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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-19 12:09:15 +01:00
Implement special item hud toggle.
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commit
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@ -5,7 +5,7 @@
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<form class="config__form" id="conf-general__form">
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<div class="config__hz-wrapper" id="conf-general__hz-wrapper">
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<!-- Options -->
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<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)" id="conf-general__wrapper">
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<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)" id="conf-general__wrapper" style="overflow:auto;max-height:100%">
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<!-- targeting mode -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(0)" id="conf-general__Targeting-Mode">
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<label class="config-option__title">Targeting Mode</label>
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@ -268,7 +268,7 @@
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data-checked="analog_camera_invert_mode"
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value="InvertNone"
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id="analog_camera_inversion_none"
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style="nav-up: #analog_cam_enabled;"
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style="nav-up: #analog_cam_enabled; nav-down: #special_item_hud_enabled"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_none">None</label>
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@ -280,7 +280,7 @@
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data-checked="analog_camera_invert_mode"
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value="InvertX"
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id="analog_camera_inversion_x"
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style="nav-up: #analog_cam_disabled;"
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style="nav-up: #analog_cam_disabled; nav-down: #special_item_hud_enabled"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_x">Invert X</label>
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@ -292,7 +292,7 @@
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data-checked="analog_camera_invert_mode"
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value="InvertY"
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id="analog_camera_inversion_y"
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style="nav-up: #analog_cam_disabled;"
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style="nav-up: #analog_cam_disabled; nav-down: #special_item_hud_disabled"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_y">Invert Y</label>
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@ -304,11 +304,41 @@
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data-checked="analog_camera_invert_mode"
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value="InvertBoth"
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id="analog_camera_inversion_both"
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style="nav-up: #analog_cam_disabled;"
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style="nav-up: #analog_cam_disabled; nav-down: #special_item_hud_disabled"
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/>
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<label class="config-option__tab-label" for="analog_camera_inversion_both">Invert Both</label>
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</div>
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</div>
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<!-- special item hud -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(10)">
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<label class="config-option__title">Special Item HUD</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(10)"
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name="special_item_hud_mode"
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data-checked="special_item_hud_mode"
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value="On"
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id="special_item_hud_enabled"
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style="nav-up: #analog_camera_inversion_none;"
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/>
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<label class="config-option__tab-label" for="special_item_hud_enabled">On</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(10)"
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name="special_item_hud_mode"
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data-checked="special_item_hud_mode"
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value="Off"
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id="special_item_hud_disabled"
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style="nav-up: #analog_camera_inversion_x;"
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/>
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<label class="config-option__tab-label" for="special_item_hud_disabled">Off</label>
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</div>
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</div>
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</div>
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<!-- Descriptions -->
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<div class="config__wrapper">
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@ -362,6 +392,9 @@
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<p data-if="cur_config_index == 9">
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Inverts the camera controls for the analog camera if it's enabled. <b>None</b> is the default.
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</p>
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<p data-if="cur_config_index == 10">
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Enables visibility of the special item HUD. Affects visibility only, functionality can be modified in the <b>Controls</b> setting tab. <b>On</b> is the default.
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</p>
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</div>
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</div>
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</form>
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@ -35,6 +35,9 @@ namespace zelda64 {
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{zelda64::AutosaveMode::Off, "Off"}
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});
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AutosaveMode get_autosave_mode();
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void set_autosave_mode(AutosaveMode mode);
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enum class TargetingMode {
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Switch,
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Hold,
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@ -81,12 +84,23 @@ namespace zelda64 {
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{zelda64::AnalogCamMode::Off, "Off"}
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});
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AutosaveMode get_autosave_mode();
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void set_autosave_mode(AutosaveMode mode);
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AnalogCamMode get_analog_cam_mode();
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void set_analog_cam_mode(AnalogCamMode mode);
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enum class SpecialItemHudMode {
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On,
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Off,
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OptionCount
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(zelda64::SpecialItemHudMode, {
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{zelda64::SpecialItemHudMode::On, "On"},
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{zelda64::SpecialItemHudMode::Off, "Off"}
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});
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SpecialItemHudMode get_special_item_hud_mode();
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void set_special_item_hud_mode(SpecialItemHudMode mode);
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void open_quit_game_prompt();
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};
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@ -23,6 +23,7 @@
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#define gRandFloat sRandFloat
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#include "global.h"
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#include "rt64_extended_gbi.h"
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#include "patch_helpers.h"
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#ifndef gEXFillRectangle
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#define gEXFillRectangle(cmd, lorigin, rorigin, ulx, uly, lrx, lry) \
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@ -97,4 +98,6 @@ void draw_autosave_icon(PlayState* play);
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void recomp_crash(const char* err);
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DECLARE_FUNC(s32, recomp_special_item_hud_enabled);
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#endif
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@ -44,3 +44,4 @@ recomp_get_inverted_axes = 0x8F0000A4;
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recomp_high_precision_fb_enabled = 0x8F0000A8;
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recomp_get_resolution_scale = 0x8F0000AC;
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recomp_get_analog_inverted_axes = 0x8F0000B0;
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recomp_special_item_hud_enabled = 0x8F0000B4;
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@ -488,8 +488,10 @@ void Interface_Draw(PlayState* play) {
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// @recomp Draw the D-Pad and its item icons as well as the autosave icon if the game is unpaused.
