mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 11:31:57 +01:00
Added dropdown option type
This commit is contained in:
parent
a0c5a1296e
commit
436e82b217
@ -162,11 +162,13 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp
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${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigGroup.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigGroup.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigOption.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigOption.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementDescription.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionType.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeCheckbox.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeCheckbox.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeColor.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeColor.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeDropdown.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeRadioTabs.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeRadioTabs.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeRange.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementOptionTypeRange.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementDescription.cpp
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${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
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${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
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${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
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${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
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File diff suppressed because one or more lines are too long
@ -318,3 +318,77 @@
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color: $color-text;
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color: $color-text;
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tab-index: none;
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tab-index: none;
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}
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}
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.config-option-dropdown {
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display: flex;
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position: relative;
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flex: 1 1 100%;
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flex-direction: row;
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align-items: center;
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justify-content: flex-start;
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width: auto;
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max-width: space(500);
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height: auto;
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padding: space(8) space(12);
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&__select {
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@extend %body;
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@extend %nav-all;
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@include trans-colors-border;
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@include border($color-white-a50);
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display: block;
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position: relative;
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box-sizing: border-box;
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flex: 1 1 100%;
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align-items: center;
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justify-content: flex-start;
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width: auto;
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height: space(48);
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padding: space(14);
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border-radius: $border-radius-md;
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background-color: $color-white-a5;
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cursor: pointer;
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&:hover, &:focus {
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@include border($color-white-a80);
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background-color: $color-white-a20;
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}
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selectvalue {
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display: inline;
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height: auto;
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margin: auto 0;
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}
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selectbox {
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@include border($color-border);
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margin-top: space(2);
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padding: space(4) 0;
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border-radius: $border-radius-md;
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background-color: $color-background-3;
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option {
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@extend %nav-all;
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@include trans-colors;
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padding: space(8) space(12);
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background-color: $color-transparent;
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color: $color-text-dim;
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font-weight: 400;
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&:hover, &:focus {
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background-color: $color-white-a20;
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}
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&:hover:not(:checked) {
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cursor: pointer;
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}
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&:checked {
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background-color: $color-white-a5;
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color: $color-white;
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}
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}
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}
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}
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}
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@ -15,9 +15,15 @@
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"gameplay/movement/L_for_fast/values/x2": "X2",
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"gameplay/movement/L_for_fast/values/x2": "X2",
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"gameplay/movement/L_for_fast/values/x4": "X4",
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"gameplay/movement/L_for_fast/values/x4": "X4",
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"gameplay/movement/L_for_fast/values/x6": "X6",
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"gameplay/movement/L_for_fast/values/x6": "X6",
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"gameplay/movement/L_for_fast2": "Hold L to move fast the sequel",
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"gameplay/movement/L_for_fast2/values/off": "Off",
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"gameplay/movement/L_for_fast2/values/x2": "X2",
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"gameplay/movement/L_for_fast2/values/x4": "X4",
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"gameplay/movement/L_for_fast2/values/x6": "X6",
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"gameplay/movement/L_to_levitate": "Hold L to levitate",
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"gameplay/movement/L_to_levitate": "Hold L to levitate",
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"gameplay/movement/always_quickspin": "Always quickspin",
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"gameplay/movement/always_quickspin": "Always quickspin",
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"gameplay/movement/always_quickspin:description": "Always <b>quickspin</b> whenever using your <i>sword</i> and in a <i>state</i> where <i>you</i> can <b>quickspin.</b><br /><br />yeah...",
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"gameplay/movement/always_quickspin:description": "Always <b>quickspin</b> whenever using your <i>sword</i> and in a <i>state</i> where <i>you</i> can <b>quickspin.</b><br /><br />yeah...",
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"gameplay/movement/heart_color": "Hearts color",
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"gameplay/movement/link_size": "Link's Size",
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"gameplay/movement/link_size": "Link's Size",
