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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-26 14:44:19 +01:00
set default res to 1080 and dont hide cur doc before reload
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@ -676,7 +676,6 @@ struct {
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Rml::ReleaseMemoryPools();
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if (current_document != nullptr) {
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current_document->Hide();
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current_document->Close();
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}
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@ -865,8 +864,8 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderTexture* swap_
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int width, height;
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SDL_GetWindowSizeInPixels(window, &width, &height);
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// Scale the UI based on the window size with 720 vertical resolution as the reference point.
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UIContext.rml.context->SetDensityIndependentPixelRatio(height / 720.0f);
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// Scale the UI based on the window size with 1080 vertical resolution as the reference point.
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UIContext.rml.context->SetDensityIndependentPixelRatio(height / 1080.0f);
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UIContext.rml.render_interface->start(command_list, width, height);
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