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if (pauseCtx->state != PAUSE_STATE_MAIN) {
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if (recomp_special_item_hud_enabled()) {
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draw_dpad(play);
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draw_dpad_icons(play);
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}
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draw_autosave_icon(play);
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}
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@ -218,7 +218,8 @@ bool save_general_config(const std::filesystem::path& path) {
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config_json["joystick_deadzone"] = recomp::get_joystick_deadzone();
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config_json["autosave_mode"] = zelda64::get_autosave_mode();
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config_json["camera_invert_mode"] = zelda64::get_camera_invert_mode();
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config_json["analog_cam_mode"] = zelda64::get_analog_cam_mode();
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config_json["analog_cam_mode"] = zelda64::get_special_item_hud_mode();
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config_json["special_item_hud_mode"] = zelda64::get_analog_cam_mode();
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config_json["analog_camera_invert_mode"] = zelda64::get_analog_camera_invert_mode();
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config_json["debug_mode"] = zelda64::get_debug_mode_enabled();
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@ -234,7 +235,7 @@ void set_general_settings_from_json(const nlohmann::json& config_json) {
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recomp::set_joystick_deadzone(from_or_default(config_json, "joystick_deadzone", 5));
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zelda64::set_autosave_mode(from_or_default(config_json, "autosave_mode", zelda64::AutosaveMode::On));
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zelda64::set_camera_invert_mode(from_or_default(config_json, "camera_invert_mode", zelda64::CameraInvertMode::InvertY));
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zelda64::set_analog_cam_mode(from_or_default(config_json, "analog_cam_mode", zelda64::AnalogCamMode::Off));
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zelda64::set_special_item_hud_mode(from_or_default(config_json, "special_item_hud_mode", zelda64::SpecialItemHudMode::On));
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zelda64::set_analog_camera_invert_mode(from_or_default(config_json, "analog_camera_invert_mode", zelda64::CameraInvertMode::InvertNone));
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zelda64::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));
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}
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@ -135,6 +135,10 @@ extern "C" void recomp_analog_cam_enabled(uint8_t* rdram, recomp_context* ctx) {
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_return<s32>(ctx, zelda64::get_analog_cam_mode() == zelda64::AnalogCamMode::On);
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}
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extern "C" void recomp_special_item_hud_enabled(uint8_t * rdram, recomp_context * ctx) {
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_return<s32>(ctx, zelda64::get_special_item_hud_mode() == zelda64::SpecialItemHudMode::On);
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}
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extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
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float* x_out = _arg<0, float*>(rdram, ctx);
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float* y_out = _arg<1, float*>(rdram, ctx);
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@ -290,6 +290,7 @@ struct ControlOptionsContext {
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zelda64::AutosaveMode autosave_mode;
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zelda64::CameraInvertMode camera_invert_mode;
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zelda64::AnalogCamMode analog_cam_mode;
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zelda64::SpecialItemHudMode special_item_hud_mode;
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zelda64::CameraInvertMode analog_camera_invert_mode;
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};
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@ -400,6 +401,17 @@ void zelda64::set_analog_cam_mode(zelda64::AnalogCamMode mode) {
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}
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}
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zelda64::SpecialItemHudMode zelda64::get_special_item_hud_mode() {
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return control_options_context.special_item_hud_mode;
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}
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void zelda64::set_special_item_hud_mode(zelda64::SpecialItemHudMode mode) {
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control_options_context.special_item_hud_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("special_item_hud_mode");
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}
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}
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zelda64::CameraInvertMode zelda64::get_analog_camera_invert_mode() {
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return control_options_context.analog_camera_invert_mode;
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}
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@ -937,6 +949,7 @@ public:
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bind_option(constructor, "autosave_mode", &control_options_context.autosave_mode);
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bind_option(constructor, "camera_invert_mode", &control_options_context.camera_invert_mode);
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bind_option(constructor, "analog_cam_mode", &control_options_context.analog_cam_mode);
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bind_option(constructor, "special_item_hud_mode", &control_options_context.special_item_hud_mode);
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bind_option(constructor, "analog_camera_invert_mode", &control_options_context.analog_camera_invert_mode);
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general_model_handle = constructor.GetModelHandle();
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