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"gameplay/abilities": "Abilities",
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"gameplay/abilities": "Abilities",
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@ -43,7 +43,7 @@
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"key": "movement",
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"key": "movement",
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"options": [
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"options": [
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{
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{
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"type": "RadioTabs",
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"type": "Dropdown",
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"key": "L_for_fast",
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"key": "L_for_fast",
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"default": "x2",
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"default": "x2",
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"values": [
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"values": [
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@ -53,6 +53,17 @@
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"x6"
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"x6"
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]
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]
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},
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},
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{
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"type": "RadioTabs",
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"key": "L_for_fast2",
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"default": "x2",
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"values": [
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"off",
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"x2",
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"x4",
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"x6"
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]
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},
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{
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{
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"type": "Checkbox",
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"type": "Checkbox",
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"key": "L_to_levitate",
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"key": "L_to_levitate",
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@ -63,6 +74,11 @@
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"key": "always_quickspin",
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"key": "always_quickspin",
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"default": false
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"default": false
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},
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},
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{
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"type": "Color",
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"key": "heart_color",
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"default": [255, 50, 50]
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},
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{
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{
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"type": "Range",
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"type": "Range",
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"key": "link_size",
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"key": "link_size",
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@ -86,6 +86,10 @@ void ElementConfigOption::AddOptionTypeElement() {
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add_option_el<ElementOptionTypeColor>(doc, wrapper, "recomp-option-type-color", config_key);
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add_option_el<ElementOptionTypeColor>(doc, wrapper, "recomp-option-type-color", config_key);
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break;
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break;
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}
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}
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case ConfigOptionType::Dropdown: {
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add_option_el<ElementOptionTypeDropdown>(doc, wrapper, "recomp-option-type-dropdown", config_key);
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break;
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}
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case ConfigOptionType::RadioTabs: {
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case ConfigOptionType::RadioTabs: {
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add_option_el<ElementOptionTypeRadioTabs>(doc, wrapper, "recomp-option-type-radio-tabs", config_key);
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add_option_el<ElementOptionTypeRadioTabs>(doc, wrapper, "recomp-option-type-radio-tabs", config_key);
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break;
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break;
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16
src/ui/elements/ElementOptionType.cpp
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16
src/ui/elements/ElementOptionType.cpp
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@ -0,0 +1,16 @@
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#include "ElementOptionType.h"
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namespace recompui {
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ElementOptionType::ElementOptionType(const Rml::String& tag, const std::string& base_class) : Rml::Element(tag)
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{
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SetAttribute("recomp-store-element", true);
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SetClass(base_class, true);
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}
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ElementOptionType::~ElementOptionType()
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{
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}
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} // namespace Rml
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20
src/ui/elements/ElementOptionType.h
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src/ui/elements/ElementOptionType.h
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#ifndef RECOMPUI_ELEMENT_OPTION_TYPE_H
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#define RECOMPUI_ELEMENT_OPTION_TYPE_H
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#include "common.h"
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// base class for ElementOptionTypes. Already set up as an event listener,
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// and contains required data. Initialization sets an important flag.
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namespace recompui {
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class ElementOptionType : public Rml::Element, public Rml::EventListener {
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public:
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ElementOptionType(const Rml::String& tag, const std::string& base_class);
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virtual ~ElementOptionType();
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std::string config_key;
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};
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} // namespace recompui
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#endif
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79
src/ui/elements/ElementOptionTypeDropdown.cpp
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79
src/ui/elements/ElementOptionTypeDropdown.cpp
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#include "ElementOptionTypeDropdown.h"
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#include <string>
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using json = nlohmann::json;
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namespace recompui {
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static const std::string select_id = "recomp-select";
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static const std::string select_option_id = "recomp-select-option__";
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static const std::string cls_base = "config-option-dropdown";
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static const std::string cls_select = cls_base + "__select";
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ElementOptionTypeDropdown::ElementOptionTypeDropdown(const Rml::String& tag) : ElementOptionType(tag, cls_base)
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{
