mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-22 12:59:14 +01:00
Transform tagging for pause screen cursor
This commit is contained in:
parent
0e7aa47b11
commit
39fd31f731
@ -109,7 +109,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotDis
|
||||
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the reticle's transform.
|
||||
gEXMatrixGroupSimple(OVERLAY_DISP++, HOOKSHOT_RETICLE_ID, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
gEXMatrixGroupSimple(OVERLAY_DISP++, HOOKSHOT_RETICLE_TRANSFORM_ID, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
|
||||
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
@ -11,7 +11,9 @@
|
||||
#define SOARING_CAPSULE_TRANSFORM_ID 0x301U
|
||||
|
||||
#define BOWSTRING_TRANSFORM_ID 0x400U
|
||||
#define HOOKSHOT_RETICLE_ID 0x401U
|
||||
#define HOOKSHOT_RETICLE_TRANSFORM_ID 0x401U
|
||||
|
||||
#define PAUSE_CURSOR_TRANSFORM_ID_START 0x500U
|
||||
|
||||
#define ACTOR_TRANSFORM_LIMB_COUNT 128
|
||||
#define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw
|
||||
|
74
patches/ui_transform_tagging.c
Normal file
74
patches/ui_transform_tagging.c
Normal file
@ -0,0 +1,74 @@
|
||||
#include "patches.h"
|
||||
#include "transform_ids.h"
|
||||
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
extern s16 sCursorPrimR;
|
||||
extern s16 sCursorPrimG;
|
||||
extern s16 sCursorPrimB;
|
||||
extern s16 sCursorEnvR;
|
||||
extern s16 sCursorEnvG;
|
||||
extern s16 sCursorEnvB;
|
||||
extern f32 sCursorCirclesX[4];
|
||||
extern f32 sCursorCirclesY[4];
|
||||
|
||||
extern u64 gPauseMenuCursorTex[];
|
||||
|
||||
s16 kaleido_s16(s16* addr) {
|
||||
return *(s16*)KaleidoManager_GetRamAddr(addr);
|
||||
}
|
||||
|
||||
f32 kaleido_f32(f32* addr) {
|
||||
return *(f32*)KaleidoManager_GetRamAddr(addr);
|
||||
}
|
||||
|
||||
void KaleidoScope_DrawCursor(PlayState* play) {
|
||||
PauseContext* pauseCtx = &play->pauseCtx;
|
||||
s16 i;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
if ((pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) ||
|
||||
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG) ||
|
||||
((pauseCtx->pageIndex == PAUSE_QUEST) && ((pauseCtx->mainState <= PAUSE_MAIN_STATE_SONG_PLAYBACK) ||
|
||||
(pauseCtx->mainState == PAUSE_MAIN_STATE_SONG_PROMPT) ||
|
||||
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)))) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
// @recomp manual relocations, TODO remove when recompiler can handle this.
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, kaleido_s16(&sCursorPrimR), kaleido_s16(&sCursorPrimG), kaleido_s16(&sCursorPrimB), 255);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, kaleido_s16(&sCursorEnvR), kaleido_s16(&sCursorEnvG), kaleido_s16(&sCursorEnvB), 255);
|
||||
|
||||
Matrix_Translate(pauseCtx->cursorX, pauseCtx->cursorY, -50.0f, MTXMODE_NEW);
|
||||
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
Matrix_Push();
|
||||
// @recomp manual relocations, TODO remove when recompiler can handle this.
|
||||
Matrix_Translate(kaleido_f32(&sCursorCirclesX[i]), kaleido_f32(&sCursorCirclesY[i]), -50.0f, MTXMODE_APPLY);
|
||||
|
||||
// @recomp Tag the current pause cursor segment.
|
||||
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, PAUSE_CURSOR_TRANSFORM_ID_START + i, G_EX_PUSH, G_MTX_MODELVIEW,
|
||||
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, gPauseMenuCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->cursorVtx[0], 4, 0);
|
||||
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||
|
||||
// @recomp Pop the pause cursor segment's transform id.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++);
|
||||
|
||||
Matrix_Pop();
|
||||
}
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
Loading…
Reference in New Issue
Block a user