255, 255, 255, 255} }},
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{{ {-84, -256, 1080}, 0, {1996, -1185}, {255, 255, 255, 255} }},
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{{ {84, -256, 1080}, 0, {2201, -1185}, {255, 255, 255, 255} }},
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{{ {-218, -159, 1080}, 0, {1792, -1185}, {255, 255, 255, 255} }},
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{{ {-84, -256, 1080}, 0, {1995, -1185}, {255, 255, 255, 255} }},
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{{ {-269, 0, 1080}, 0, {1586, -1185}, {255, 255, 255, 255} }},
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{{ {-218, -159, 1080}, 0, {1791, -1185}, {255, 255, 255, 255} }},
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{{ {-180, 0, 500}, 0, {1536, 0}, {255, 255, 255, 255} }},
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{{ {-146, 106, 500}, 0, {1331, 0}, {255, 255, 255, 255} }},
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{{ {-218, 159, 1080}, 0, {1383, -1185}, {255, 255, 255, 255} }},
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{{ {-269, 0, 1080}, 0, {1586, -1185}, {255, 255, 255, 255} }},
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{{ {-53, 73, 0}, 0, {1228, 1024}, {255, 255, 255, 0} }},
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{{ {-56, 171, 500}, 0, {1126, 0}, {255, 255, 255, 255} }},
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{{ {-84, 256, 1080}, 0, {1176, -1185}, {255, 255, 255, 255} }},
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{{ {-218, 159, 1080}, 0, {1383, -1185}, {255, 255, 255, 255} }},
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{{ {0, 90, 0}, 0, {1024, 1024}, {255, 255, 255, 0} }},
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{{ {56, 171, 500}, 0, {921, 0}, {255, 255, 255, 255} }},
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{{ {84, 256, 1080}, 0, {972, -1185}, {255, 255, 255, 255} }},
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{{ {-84, 256, 1080}, 0, {1177, -1185}, {255, 255, 255, 255} }},
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{{ {53, 73, 0}, 0, {819, 1024}, {255, 255, 255, 0} }},
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{{ {146, 106, 500}, 0, {716, 0}, {255, 255, 255, 255} }},
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{{ {218, 159, 1080}, 0, {768, -1185}, {255, 255, 255, 255} }},
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{{ {84, 256, 1080}, 0, {971, -1185}, {255, 255, 255, 255} }},
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{{ {86, 28, 0}, 0, {614, 1024}, {255, 255, 255, 0} }},
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{{ {180, 0, 500}, 0, {512, 0}, {255, 255, 255, 255} }},
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{{ {269, 0, 1080}, 0, {562, -1185}, {255, 255, 255, 255} }},
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{{ {218, 159, 1080}, 0, {767, -1185}, {255, 255, 255, 255} }},
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};
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extern u64 object_stk2_Tex_009750[];
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extern u64 object_stk2_Tex_009350[];
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Gfx skull_kid_curse_2_override_dl[] = { // 008920
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL1, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL1, 0, PRIM_LOD_FRAC, TEXEL0, PRIMITIVE,
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ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, SHADE, 0),
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gsDPSetPrimColor(0, 0x80, 0, 0, 255, 255),
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gsDPSetEnvColor(0, 220, 0, 255),
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gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_XLU_INTER2),
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gsDPSetTextureLUT(G_TT_NONE),
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gsDPLoadTextureBlock(object_stk2_Tex_009750, G_IM_FMT_I, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_MIRROR | G_TX_WRAP, 5, 6, 15, 14),
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gsDPLoadMultiBlock(object_stk2_Tex_009350, 0x0100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 15, 1),