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Rml::ElementFormControlSelect *select_el = (Rml::ElementFormControlSelect *)AppendChild(GetOwnerDocument()->CreateElement("select"));
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select_el->SetId(select_id);
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select_el->SetValue("0");
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select_el->AddEventListener(Rml::EventId::Change, this, false);
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select_el->SetClass(cls_select, true);
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}
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ElementOptionTypeDropdown::~ElementOptionTypeDropdown()
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{
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auto select_el = get_select();
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RemoveEventListener(Rml::EventId::Change, this, false);
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}
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Rml::ElementFormControlSelect *ElementOptionTypeDropdown::get_select()
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{
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return (Rml::ElementFormControlSelect *)GetElementById(select_id);
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}
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void ElementOptionTypeDropdown::set_cur_option(int opt) {
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auto select_el = get_select();
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select_el->SetValue(std::to_string(opt));
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DirtyLayout();
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}
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void ElementOptionTypeDropdown::init_option(std::string& _config_key) {
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config_key = _config_key;
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const json& option_json = recomp::config::get_json_from_key(config_key);;
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int opt = recomp::config::get_config_store_value<int>(config_key);
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const json& opt_array = option_json["values"];
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auto select_el = get_select();
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for (int i = 0; i < opt_array.size(); i++) {
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const auto &j_opt = opt_array[i];
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const std::string opt_val = j_opt.get<std::string>();
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const std::string opt_id = select_option_id + config_key + "--" + opt_val;
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const std::string translation_key = "translations/" + config_key + "/values/" + opt_val;
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const std::string& opt_text = recomp::config::get_config_store_value<std::string>(translation_key);
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select_el->Add(opt_text, std::to_string(i));
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}
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set_cur_option(opt);
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}
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void ElementOptionTypeDropdown::ProcessEvent(Rml::Event& event)
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{
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if (event == Rml::EventId::Change)
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{
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if (event.GetPhase() == Rml::EventPhase::Bubble || event.GetPhase() == Rml::EventPhase::Target)
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{
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Rml::Element *target = event.GetTargetElement();
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auto val_variant = target->GetAttribute("value");
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int new_value = val_variant->Get<int>();
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recomp::config::set_config_store_value(config_key, new_value);
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}
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}
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}
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} // namespace Rml
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24
src/ui/elements/ElementOptionTypeDropdown.h
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24
src/ui/elements/ElementOptionTypeDropdown.h
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#ifndef RECOMPUI_ELEMENT_OPTION_TYPE_DROPDOWN_H
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#define RECOMPUI_ELEMENT_OPTION_TYPE_DROPDOWN_H
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#include "common.h"
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#include "ElementOptionType.h"
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namespace recompui {
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class ElementOptionTypeDropdown : public ElementOptionType {
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public:
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ElementOptionTypeDropdown(const Rml::String& tag);
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virtual ~ElementOptionTypeDropdown();
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void init_option(std::string& _config_key);
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protected:
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void ProcessEvent(Rml::Event& event) override;
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private:
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void set_cur_option(int opt);
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Rml::ElementFormControlSelect *get_select();
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};
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} // namespace recompui
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#endif
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@ -14,6 +14,7 @@ static RecompElementConfig custom_elements[] = {
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CUSTOM_ELEMENT("recomp-config-option", recompui::ElementConfigOption),
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CUSTOM_ELEMENT("recomp-config-option", recompui::ElementConfigOption),
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CUSTOM_ELEMENT("recomp-option-type-checkbox", recompui::ElementOptionTypeCheckbox),
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CUSTOM_ELEMENT("recomp-option-type-checkbox", recompui::ElementOptionTypeCheckbox),
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CUSTOM_ELEMENT("recomp-option-type-color", recompui::ElementOptionTypeColor),
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CUSTOM_ELEMENT("recomp-option-type-color", recompui::ElementOptionTypeColor),
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CUSTOM_ELEMENT("recomp-option-type-dropdown", recompui::ElementOptionTypeDropdown),
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CUSTOM_ELEMENT("recomp-option-type-radio-tabs", recompui::ElementOptionTypeRadioTabs),
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CUSTOM_ELEMENT("recomp-option-type-radio-tabs", recompui::ElementOptionTypeRadioTabs),
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CUSTOM_ELEMENT("recomp-option-type-range", recompui::ElementOptionTypeRange),
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CUSTOM_ELEMENT("recomp-option-type-range", recompui::ElementOptionTypeRange),
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};
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};
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@ -8,6 +8,7 @@
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#include "elements/ElementConfigGroup.h"
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#include "elements/ElementConfigGroup.h"
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#include "elements/ElementOptionTypeCheckbox.h"
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#include "elements/ElementOptionTypeCheckbox.h"
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#include "elements/ElementOptionTypeColor.h"
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#include "elements/ElementOptionTypeColor.h"
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#include "elements/ElementOptionTypeDropdown.h"
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#include "elements/ElementOptionTypeRadioTabs.h"
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#include "elements/ElementOptionTypeRadioTabs.h"
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#include "elements/ElementOptionTypeRange.h"
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#include "elements/ElementOptionTypeRange.h"
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#include "elements/ElementDescription.h"
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#include "elements/ElementDescription.h"
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