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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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config description highlighting enhancements
- gfx description highlighting - general config description highlighting - '<i>' tag renders color-warning, and tag 4K res with '<i>'
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@ -107,13 +107,16 @@
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<!-- Descriptions -->
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<!-- Descriptions -->
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<div class="config__wrapper">
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<div class="config__wrapper">
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<p data-if="cur_config_index == 0">
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<p data-if="cur_config_index == 0">
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Controls how targeting enemies and objects works. Switch will start or stop targeting each time the target button is pressed. Hold will start when the target button is pressed and stop when the button is released.
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Controls how targeting enemies and objects works. <b>Switch</b> will start or stop targeting each time the target button is pressed. <b>Hold</b> will start when the target button is pressed and stop when the button is released.
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</p>
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</p>
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<p data-if="cur_config_index == 1">
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<p data-if="cur_config_index == 1">
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Controls the strength of rumble when using a controller that supports it. Setting this to zero will disable rumble.
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Controls the strength of rumble when using a controller that supports it. <b>Setting this to zero will disable rumble.</b>
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</p>
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</p>
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<p data-if="cur_config_index == 2">
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<p data-if="cur_config_index == 2">
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Controls the sensitivity of gyro when using a controller that supports it. Setting this to zero will disable gyro.
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Controls the sensitivity of gyro aiming when using items in first person for controllers that support it. <b>Setting this to zero will disable gyro.</b>
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<br />
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<br />
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<b>Note: To recalibrate controller gyro, set the controller down on a still, flat surface for 5 seconds.</b>
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</p>
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</p>
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<p data-if="cur_config_index == 3">
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<p data-if="cur_config_index == 3">
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Allows the game to read controller input when out of focus.
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Allows the game to read controller input when out of focus.
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@ -265,19 +265,19 @@
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</div>
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</div>
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<div class="config__wrapper">
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<div class="config__wrapper">
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<p data-if="cur_config_index == 0">
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<p data-if="cur_config_index == 0">
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Sets the output resolution of the game. Original matches the game's original 240p resolution. Original 2x will render at 480p. Auto will scale based on the game window's resolution.
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Sets the output resolution of the game. <b>Original</b> matches the game's original 240p resolution. <b>Original 2x</b> will render at 480p. <b>Auto</b> will scale based on the game window's resolution.
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</p>
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</p>
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<p data-if="cur_config_index == 1">
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<p data-if="cur_config_index == 1">
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Renders at a higher resolution and scales it down to the output resolution for increased quality. Only available in Original and Original 2x resolution.
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Renders at a higher resolution and scales it down to the output resolution for increased quality. Only available in <b>Original</b> and <b>Original 2x</b> resolution.
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<br />
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<br />
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<br />
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<br />
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Note: 4x downsampling quality at Original 2x resolution may cause performance issues on low end devices, as it will cause the game to render at almost 4k internal resolution.
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Note: <b>4x</b> downsampling quality at <b>Original 2x</b> resolution may cause performance issues on low end devices, as it will cause the game to render <i>at almost 4k internal resolution</i>.
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</p>
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</p>
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<p data-if="cur_config_index == 2">
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<p data-if="cur_config_index == 2">
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Sets the horizontal aspect ratio. Original uses the game's original 4:3 aspect ratio. Expand will adjust to match the game window's aspect ratio.
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Sets the horizontal aspect ratio. <b>Original</b> uses the game's original 4:3 aspect ratio. <b>Expand</b> will adjust to match the game window's aspect ratio.
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</p>
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</p>
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<p data-if="cur_config_index == 3">
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<p data-if="cur_config_index == 3">
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Sets whether the game should display on a Window or Fullscreen. You can also use Alt + Enter to toggle this option.
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Sets whether the game should display <b>Windowed</b> or <b>Fullscreen</b>. You can also use <b>Alt + Enter</b> to toggle this option.
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</p>
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</p>
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<p data-if="cur_config_index == 4">
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<p data-if="cur_config_index == 4">
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Sets the game's output framerate. This option does not affect gameplay.
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Sets the game's output framerate. This option does not affect gameplay.
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@ -292,10 +292,10 @@
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Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
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Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
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<br />
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<br />
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<br />
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<br />
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Note: This option won't be available if your GPU does not support programmable MSAA sample positions, as it is currently required to avoid rendering glitches.
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<b>Note: This option won't be available if your GPU does not support programmable MSAA sample positions, as it is currently required to avoid rendering glitches.</b>
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</p>
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</p>
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<p data-if="cur_config_index == 6">
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<p data-if="cur_config_index == 6">
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Adjusts the placement of HUD elements to fit the selected aspect ratio. Expand will use the aspect ratio of the game's output window.
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Adjusts the placement of HUD elements to fit the selected aspect ratio. <b>Expand</b> will use the aspect ratio of the game's output window.
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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File diff suppressed because one or more lines are too long
@ -46,6 +46,11 @@
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b {
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b {
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color: $color-primary;
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color: $color-primary;
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}
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}
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i {
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color: $color-warning;
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font-style: normal;
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}
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}
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}
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}
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}
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