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gsSPDisplayList(0x09000000),
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gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPVertex(skull_kid_curse_2_override_verts + 0, 32, 0),
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gsSP2Triangles(0, 1, 2, 0, 3, 4, 0, 0),
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gsSP2Triangles(5, 6, 3, 0, 7, 8, 9, 0),
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gsSP2Triangles(10, 11, 7, 0, 12, 13, 10, 0),
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gsSP2Triangles(14, 15, 12, 0, 16, 17, 14, 0),
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gsSP2Triangles(18, 19, 16, 0, 2, 20, 18, 0),
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gsSP2Triangles(0, 4, 1, 0, 1, 4, 21, 0),
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gsSP2Triangles(1, 21, 22, 0, 3, 6, 4, 0),
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gsSP2Triangles(4, 6, 23, 0, 4, 23, 24, 0),
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gsSP2Triangles(9, 8, 25, 0, 25, 8, 26, 0),
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gsSP2Triangles(25, 26, 27, 0, 7, 11, 8, 0),
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gsSP2Triangles(8, 11, 28, 0, 8, 28, 29, 0),
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gsSP2Triangles(10, 13, 11, 0, 11, 13, 30, 0),
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gsSP2Triangles(11, 30, 31, 0, 12, 15, 13, 0),
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gsSPVertex(skull_kid_curse_2_override_verts + 32, 20, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
|
||||
gsSP2Triangles(4, 5, 1, 0, 1, 5, 6, 0),
|
||||
gsSP2Triangles(1, 6, 7, 0, 8, 9, 5, 0),
|
||||
gsSP2Triangles(5, 9, 10, 0, 5, 10, 11, 0),
|
||||
gsSP2Triangles(12, 13, 9, 0, 9, 13, 14, 0),
|
||||
gsSP2Triangles(9, 14, 15, 0, 16, 17, 13, 0),
|
||||
gsSP2Triangles(13, 17, 18, 0, 13, 18, 19, 0),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
// Sets the flag to 1 for any vertex that has an alpha of 255.
|
||||
void set_vertex_flags(Vtx* verts, s32 count) {
|
||||
for (s32 i = 0; i < count; i++) {
|
||||
@ -1249,3 +1449,48 @@ void OceffWipe7_Draw(Actor* thisx, PlayState* play) {
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
extern AnimatedMaterial object_stk2_Matanimheader_009F60[];
|
||||
|
||||
// @recomp Patch the Skull Kid curse effect as well, which works similarly to the ocarina effects.
|
||||
// In this case, the patch also includes effect transform tagging patches.
|
||||
void EffStk_Draw(Actor* thisx, PlayState* play) {
|
||||
EffStk* this = (EffStk*)thisx;
|
||||
s32 pad;
|
||||
Camera* activeCam = GET_ACTIVE_CAM(play);
|
||||
Vec3f eye = activeCam->eye;
|
||||
Vec3f quakeOffset;
|
||||
|
||||
quakeOffset = Camera_GetQuakeOffset(activeCam);
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
|
||||
Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
|
||||
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Translate(0.0f, 0.0f, this->unk148, MTXMODE_APPLY);
|
||||
|
||||
Mtx* mtx = Matrix_NewMtx(play->state.gfxCtx);
|
||||
|
||||
// @recomp Tag the transform. Do not allow edits as this will get edited by the billboard detection and we'll want to skip position during a camera cut too.
|
||||
if (camera_was_skipped()) {
|
||||
gEXMatrixGroupDecomposedSkipPosRot(POLY_XLU_DISP++, actor_transform_id(thisx), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
else {
|
||||
gEXMatrixGroupDecomposedNormal(POLY_XLU_DISP++, actor_transform_id(thisx), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
}
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
AnimatedMat_DrawAlphaStep(play, Lib_SegmentedToVirtual(object_stk2_Matanimheader_009F60), 1.0f, this->unk144);
|
||||
gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE);
|
||||
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
|
||||
// @recomp Use the new DLs instead of the originals.
|
||||
gSPDisplayList(POLY_XLU_DISP++, skull_kid_curse_2_override_dl);
|
||||
gSPDisplayList(POLY_XLU_DISP++, skull_kid_curse_1_override_dl);
|
||||
|
||||
// @recomp Pop the transform tag.
|
||||
gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user