mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2025-04-20 15:51:23 +02:00
Fix portable mode on macOS (#552)
This commit is contained in:
parent
1c8668fb65
commit
3d3524ffe7
@ -12,7 +12,8 @@ namespace zelda64 {
|
||||
// Apple specific methods that usually require Objective-C. Implemented in support_apple.mm.
|
||||
#ifdef __APPLE__
|
||||
void dispatch_on_ui_thread(std::function<void()> func);
|
||||
const char* get_bundle_resource_directory();
|
||||
std::filesystem::path get_bundle_resource_directory();
|
||||
std::filesystem::path get_bundle_directory();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "recomp_input.h"
|
||||
#include "zelda_sound.h"
|
||||
#include "zelda_render.h"
|
||||
#include "zelda_support.h"
|
||||
#include "ultramodern/config.hpp"
|
||||
#include "librecomp/files.hpp"
|
||||
#include <filesystem>
|
||||
@ -136,6 +137,14 @@ std::filesystem::path zelda64::get_app_folder_path() {
|
||||
return std::filesystem::current_path();
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// Check for portable file in the directory containing the app bundle.
|
||||
const auto app_bundle_path = zelda64::get_bundle_directory().parent_path();
|
||||
if (std::filesystem::exists(app_bundle_path / "portable.txt")) {
|
||||
return app_bundle_path;
|
||||
}
|
||||
#endif
|
||||
|
||||
std::filesystem::path recomp_dir{};
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
@ -25,9 +25,7 @@ namespace zelda64 {
|
||||
std::filesystem::path get_asset_path(const char* asset) {
|
||||
std::filesystem::path base_path = "";
|
||||
#if defined(__APPLE__)
|
||||
const char* resource_dir = get_bundle_resource_directory();
|
||||
base_path = resource_dir;
|
||||
free((void*)resource_dir);
|
||||
base_path = get_bundle_resource_directory();
|
||||
#endif
|
||||
|
||||
return base_path / "assets" / asset;
|
||||
|
@ -12,9 +12,14 @@ namespace zelda64 {
|
||||
});
|
||||
}
|
||||
|
||||
const char* get_bundle_resource_directory() {
|
||||
std::filesystem::path get_bundle_resource_directory() {
|
||||
NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
|
||||
return strdup([bundlePath UTF8String]);
|
||||
return std::filesystem::path([bundlePath UTF8String]);
|
||||
}
|
||||
|
||||
std::filesystem::path get_bundle_directory() {
|
||||
NSString *bundlePath = [[NSBundle mainBundle] bundlePath];
|
||||
return std::filesystem::path([bundlePath UTF8String]);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user