mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-26 12:51:49 +01:00
Changed default controller mapping to have alternate inputs for items and fairy
This commit is contained in:
parent
3520fdfbc5
commit
40d0b20939
@ -274,14 +274,12 @@ const recomp::DefaultN64Mappings recomp::default_n64_controller_mappings = {
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_SOUTH},
|
||||
},
|
||||
.b = {
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_EAST},
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_WEST},
|
||||
},
|
||||
.l = {
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
},
|
||||
.r = {
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{.input_type = (uint32_t)InputType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_TRIGGERRIGHT + 1},
|
||||
},
|
||||
.z = {
|
||||
@ -292,15 +290,19 @@ const recomp::DefaultN64Mappings recomp::default_n64_controller_mappings = {
|
||||
},
|
||||
.c_left = {
|
||||
{.input_type = (uint32_t)InputType::ControllerAnalog, .input_id = -(SDL_CONTROLLER_AXIS_RIGHTX + 1)},
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_NORTH},
|
||||
},
|
||||
.c_right = {
|
||||
{.input_type = (uint32_t)InputType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_RIGHTX + 1},
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_EAST},
|
||||
},
|
||||
.c_up = {
|
||||
{.input_type = (uint32_t)InputType::ControllerAnalog, .input_id = -(SDL_CONTROLLER_AXIS_RIGHTY + 1)},
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
},
|
||||
.c_down = {
|
||||
{.input_type = (uint32_t)InputType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_RIGHTY + 1},
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
},
|
||||
.dpad_left = {
|
||||
{.input_type = (uint32_t)InputType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
|
Loading…
Reference in New Issue
Block a user